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  2. Yes an op player if want to balance his eco to make fanas abuse. Ask your self now why they didnt do that in last alphas when they needed metal for fanas. Anyway i think metal is good solution because ab op player although still can make fanas but he cant make mass fanas because he needs lot of metal. Here Aslan sometimes sucide his fanas easily! But his sucide still works. U know why? Because wasting wood and food is nothing compared to wasting metal when u can slow down your opponent.
  3. I never said i want to balance the game. Im here to report the issues. And i say my suggestions, may sb find them useful.
  4. The P1 Spartiates will take a heavy toll on the player's eco and cannot be spammed in large quantities due to the special building which is an extra cost. Even in P3, their cost and slow movement still deters players from overusing them. Finally, the Spartan civ is a weak one in A27 due to its other flaws, so having one above average unit doesn't cause a huge issue
  5. Please no, one thread arguing in circles about one random unit is bad enough, we don't need another one....
  6. Yes, usually its the onagars that get used and the infantry, I had never seen the cavalry in use till recently and only in one game, and I myself have never used them
  7. Besides cost effectiveness, you must consider the activation cost. Champs are much more cost effective than citizens but they have such a large initial investment that blocks players out from making them. Fanatics are the champs with a low activation cost, because food and wood are gathered en mass and the 100 each is nothing for a P2 player. You can put 70 units at one forest and station 55 womens to farm, but the metal mines and stone mines allow up to 24 units only @TheCJ raised a good point about viability. Fanatics are only available for Gauls and other civs Dont have effective counters
  8. Besides the Fanatics, Spartiates are by far the most broken units in the game. Seriously, these units are insanely overpowered and hard to counter. Can anyone name a unit that can reliably stop Spartiates? I bet you can’t. They hit hard, have massive armor, can promote to Olympic status and even have technologies that make them stronger and faster. The only thing the developers could have done to stop the spamming of this unit was to add a population cost of 2. Unfortunately, they didn’t do that. There are players abusing this by spamming Spartiates in P1, and it’s ruining the game for everyone. I wouldn’t be surprised if some ecobot or clever Sparta player designed this unit to exploit the game by spamming them relentlessly for an unfair advantage. What do you guys think? Any ideas on how to properly nerf or counter these broken units? I believe adding a population cost of 2 to build them would be an effective way to balance this unit. Moreover all Athenian Marines should be nerfed for sure. We’ve already banned Fanatics from our games, and Spartiates definitely need to be banned as well. If the developers don’t nerf these units in the next alpha update and keep introducing unfair, broken units, we’ll have no choice but to keep banning them from our matches to maintain fair gameplay.
  9. Today
  10. Well, I believe you are wrong. For the following reasons: 1. Just because you're better at the game (supposedly), you aren't necessarily smarter or better at balancing. Even a complete noob that uses their brain can understand why champion cavalry are too strong at the moment, no matter if they ever built some themselves. 2. If you're actively playing the game and investing a lot of time into it (which you need to reach a highly skilled level of gameplay), chances are that your opinion on a good balance is biased. Because you want your favourite strategy to be viable (or perhaps even the best), while you want strategies that you struggle against to be reduced in effectiveness, even if they may not actually need any balancing. 3. Concerning yourself only with the opinions of pro players inadvertently leads to a worse experience for less skilled players. This can be seen in almost all teamgames that have an E-sport scene; some tactics only become very good with communication and teamplay, but nerfing the tactic itself will make it unusable in casual play. Well, either you make fanatics more expensive to reduce their cost-effectiveness or you aren't actually making them more expensive, in which case such a change would be useless. A good player can balance his eco (as you should know if you're playing in "op games"), so it doesnt actually matter to him whether its a metal or food cost. The only exception being that metal has a ceiling of how many gatherers it can have and a ceiling of how much metal you can mine. Both of which are pretty much irrelevant in early p2.
  11. Let me remind you, fanatics were designed to be a unit specifically for rushing enemy fields in phase 2. They were a funny rush unit to play with but had to be trained from the tavern. At some point, they were placed into temples and players discovered their anti Cav usage. Gaul temples are cheap and much more useful than taverns. These changes made them op.
  12. I actually fully agree with you there. That's why I love that this game is open-source. If you don't like some unit, you're free to balance it however you wish. You're also free to convince your friends that your balance is good and you should all play together with your fair rules. EDIT: You just have to change this one file.
  13. Because its an infrequently used unit. Typically when people go for the reforms, they will want to use infantry.
  14. Well they are not intended to be as expensive as champcav, plus re-introducing metal cost will make them just like a lot of the other champs, something we want to avoid. Diverse and unique units makes for a more enjoyable game. With that said, one thing to consider would be to reign in the gaul eco a little bit, perhaps by removing the additional farm technology. About the unit itself, I think the general speed balance complicates things. On the one hand, they need to be fast to act like a cavalry counter because cav are so fast, and on the other, they currently retain quite a lot of strength vs infantry. In general, super fast units should not get high damage and high armor, and melee champcav are the prime example of this. By banning champcav, players will understandably go for the next fastest (and strongest) unit.
  15. I cant underestand how we make fanas more expensive. Just decrease wood and food and add metal. We just want to stop players to abuse fanas.
  16. Well i believe only active op players who play or spec op games, able to balance the units not people who play vs bots and noobs Or people who are not in the op games. People who have experiences and talk based on observation not people who talk based on their imagination! Have you ever seen a noob abuse broken units? Of course not. because they have not the knowledge. Its the op players who abuse the broken units and we are here to report and lead the game to a balanced version.
  17. There was a PR that let building capture resistance be determined by the capture attacks of the units inside. Before, it was determined by the number of units, so women and champions defended equally well from capture. Now, since women don't defend at all from capture, a cc with 20 women can be captured very quickly. Players are saying capturing is too easy at the moment, especially civic centers. I do think the second of the two options is good, where civic centers and forts should be difficult, but houses can be captured without great difficulty. @Dakara I'm not sure if you will find someone to play with, but in the community mod current version, women receive a small capture attack and buildings have higher default capture defense.
  18. The problem with you is that we have to argue with someone that doesnt understand that 1 singleplayer is an entirely valid way to play the game if they're having fun 2 people that dont play often still have a brain and can compare unit stats and costs 3 the game should be fun for everyone, not just ValihrAnt and borg Sure, why not make it more expensive than any normal champion, after all its already weaker. Very logical... And then you would have the same problem with athenian marines and spartan hoplites, as after that change they would be cheaper and more powerful than fanatics. Iberians were famous for metalworking aswell, one of the most prominent roman sword designs was inspired by them.
  19. It's a counter cav specialist unit. It should be fast and dangerous for cavs. It's too strong against infantry. If you truly feel that something needs to be done about it, I'd slighty nerf it's damage against infantry and maybe make a slight adjustment on their resistance and will stil be a very strong unit and useful to counter cavs, which is their main purpose.
  20. Official no, there's a list of them. Let's see if they're still alive.
  21. I'm not talking about a development support server, but a real community for players.
  22. Hello everyone, I noticed that the capture system has recently been modified in the A27. (compared to Alpha 27). I would like to better understand the reason behind this change. What was the main motivation for adjusting the capture mechanics? (nerf the capture resistance) Was it mostly for balance purposes ? Are there any design notes or discussions I can read to follow the reasoning? I’m asking because the capture system is quite central to gameplay, and as a player I’d like to know the vision behind these changes. In the long run, what does the team (and community) want the capture system to be? A strong resistance mechanic (buildings being very hard to capture, taking time, mainly when base is empty capture is a nice decision)? A moderate option where some buildings are hard to capture and some moderate to capture? Thanks you
  23. There's no official Discord. You won't find the developers on Discord. They use IRC. https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStarted 0ad-dev on QuakeNet IRC]irc://irc.quakenet.org/0ad-dev. Usually there are some developers in IRC who can help you get started. Next, most development work (code review) is done here on the Gitea. One can look around here to see what things are currently in the process of being added to the game. For further information, check out GettingStartedProgrammers.
  24. We have a rather fitting proverb that comes to mind: "He who won’t take advice can’t be helped". Maybe this trick better stay exclusive to players who can appreciate it (and follow simple written instructions). So, mind telling me which part it is that you got stuck on?
  25. Is this Discord official? I just thought of that! Having an official Discord can multiply the number of users. I read this message (not entirely), it's really full of arguments... I'm not sure all the people chatting here are mature... And would they be the admins of the current Discord? PS: Sorry for my English, I'm French.
  26. I'm not sure that making everyone an administrator is a good idea, an official Discord would be more practical because it could be joined from the game menu, allowing more visibility and a more active community.
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