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  1. Today
  2. This is indeed less ambiguous. However, you would then have to specify the citizen class and the champion class, which occupies too much space and attention. Most of the time, I just want to know how many units I am fielding in a fight and how many of them are champion class. The autociv counter shows Kingsman has 174 infantry units and 100 of them are of the champion class. I have played with this Kingsman10 before, he is not a smurf, just a casual player. My question is: how did you allow him to mass up 100 champion swordsman? It is minute 25 and both you are floating huge amounts of resources with less than a dozen kills? If you invested those resources in your own champs and earlier attacks, he would be dead now. He probably ecobotted harder and deleted more of his women to free space.
  3. Very strong economy, 1500 elo player smurfing as 1100. 100%
  4. How can we fix this topic? Is very common. Just now the player Malavita said "u win" and disconnected in a rated game. metadata.jsoncommands.txt
  5. Maybe something like this mockup. Ofc with your design. Just saying!
  6. Idk, take in count I am nub. But Maybe would be good idea to show inf and cav champs in different columns. Thank for your responses.
  7. yeah u r right. its unneccesary and just complicate things
  8. 174 + 1 + 25 = 200 100 of those 174 inf are champions, 1 horse, 25 women.
  9. Yes, you could. But if you lookup "Cav" column you expect to see how much Cavs there are for that player... Not just Cavs that aren't Champ. Well, might be more obvious to me who do use it. The counters aren't trying to be breakdown of pop space used. Some units aren't represented at all; some units could cost multiple population space etc etc...
  10. Is not about the gui, it is ok. What is confusing is the fact that the guy is supposed 1100, he told me he is nub but he made 100 champs, plus he made wonder, the pop limit should have increased, and the stats show me numbers that don't make sense for me I just post this just in case the guy report me bc I quitted.
  11. Or you could probably count infantry classes which arent champ, same for cav
  12. Sorry if that's confusing. Could you tell me if the spacer would have made it less confusing?
  13. Is not a ModernGUI bug or similar, autociv shows me the same. I'm so confused.
  14. Class counters aren't mutually exclusives in ModernGUI. Which indeed makes champion cavalry or infantry represented in both columns. That's not a bug, that's also like this in the autociv panel for example, and it make sens. But it gave me the idea to try to make things clearer by adding an a little spacer between champs and the rest, as it's the only column that a unit can be represented twice.
  15. I'm not using that mod but my guess is he had infantry champs and the panel is showing them on both columns Inf and Chp. You can check the replay and select all his units to confirm
  16. I was playing with this guy and he got molested because I quitted but, reviewing the reply I noticed he has so much pop than the maximum. Even with Wonder, he had 25+174+100+1=300 What about this? @BreakfastBurrito_007 @Atrik @Dunedan And he said to me "pls be happy, I'm not a Smurf, I just have been playing longer than you"
  17. Yesterday
  18. https://ck2.paradoxwikis.com/Events Those are definitely Paradox Game events. I think Wraitii is thinking about using these events for the strategic campaign mode.
  19. Its an Axeman. I welcome this early balance feedback, it helps to make the playtests more serious when we do them.
  20. Yeah, they have the same damage as Kushite Axemen, -1 Hack resistance, but are faster and cheaper in Metal. Also, available in P2. They should get lower pierce armor, or cost more metal. The damage is fine if their other stats suffer.
  21. Back to the unit dialogue overlay, do you think player inputs (hovering, selecting, giving commands, ...) should be ignored while the dialogue is shown? As it is done in full "cinema path" cutscenes (that's how it's called in the code) like the one shown in the "Cinema Demo" map?
  22. I see. This might be surprising to hear, but the essence of this is technically already possible in 0ad. It is possible in scenario scripts to push basic decision dialogs to the player and then wait and react differently depending on what the player chose. Now, the system isn't optimised for showing a lot of dialogs in a single game, as the code can get quite cumbersome, but it is surprisingly versatile and works. The reason it's so unknown is because it isn't actually used in any playable scenarios right now, there's only a small demonstration of it in the "Triggers Demo" map (the yes-no dialog). Sooner or later, I'd like to write a full guide about embedding storylines in scenarios and campaigns, to show that features like this exist and how to use them.
  23. I believe that it's a nod to Norse Log Ram from Age of Mythology. Now, we just need their voices, too:
  24. I built the latest version and tried the German civ. Here are some feedbacks specific to this civ's design: Overall it looks like Britons ++, because it is the same slinger civ, can use the same build order. However, the inclusion of a citizen class infantry clubman and spear cav instead of sword cav makes them better at spamming cavs and fighting counters. Very strong heroes. I worry that Teutobod might be too OP with his speed bonus and extra health. The weaker ram is kind of a joke unit, as it just dies to towers and any enemy army. But this is fine, just don't train it. The champion clubman raider is giga OP - much higher attack than a regular champion swordsman, much faster but lower cost. It is also available since p2 when other civs don't have the appropriate counters. It's slighly lower hack shield does not affect it that much as you would mix them with other infantry melee in an attack. There isn't a single counter to it; you can't even hide in buildings because they hack down CCs in no time. The only unit I can think of is large quantities of spear cav, but not every civ can field that in P2...
  25. You could ask on the Linux Mint forums. I think they endorse using Flatpaks there. I would also consider using Debian proper. It now comes with non-free firmware by default, and it's easier to use than ever.
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