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Civ: Germans (Cimbri, Suebians, Goths)
Gurken Khan replied to wowgetoffyourcellphone's topic in Delenda Est
Nah, the meme serves those humorless dolts right. - Today
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Civ: Germans (Cimbri, Suebians, Goths)
Seleucids replied to wowgetoffyourcellphone's topic in Delenda Est
The German civ emblem looks like a meme emoji Are we sire we want to stick with this or use another emblem? My suggestion: -
LEGAL WAIVER: Please read this before contributing
James Middleton replied to Jeru's topic in Art Development
I am the copyright holder of two PBR textures (Sandstone Rock, Dry Soil) for the Wildfire Games 0 A.D. I hereby release all original works for the game, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license. -
James Middleton joined the community
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This is indeed less ambiguous. However, you would then have to specify the citizen class and the champion class, which occupies too much space and attention. Most of the time, I just want to know how many units I am fielding in a fight and how many of them are champion class. The autociv counter shows Kingsman has 174 infantry units and 100 of them are of the champion class. I have played with this Kingsman10 before, he is not a smurf, just a casual player. My question is: how did you allow him to mass up 100 champion swordsman? It is minute 25 and both you are floating huge amounts of resources with less than a dozen kills? If you invested those resources in your own champs and earlier attacks, he would be dead now. He probably ecobotted harder and deleted more of his women to free space.
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Very strong economy, 1500 elo player smurfing as 1100. 100%
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How can we fix this topic? Is very common. Just now the player Malavita said "u win" and disconnected in a rated game. metadata.jsoncommands.txt
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kinemasterapkdownload joined the community
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regnimulucso hafyz joined the community
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Idk, take in count I am nub. But Maybe would be good idea to show inf and cav champs in different columns. Thank for your responses.
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yeah u r right. its unneccesary and just complicate things
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174 + 1 + 25 = 200 100 of those 174 inf are champions, 1 horse, 25 women.
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Yes, you could. But if you lookup "Cav" column you expect to see how much Cavs there are for that player... Not just Cavs that aren't Champ. Well, might be more obvious to me who do use it. The counters aren't trying to be breakdown of pop space used. Some units aren't represented at all; some units could cost multiple population space etc etc...
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Is not about the gui, it is ok. What is confusing is the fact that the guy is supposed 1100, he told me he is nub but he made 100 champs, plus he made wonder, the pop limit should have increased, and the stats show me numbers that don't make sense for me I just post this just in case the guy report me bc I quitted.
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Or you could probably count infantry classes which arent champ, same for cav
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Class counters aren't mutually exclusives in ModernGUI. Which indeed makes champion cavalry or infantry represented in both columns. That's not a bug, that's also like this in the autociv panel for example, and it make sens. But it gave me the idea to try to make things clearer by adding an a little spacer between champs and the rest, as it's the only column that a unit can be represented twice.
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I'm not using that mod but my guess is he had infantry champs and the panel is showing them on both columns Inf and Chp. You can check the replay and select all his units to confirm
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I was playing with this guy and he got molested because I quitted but, reviewing the reply I noticed he has so much pop than the maximum. Even with Wonder, he had 25+174+100+1=300 What about this? @BreakfastBurrito_007 @Atrik @Dunedan And he said to me "pls be happy, I'm not a Smurf, I just have been playing longer than you"
- Yesterday
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Its an Axeman. I welcome this early balance feedback, it helps to make the playtests more serious when we do them. -
Civ: Germans (Cimbri, Suebians, Goths)
Deicide4u replied to wowgetoffyourcellphone's topic in Delenda Est
Yeah, they have the same damage as Kushite Axemen, -1 Hack resistance, but are faster and cheaper in Metal. Also, available in P2. They should get lower pierce armor, or cost more metal. The damage is fine if their other stats suffer. -
Adding storylines to scenarios and campaigns
Vantha replied to Vantha's topic in Game Development & Technical Discussion
Back to the unit dialogue overlay, do you think player inputs (hovering, selecting, giving commands, ...) should be ignored while the dialogue is shown? As it is done in full "cinema path" cutscenes (that's how it's called in the code) like the one shown in the "Cinema Demo" map? -
Adding storylines to scenarios and campaigns
Vantha replied to Vantha's topic in Game Development & Technical Discussion
I see. This might be surprising to hear, but the essence of this is technically already possible in 0ad. It is possible in scenario scripts to push basic decision dialogs to the player and then wait and react differently depending on what the player chose. Now, the system isn't optimised for showing a lot of dialogs in a single game, as the code can get quite cumbersome, but it is surprisingly versatile and works. The reason it's so unknown is because it isn't actually used in any playable scenarios right now, there's only a small demonstration of it in the "Triggers Demo" map (the yes-no dialog). Sooner or later, I'd like to write a full guide about embedding storylines in scenarios and campaigns, to show that features like this exist and how to use them.
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