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  2. Hey @ffm2, thanks. As of now it's nowhere visible in the game, but since 1b797ce0a0 the tips are already divided into categories: "Basic", "Intermediate", "Advanced", and "Multiplayer" (not gameplay related). It was always my plan to add a dropdown to the tips page to switch between them. And also to add another category called "Expert" above the rest -- for the multiplayer community; for exactly tips like the ones you described above. So, yes, I can certainly add them to the game. But they will have to be shortened and we need some images to go along with the text. I'm rather busy with some other projects here at the moment, but I will note it down.
  3. Today
  4. Please fix. This has the potential to break the multiplayer lobby if it was more public knowledge/smurfs used it. That ofc is true for others tricks and clients aswell but most of the other things I encountered only give you a slight advantage while with this anyone who can solid champion build now has 100% win-rate regardless of skill against non abusers. Banning people who use it from TGs seems to be the current way to go. Sadly you can also be in situation where you really have to barter away your metal or do it by mistake or stumble upon the mechanic by pure chance.
  5. Sorry if it was already proposed: Asymetric victory conditions For example on "White Cliffs of Dover" the invading units have to build a settlement. Instead of conquesting the Britons they could prove that they have a stable settlement by building a wonder. The condition would then be Team 1: conquest the invadors Team 2: conquest the Britons or build a wonder When "Asymetric victory conditions" would be in place it would be easy to build a tower defence scenario. Team 1: keep the wonder for x time Team 2: destroy the wonder Should something like that be in 0 A.D. or should it only be in mods? Is there already a map which does that?
  6. It may seem obvious, but apps like Discord with screen sharing, torrents, or multi-browsing can impact latency.
  7. Yes, a Steam release would be strategically very beneficial for 0 A.D., provided the game reaches a stable release.
  8. hello com mod players, thanks to testing, I found and fixed an OOS. If a little more testing is error free, I'll release the mod community-testing-fixed.zip
  9. I'd really love the ability to select the Phase in which the game commences. This would allow for a wider variety of singleplayer and multiplayer playing styles. It's a common feature of many games with technology or research phases. For me, I'd like to jump right into military composition, battle tatics, etc. without all the "boilerplate" of unlocking my civ's champion units and siege units. I'm wondering if there's a console command or config file I could tweak or some other hacky workaround. Also, as a programmer, I'd be okay with contributing this feature to the Matches UI.
  10. No, there is no extra benefit. There is no difference. All garrisoned soldiers give the same amount of arrows. Place archers either behind the fortification so they can pelt the enemy from afar, or inside the Civic Center/tower/Fortress. Preferably the later, as archers are very easy to kill.
  11. So there is really no extra benefit to garrisoning an archer in a building when compared to other infantry. Where should archers be placed for extra arrow benefit?
  12. Any garrisoned citizen soldier or champion adds to the arrow count of those buildings. Garrisoned women don't add any. Try to send them into houses, instead.
  13. Theoretically, garrisoned archers should be adding extra arrows to a buildings defense. Do they really? I get the impression that garrisoned regular infantry also does that, so there may be no benefit to having archers in a building? Of particular concern: community centers, military colony, stone towers, and castles.
  14. Petra AI: "I'll help you now Deicide4u, but in future, you should learn to manage your resources better." *Petra has gifted you 76 Metal.* Gee, thanks Petra
  15. Yesterday
  16. Gpu skinning is broken on some GPUs. Will hopefully be fixed when A27.1 comes out
  17. Yes, correct for both. Units are only broken when enabling GPU skinning during a game and it seems to only effect current units, and when their broken, they don't even look like units, they look like never ending lines of color I re-enabled GPU skinning during a game to get a screen shot of broken units looking like never ending lines. Tried getting a screen shot of the units after restarting the game with GPU skinning enabled, but weirdly, instead of getting with units with artifacts(different from the image, more the units not rendering correctly) the game closes with no error message as if I opened task manager and closed the game. Tried restarting the game multiple times with GPU skinning enabled not toughing any setting, and game starts to load then closes with no error message. I opened the game, disabled GPU skinning, exited the game and reopened and it back to working normally. So diffidently an issue going with the game and my hardware not liking each other as the game works flawlessly on my desktop.
  18. You're probably looking for the multiplayer lobby. "Join Game" is for directly joining a game, "Game Lobby" for the multiplayer lobby.
  19. I have not been able to play with friends online for over a week. When I click "multiplayer" and "join the game" I get an error: "Failed to connect to the server. Often the reason for this is the blocking of UDP port 20595 by the owner's firewall or antivirus". I can't even go to the server selection. Before that, everything was fine, I didn't change anything. It just started giving an error one day and I still can't play online
  20. So you mean that after updating the driver: Vulkan + GPU skinning disabled works fine in both fullscreen and windowed mode, Vulkan + GPU skinning enabled in both fullscreen and windowed mode runs, but the units look broken, is that correct? Besides, after changing the GPU skinning setting and saving it, did you restart 0 A.D.? Because on my side, if I change from Vulkan + GPU skinning disabled to Vulkan + GPU skinning enabled, save the setting and start a new game right away, the game runs without crashing — but I suspect GPU skinning isn’t actually active.
  21. Last week
  22. Nusantara, Nusantara1 HaveToLucky HaveToLucky1 be aware of all these accounts, they are all teh same and he is trying to make new accoutns with perfect records. He just quit rated game with the HaveToLucky1 account, after losing 2 rated games with Nusantara1. Its a 1200 player trying to look better than they are.
  23. Han should be fine, since the units and buildings already exist. There might be issues with a couple of the carthage items, like the trade colony.
  24. Same as everyone here. My opponent quitted when I crushed his army (if we can call it an army) My in game username : hoaxor_2 His : Caligula_Minus Idk how to sent the files (commands.txt and metadata.json)
  25. Testing in SP tonight and over the coming few days. I'll try to get some matches uploaded to the usual place Thank you for these changes. Did you modify the AI to make use of Carthage and Han changes?
  26. Yeah it will be fixed in the point release. Sorry about the inconvenience
  27. Updated graphics drivers and so far the crashing issue seems to be gone but GPU skimming issue is not. GPU skimming being disable I can live with for now.
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