All Activity
- Past hour
-
Emacz started following Sub folders within main branch set up
-
So we looking to really change some things up. We are creating Civ idenitities in small groups, like Tribal, City-State, Imperial etc... I'm also trying to get creative with techs and what not. What I'm wondering is if I can create identity subfolders within the technology folder (similar to civ bonuses) and keep their specific techs there so its not as "crowded" in the general technology folder. Will the game still be able to find/read those techs if I create a new folder? If not... is there an "ez" way to do it? Thanks!
-
Glad to have you here. Enjoy the game and the community!
-
DerekSFair joined the community
- Today
-
That's exactly why there aren't more players, to have more people then more options. But a handful of people convinced the community that repeating the same map over and over again is what makes someone "pro," and that it somehow creates more complex games, or "just Mainland is balanced" which is simply not true. They created the myth that "playing Mainland makes you OP, while playing other maps makes you a nub." Being Pro is to know what to do in most situations, not just 1. I've seen 1800–1900 rated players unable to do nothing when taken out of their usual Mainland Circle Placement Temperate. If anything, that suggests that other maps can be just as complex, or even more complex, because they require adaptation, creativity, and cleverness/ingenuity/resourcefulness instead of repeating the same patterns every game. What many people still don't realize the loop they repeat, that they're essentially replaying the same match over and over until everyone gets tired of it. Eventually, arguments start, insults and someone ends banned/reported. Interestingly, the players who regularly play different maps and experiment with different settings don't seem to have the same reputation for public arguments, lobby insults, forum fights, or bans. At least from what I've observed, most of that drama comes from the circles that insist on playing the exact same setup over and over.
-
Really nice ideas! Player notes also, good idea, so one could mark if some players always lag when you host. Or if they don't share your kind of humor or so. In favor of always mainland: The thing is one could play each day some completely different sport, one day basketball, next day tennis. But when you stick to one you (and your team) can explore more nuanced gameplay. And it's already hard enough to find 8 players that can play mainland circle. I would be more in favor of leaving biome random + no shared vision but that's unpopular and I can play without. And with some limited time, to get a gg in mainland is good enough instead of exploring different maps. Although I started the game just playing one map after the other in single player until I joined the lobby.
-
wersdfrgtyui joined the community
-
dfgerfer joined the community
-
Nice @AlexHerbert and I agree we do seem to fall into the trap of playing the same games. When I see your games in the lobby I will join as I like that variety. I like Wild Lake and Marmara too but yes people complain as soon as you change the map. The 'rules' box is particularly useful to introduce the map in a game. I try to explain about the gaia in Wild Lake. I think some of us a skeptical of a new map because some trolls focus their efforts on learning a map and drawing us into their honey traps. So explaining the map beforehand will hopefully reduce suspicion.
-
This is so genuinely useful feature. Unfortunately, I think almost nobody will use it the way it was intended. Besides me, I doubt many players will have dozens of configurations saved. Most will either never use it, or they'll end up with exactly one saved setup: Mainland, Circle Placement, Temperate, 4v4, Low Res, 200 Max Pop. What's even more telling is that Feldmap was given a special feature for a specific group of players so they can Shuffle Positions, yet it is never used. (And is not because is a bad feature, but because of user error.) I think I finally understand why some developers become defensive when some of us suggest improvements. A lot of users are like customers of certain tech brands: they just complain that things are bad, but never take the time to learn how to use the tools, features and options already available to them. 0 A.D. offers an incredible amount of variety: different maps, biomes, placements, civilizations, victory conditions, strategies, and historical settings. There is a huge amount of work and detail behind it. So I want to take this opportunity to thank the developers for creating such a great game with so many possibilities. My impression is that most players have no idea how much content and variety they actually have at their fingertips.
-
This is so genuinely useful feature. Unfortunately, I think almost nobody will use it the way it was intended. Besides me, I doubt many players will have dozens of configurations saved. Most will either never use it, or they'll end up with exactly one saved setup: Mainland, Circle Placement, Temperate, 4v4, Low Res, 200 Max Pop. What's even more telling is that Feldmap was given a special feature for a specific group of players son they can Shuffle Positions, yet it is never used. (And is not because is a bad feature, but because of user error.) I think I finally understand why some developers become defensive when some of us suggest improvements. A lot of users are like customers of certain tech brands: they just complain that things are bad, but never take the time to learn how to use the tools, features and options already available to them. 0 A.D. offers an incredible amount of variety: different maps, biomes, placements, civilizations, victory conditions, strategies, and historical settings. There is a huge amount of work and detail behind it. So I want to take this opportunity to thank the developers for creating such a great game with so many possibilities. My impression is that most players have no idea how much content and variety they actually have at their fingertips.
-
EdithPoigo started following Some Smilies Are On The List More Than Once
-
Chuch joined the community
-
Creo que eso no era exactamente lo que quería decir, pero este mapa es muy interesante para que la gente se oriente en relación con las civilizaciones representadas. Mientras tanto, estoy buscando algo para ayudar en juego,mejor que una lista, tal como está planteada actualmente.
- Yesterday
-
I have seen pathfinder broken with cav around palisades, and chariots too
-
-Otras facciones africanas: Aromata City States (Antiguos "Macrobianos") (Cuerno de África) Edificios: Unidades: ¿Qué opinan? Disculpen las molestias*
-
-Otras facciones africanas: Sao (África central/Lago chad) Edificios: Unidades: ¿Qué opinan? Disculpen las molestias*
-
-Aquí le dejo @Eilat un mapa global con TODAS las facciones ACTUALIZADO ahorita: Total de facciones 71: (Y más en camino) -Espero haber ayudado. Disculpen las molestias*
-
Buenos días o tardes: -Si claro, aquí le dejo un mapa actualizado de áfrica con las nuevas facciones: -Un listado de las civilizaciones: África (21) 1. Aromata 2. Axum 3. Azania NOVO 4. Batwa (Nómada) 5. Cartago 6. Cirene 7. Damara (Nómada)NOVO 8. Garamantes 9. Gétulos/Gaetuli (Nómada) 10. Khoisán (Nómada) 11. Kwa NOVO 12. Libios (Nómada) 13. Mandé NOVO 14. Mauratania NOVO 15. Nguni (Nómada) NOVO 16. Nok 17. Númidas 18. Sao 19. Shona 20. Soninké 21. Urewe (Nómada) Disculpen las molestias*
-
I have no central place besides in-game. Best way to do it, IMHO is either: Check the simulation/data/auras/units/heroes/ folder for all of the available auras: Or to look in the mod's structree in-game:
-
Game Balance: Battering Rams, the 0 A.D. tanks?...
Thalatta replied to krt0143's topic in Gameplay Discussion
Completely wrong about what? Are you leaving open the possibility that they would work the fields while wearing armour? In any case, in theory you could make them return to their houses/barracks/whatever to rearm themselves, but the problem is, as usual, if you are super realistic in some things, and not in others, then you’d end with even more unrealistic situations! If you were to make them rearm, then you’d need to rework things like FOV, etc, to give you ample warning about approaching troops, besides on how to deal with the actual proportion of time being taken by all that, which is not trivial. Right now the game is more realistic than only taking half of those things into account because of reduced FOV and fast pacing. At the end no approach among these two is baffling (unless you only think about half of the issues and just mess up things), they are just different ways of doing it. -
Could you create an interactive map for selecting civilizations? It could display the civilizations for easier visualization, or simply group them by region, because the number of civilizations in this mod is truly overwhelming; we need a way to avoid confusion.
- Last week
-
Game Balance: Battering Rams, the 0 A.D. tanks?...
Emacz replied to krt0143's topic in Gameplay Discussion
Pretty sure the weapons armor etc would be kept in their house or somewhere other than out in the field with them. But Yes, I could be completely wrong. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Thalatta replied to krt0143's topic in Gameplay Discussion
The only baffling thing is what you say. It's obvious that units are not holding everything at the same time, they hold tools when working, and weapons when fighting. You don't show them making those changes for the same reasons you don't show them eating or taking a dump. -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Emacz replied to krt0143's topic in Gameplay Discussion
Sure "he can" carrry a weapon. But wouldnt it slow down his farming, if he had a pitchfork in one hand and a sword, armor, shield as well? The fact that citizen soldiers can work so efficiently more so than civilians) and then be ready to fight in an instance still baffles me -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Emacz replied to krt0143's topic in Gameplay Discussion
Working on it in CWA, but definitely hard to do by oneself -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Thalatta replied to krt0143's topic in Gameplay Discussion
Not really. I mean, sure if you are thinking about a light ram, but the larger rams in the game are what is called tortoise rams, named like that because of their slowness. Kind of pointing to the (uncontrollable, but renewable and killable) base garrison idea I’ve mentioned many times, which would also take the place of the abstract capture points and not really increase micro, if properly implemented. Which, also as discussed, is nonsense, and boring. Everything should be needed depending on the situation. Yes, but that doesn't mean they'd all be levied at the same time. For most Greek city-states, that fraction would have been around one third, for example. I agree with your proposal that siege should be fixed, but, as I’ve said a couple of months ago, "when people bring it up, then some jump to say that they "don’t understand the game" and "things are balanced", which completely misses the point of being inaccurate, thus counterintuitive. I could make melee infantry fly and make a perfectly balanced game". -
-Otras facciones africanas: Cyrene (Libia/Egipto) Edificios: Unidades (Aquí los Auxiliares libios.Por problemas técnicos, dejo el desarrollo del resto de unidades a @Lopess) -¿Qué opinan? Disculpen las molestias*
-
-Otras facciones africanas: Axum (Etiopía/Eritrea/Sudán) Edificios: Unidades -¿Qué opinan? Disculpen las molestias*
-
-Otras facciones africanas: Cartago (Mediterráneo occidental) Edificios: Unidades -¿Qué opinan? Disculpen las molestias*
-
-Otras facciones africanas: Númidas (Argelia/Marruecos/Túnez/Libia) Edificios: Unidades -¿Qué opinan? Disculpen las molestias*
-
Latest Topics
