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I like the idea. Not all graphs start at zero and go up to the right though, maybe zooming in could be a different approach.
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Shinergynip started following Where is Administration wildfiregames.com ??
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Yes, I have a replay. The map is Elephantine. replays_2025-12-24_0001.7z
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If you set the trading ratios for ressources fixed for every game this is not saved in the replay and thus the replay will go out of sync when you trade. I have 100% to metal but it acts like its 25% to everything
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AI sometimes goes neutral with each other in Teams Locked Games
Kreise posted a topic in Bug reports
Doesnt matter if you assign them teams either -
Kreise joined the community
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@zyli do you have replay as well ?
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Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Cc @OmriLahav -
Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
The HQ version of the sung song tale of warriors as well. -
Closing Old Issues
Vantha replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Which are missing? Only the two Han tracks as far as I can tell, Red Dawn and Hills of Sorrow. -
evanmand changed their profile photo
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Quality assurance tester application - Evan
evanmand replied to evanmand's topic in Applications and Contributions
Thanks for the welcome Stan! I've run into my first crash, and have reported it here: https://gitea.wildfiregames.com/0ad/0ad/issues/7661#issuecomment-132398 If you have any feedback on how I'm reporting issues please let me know, I'm sure every organization has their own processes. - Yesterday
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Karl Pearson Coefficient of 0.95 (strong correlation) but to be honest it's not really slept on. you can know the outcome of 1v1 by min 8 unless both sre equally matched.if one has advantage over the other at min 8 then it's most probably going to stay that way
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Everything was fine, until suddenly… Petra error. Ver. 0.28.0, 7386a5d514 Mainly: Debian 13.2, SVN compilation ('svn update' commands, etc.). Best regards and Merry Christmas. interestinglog.html_2025-12-24.7z mainlog.html_2025-12-24.7z
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Closing Old Issues
Fabius replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Interesting, I experienced this in a game a few months back, I was kiting Spartans with Roman skirmisher cavalry, whenever I would have them move in formation some would just stop dead and get impaled by spears as a result, after a while I discovered that splitting my 70+ block into smaller blocks of 30+ made the problem go away and did an even better job at harassing lol -
Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Triaging is helpful, merging similar issues, closing issues with no actionnable data too. -
Closing Old Issues
ShadowOfHassen replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Ah makes sense. True, but they dont exactly serve a purpose either as someone will open a new issue. If we want to keep the issues open that's fine by me, I was just wondering if going through the backlog would be helpful. -
overgear joined the community
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Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Meant some are missing. I guess they could, but the issue is that you never know if they've been fixed, and it's unlikely they weren't so sweeping them under the rug doesn't seem to serve purpose. By mimimal understand you cannot do anything in it. Dunno Dunno -
Closing Old Issues
ShadowOfHassen replied to ShadowOfHassen's topic in Game Development & Technical Discussion
It was last edited in 2010 so slightly out of date. Is a war story something we want to keep doing? If not/ even if so it could be closed. Yeah, it would be cool, I don't think it'll work with the gameplay. So close the issue? for the music, they look like they're all flacs or .wavs https://svn.wildfiregames.com/public/audio/trunk/music/ oof. Don't we have a minimal in atlas, though? Or is that screenshot wowgetoffyourcellphone posted inaccurate? Also there seems there are some engine based bugs from many, many versions past which is we can't reproduce could be closed(maybe?) (Like this one: https://gitea.wildfiregames.com/0ad/0ad/issues/5672) -
Closing Old Issues
Deicide4u replied to ShadowOfHassen's topic in Game Development & Technical Discussion
This is one of the worst bugs in the game: https://gitea.wildfiregames.com/0ad/0ad/issues/8577 I can't tell you how many times I've been hit by this, at the most inconvenient times, and lost a good chunk of my army as a result. -
Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
It's also there https://gitea.wildfiregames.com/0ad/0ad/wiki/War_Story not sure how up to date it is. IIRC not all the tracks are lossless format in https://svn.wildfiregames.com/public/audio/ That's a hill @wowgetoffyourcellphone is willing to die on (Just kidding) But basically we don't have the art assets for. I made some for the eyecandy mod, but it doesn't cover very sharp cliffs iirc. Unless @trompetin17 gives up on a new GUI system or @Vantha does it anyway it's years away. There is a check list in that ticket as far as I can see, that's kinda a clear goal If you think decisions are easy around here, you haven't been paying attention Agree it might be closed, if anything on the basis that such tickets would be closed these days with a "discussions belong on the forums" I do wish units could fish, but I don't think it works in the current meta. -
ShadowOfHassen started following Closing Old Issues
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The 0 A.D. Main Branch has over 1.6k issues. I was looking through some of the older ones and I noticed there are quite a few that are either outdated or not relevant anymore either while the view of the game has shifted, or they don't really apply. There are also some that would be really trivial for even the non-technical users. I wonder if we could go through some and quickly discuss and see if they're really necessary or should be done real quick by someone. For example, here's one that suggests that lower health units could move slower. It's an interesting idea, but one I'm not exactly sure is one that 0 A.D. is ever going to have. https://gitea.wildfiregames.com/0ad/0ad/issues/2091 Here are a few others that could be possibly closed or done really quickly. This issue is about "deciding on whether to have land unit fishing" This is another one that could be decided really quickly, closed, and if we wanted to add it later no harm really. https://gitea.wildfiregames.com/0ad/0ad/issues/1437 Creating a 0 A.D. war story may have been useful in 2006-2007, but in the year of our Lord 2025 (soon to be 2026) we have YouTube so having a war story isn't really as needed, we could still make one eventually, but having an issue for it right now doesn't seem needed. https://gitea.wildfiregames.com/0ad/0ad/issues/66 This issue here is just for "adding more victory conditions" which personally I think is a bad issue because it doesn't really give us a goal to work for (and we could be doing this forever. I move for closing it and opening new issues for the specific conditions. https://gitea.wildfiregames.com/0ad/0ad/issues/1649 This is an issue to add metadata to the soundtrack. I 100% agree this should get done, but even a non-technical user could get it done in less than an hour if Omri didn't have to. https://gitea.wildfiregames.com/0ad/0ad/issues/3619 Then there are some tickets about adding cliffs to 0 A.D. which I am almost am certain exist in 0 A.D. (so maybe some issues people forgot to close?) I could be wrong, of course. https://gitea.wildfiregames.com/0ad/0ad/issues/993 Finally, there are a LOT of issues about atlas which either A) seem already implemented (like this one) or B seem a little outdated if atlas is being moved in game. https://gitea.wildfiregames.com/0ad/0ad/issues/571 let me know what you think closing these issues and if the devs are ok with cleaning the issues I'll post more that we could go through.
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There have been some changes to the lobby for r28, which could receive wider testing before we release, so it'd be great if some of you could test multiplayer games using the lobby with the release candidate. What I'm interested in are answers to the following questions: Does connecting to the lobby work as usual? (verify that lobby.tls and lobby.verify_certificate aren't set in your user.cfg or that they're both set to true (which is the default for r28) Are there any changes in your ability to host games, compared to a27.1?
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Buenos días o tardes; -Estaba pensando en crear unidades cartaginesas con un aspecto más púnico ya que ahora las facciones Auxiliares (Númidas, Mauretanos,Libios etc) ya existen en el mod como facciones propias y otras ya existen en el juego per se (íberos e itálicos)y se vería como una pobreza cultural en la facción de Cartago. -Ya creé un catálogo de edificios más únicos ,con nuevas texturas y nuevos edificios culturales : -¿Tienen alguna idea para unidades puramente cartaginesas? @Genava55 @Stan` @wackyserious @wowgetoffyourcellphone @Ultimate Aurelian Disculpen las molestias*
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While we are at the charts: The first 8 minutes are very underrepresented but very important. One could make such a insert plot. A bit like this:
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rossenburg changed their profile photo
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You should really bake ambient occlusion on your models. https://stan.wildfiregames.ovh/tutorials/bake-ao-pyrogenesis/ Video version
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Trac is no longer being used. https://gitea.wildfiregames.com/0ad/0ad/wiki/Audio_Voice_List is the new link. Nobody has updated either of the pages yet feel free to update the latter. Let me know if you don't have the permissions Yes.
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