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deskAanchal joined the community
- Today
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Alrighty everybody, Happy Halloween! To celebrate, here is the newest release, version 0.4.0: Dead Hand. This time, there are two new races, who I will explain next. I would like to thank @Lopess for his help making the art code for the Ordona civ, he (or she?) has saved me a lot of time. The Ordona Province is basically your average civ, with no real special abilities or features. The only things that really set them apart from the other civs are this: - They rely heavily on cavalry, with only a few infantry units, and almost no ranged units of any sort. - Their units have much more life than vanilla races (their starting infantry has 190 HP!), while they cost the same. - They usually ride goats into battle. Need I say more? On the other end of the spectrum, the Stalfos civ is very different than vanilla races. They are the undead, risen by powerful necromancers, and their only goal is to grow their ranks by killing their enemies. They have a whole bunch of special features: - They have very few buildings, though each building is cheapish and gives them tons of pop. - All Stal units can walk through water, while all Poe units float over it. This means they don't need ships. - They are VERY slow, with their standard infantry having below average life. To counter this, they are very cheap, able to train 5 workers for the price of one. - Every time they slay a unit, it gives them AT LEAST enough food to train a new worker (who can fight, and doesn't run away like female citizens). - Their Poe units are almost invulnerable to normal damage (hack, crush, and pierce). While this may seem unfair at the moment, later releases will add several different magic types, along with mercenary spellcasters. - Their Stal units are almost invincible to pierce damage, since they are bones. I hope that you enjoy this release. You can download it here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0-4-0, here: https://github.com/Perzival123/Hyrule-Conquest-Revival/releases/tag/new, and right here
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AlexHerbert started following QuickStart mod - Automate repeated actions at game start
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That sounds really interesting, though I am not sure how that would play like. The idea of being forced to build railroads to transport troops kinda sucks, but using railroads as supply lines that go to different resources might be cool. Then, you can build some sort of harvesting building at a resource (a mine at a quarry, a lumberyard at a forest, etc.), have a railroad coming from it to the main civic center, and get resources much faster and simpler.
- Yesterday
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At the end of the last decade, for one or two years Track 1 'Honor Bound (0 A.D. Main Theme)' was my alarm clock song.
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hauq192168 joined the community
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Senator_LEVi started following AlexHerbert
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Classic-Burger replied to krt0143's topic in Gameplay Discussion
During sieges, everyone had to defend the city: children, women, and the elderly. -
Wernersuele joined the community
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Vico started following Is this game dead?
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While it still is true, nowdays Discord have options to set up Forum channels that can be used for topics like support and etc If i was an admin looking to start a brand new server for the game, i would look before to support servers of other games (or modding ones) to look how things are organized on those. Servers like for Project Zomboid, Voices of the Void and even Minecraft modding would be a good start to learn how to manage a support server.
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How is it called ? Okay !! Thank you very much !! I haven't had the time yet to check the discussions related to my mod on this forum... I have a last question about 0AD : what's the idea behind the campain mod ?? I mean that now, the campaign mod is just a few basic games... I had another idea (but now I don't know how to do it) about the campaign mod but it's not the most important idea (and surely one of the hardest) so, I think I'll create a disscussion about it...
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Game Balance: Battering Rams, the 0 A.D. tanks?...
LienRag replied to krt0143's topic in Gameplay Discussion
To carry it, yes. To use it without getting killed in the process, less of a guarantee. And some people did care about that last part. Tribal societies are ones were everyone is a warrior. Antiquity societies, quite less so. Citizen-soldiers are a characteristic of some, but not everyone is a citizen. Levies are a characteristic of some others, not sure what percentage of male adults are potential levies though (a high number, not necessarily 100%). It would be nice to have all these in the game, but it's a bit hard to balance. -
RichardgitiC started following The Suggest-new-forums Thread !
- Last week
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Years ago, I had an idea for an industrial-centric mod, centered around using railroads to expand (instead of building civic centers to expand your territory) and transporting troops and all that crap. But I don't know if it's fun or balanced, lol. opinios about this autistic idea? i autistic btw.
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I would agree. I know about the upcoming release because I visit Gitea from time to time, but you can't expect that from everyone. I'm not sure if there's a better way to communicate this than by announcing it on the forum and perhaps on social media. The only other thing I can think of is informing players in the bottom right-hand corner when launching the game that they could help test a new release version.
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https://gitea.wildfiregames.com/0ad/0ad/issues/8446 Release process. It's a shame there's no coherent communication system. People don't know what's happening with the game because it doesn't happen outside of the development community or this forum. I don't know how to prepare people to expect a release. No expectation no hype.
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Discord is good for chat , not for plan or open topic
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Classic-Burger replied to krt0143's topic in Gameplay Discussion
Not necessarily. -
Arielclete joined the community
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Dakara replied to krt0143's topic in Gameplay Discussion
So useless, if a man is able to work, he is able to carry a weapon -
I'm from France. Okay, I'll create a discussion and share you the link so that you can help with my project ! I understand what you mean but, yeah, I'm not a real artist but I love learning about historical periods or civilisations so I 'd like to create mine... It may (instead surely) be not deepened and not finished but that's the idea of making a discssion where players could share their expericences and improving ideas for my mod !! And, I want to start with the Etruscans, which is a Greek-Roman civ : it's easier (but harder too because must find their own specifics features !)...
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Hi @kedi, welcome to the forums. Please attach your logs; here's how to find them: https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
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kedi joined the community
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it opened a window said this to me then game crashed: Assertion failed: "ok" Location: netclient.cpp:611 (CNetClient::LoadFinished) Call stack: 00A9854C 007B954B 008BF51A 007A2DD0 007A21D0 007A535C 007A86A7 007910D5 00ADDB3C 00A9776F errno = 0 (No error reported here) OS error = 0 (no error code was set)
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