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- Today
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Where is the branch? Can you send a link? The Wiki is it's own repository, technically, but I don't think PRs can be opened on it. Instead users with contributor status can make changes directly. When I said you'd receive the status by getting the first PR of you merged, I meant the main (code) repository. While we're waiting for someone able to give you the permissions, I can just manually add your changes myself, if you want.
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dirbrk joined the community
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Additionally, I did another experiment with the AI, but it went wrong, and since it was free (free ai version of grok service), I can't fix it. The result isn't ugly in itself, it just looks very modern. And the other problem was proportion. The head looks modern The feathers look modern; the eagle's finish seems more from this era than from the Roman one.
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Using AI. Palmyran eagle. We must not forget that they are a Roman-Semites civilization and after all. I would add some other additional symbol.
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Hi @user1 GeneralBedreddin left a rated match commands.txt my ingame nickname is TERRRMID
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Ok cool - I just made a branch with an updated help page and pushed it. However, I can't see how I turn that branch into a PR - there's no option for 'new pull request' or equivalent. Perhaps that's because I don't have contributor status. Feels a bit chicken - egg right now but, once I've made my first commit, I'll write all the steps into the help page for others to understand. FYI, the branch I pushed was called 'update/wiki_text'
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TERRRMID joined the community
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Change some details but I'm not convinced. The one above is better because the background is more conservative, without so much detail. The background doesn't seek to stand out, it seeks to fulfill its role.
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In the first photo I used a generic concept of the graphic style of Paradox games. If you pay attention, the backgrounds don't stand out; their role is not to stand out, they don't seek to take away the prominence of the sets or the titles.
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I thought of trying out some concept art using a screenshot. I asked the AI to modify the concept art from a screenshot. I told to AI: "Do this concept Diablo-style." I think the Wow concept lacks sobriety. Everything is so flashy that it loses balance. This is because many images seek to be the main focus, using the backgrounds as the main focus, when the decorative elements already stand out too much. It occurred to me to try other concepts that stand out but have a visual hierarchy where there is an order to highlight them. Just so that wow can see and compare how a visual hierarchy works with other concepts.
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Locus changed their profile photo
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Locus started following Mangohud in 0 a.d. not working
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I freshly installed 0 a.d. on Linux and wanted to find the ideal graphic configuration for my system. For this I tried to use Mangohud, to track FPS and various other stats when in-game. But when I'm starting the Game with Mangohud activated from the command line using the following command the game doesn't open: $ mangohud Games/0-ad/0ad-0.28.0-x86_64.AppImage Instead i get the following Output: FILES| Main log written to '/home/user/.local/state/0ad/log/mainlog.html' FILES| Interesting log written to '/home/user/.local/state/0ad/log/interestinglog.html' AL lib: (EE) GetLoadedHrtf: Invalid header in /usr/share/openal/hrtf/Default HRTF.mhr: "MinPHR03" AL lib: (EE) GetLoadedHrtf: Failed to load /usr/share/openal/hrtf/Default HRTF.mhr Sound: AlcInit success, using OpenAL Soft Segmentation fault (core dumped) I did some research on the AL lib errors and found out that it only has to do something with the audio, so they apparently aren't the Problem. The Main log doesn't contain any errors, while the Interesting log is just empty. I also tried both OpenGL and Vulkan, because I've hear Mangohud doesn't work on some OpenGL games, but this didn't change anything. I'm using the AppImage version, but already tried the Flathub version with the same results. When i don't use Mangohud everything works fine, so the issue seems to be running Mangohud with 0 a.d. Any suggestions or the reason for the error would be greatly appreciated.
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Locus joined the community
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Well, actually, it would be nice that, if the terrain is clicked, units would go there after dropping resources, but instead, if the button is used nothing happens, and if the hotkey is used, the message "some unit(s) can't go back to work" appears, and nothing happens.
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@Nicolaus_von_Kues where are those images from? Things you are testing? I really like many ideas there.
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Jesus Fricking Christ... you are totally right. Just tested it and it works perfectly. In part it's our fault for not reading the tooltip, but it's not intuitive to give it such a simple name which, I think, in most games means something else, more so when most people talk about "Call to Arms" (the button should be called like that). Btw, what does Occupy Turret do? The tooltip is not clear enough, and I can't find any specific info. Maybe I just haven't come across "turret points". Also, as per one of my previous suggestions, a "Capture" button should be added.
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It's very beautiful, but some areas have a lot of detail. I started playing around with some concepts. You should keep the image backgrounds simple so they work.
- Yesterday
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The absence of a bug is generally less noticeable then when it's here
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I didnt even notice it on moderngui, will need to study more carefully.
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Basically, I can't do it myself. I create these topics simply to gather or attract people with similar interests, like the topic about gunpowder, with the faint hope that if many interested people come together, there will be ideas and products, but that doesn't seem promising.
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Basically, it's a patchwork of lines of code, with a few value modifications. I didn't create anything, I just used available resources.
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Luckily for both of your ideas, the code for Nodes and Battalions already exists, you’d just have to update.
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What about cheaters, are there any consequences?
lucienjc99 replied to _FeRRaN_'s topic in Help & Feedback
I think the question wasn't "Are the files being downloaded?" Rather, _FeRRaN_ was asking whether there are any consequences or enforcement actions against the offenders. The answer is: no. Maybe in the past, yes. But at this point, uploading content there might only cause a minor reputational hit and I don't think the offenders care about that anyway. -
Squads or battalions for infantry units work really well together, because combining different specializations makes more sense than having separate units, in my opinion.
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Nice ICBM shot.!
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Vanilla UI doesn't have space to display all unit action button, so it doesn't show it. You can use the hotkey as an alternative. I can also recommend using ModernGUI as others and myself contributed to fixing bugs and limitations of the game UI. There are at least 100+ bug fixs like this in the mod. You can also choose to wait a few decades for them to be addressed in vanilla (no sarcasm, just a extrapolation of the time to get one item merged), staff and contributors do whatever they can to make it happen but the process is slow by nature.
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Where? I see only six buttons: Self-Destruct, Abort, Attack, Garrison, Occupy Turret (which I don't know yet what it does) and Repair.
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