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  2. Stan`

    Campaign maps

    Also R28 has no new maps so no campaign
  3. If you don't like the Delenda Est mod, you can disable it in the "Mod Selection" screen. There are currently no official campaigns, only some tutorial mission as a demo campaign. You can play some custom Scenarios, Skirmish maps and Random maps. And multiplayer, but I wouldn't recommend that until you can beat the Very Hard AI first.
  4. Hi, I've been playing 0ad for some months last year, and when I installed the game on my new computer yesterday I wanted to play a campaign, however when I create the new campaign I can't see any scenario, so I cannot play. I tried also the matches option and it works fine. So I installed delenda est and some other mods, and (with delenda) some maps appeared also in the campaign option, even the classic maps. But there were two problems: I personally don't like the mod and also I couldn't play with the normal game maps (like foothills). I also tried to reinstall the game, 0ad-data and which. I'm using arch. Do you know if it is a bug, or if I need to download something? Thank you :)
  5. Today
  6. This makes me think that part of the description for each AI difficulty should be it’s corresponding rating.
  7. Great... If only were possible to use Vanilla minimap ...
  8. I don't know if it was fixed or not, I just noticed the Debian bug is still open: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1008531 If you have time to investigate, I opened this gitea issue: https://gitea.wildfiregames.com/0ad/0ad/issues/8855 (feel free to assign it to you)
  9. Would be very nice to list all the things to improve so we can keep working on the AI. There are also some AI mods that seem to have good improvements.
  10. I wouldn't say it's very low, but decent. Very low maybe for a player who can be considered a veteran of the game or "pro". But yes, there are still some issues. The AI doesn't counter-react to player's strategy, doesn't heal its units well, and still sends his gatherers to distant resources. Another major issue is the grouping logic, as the AI keeps sending attacking units in a straight line. Oh, and the classic one: it doesn't use Civilians only for gathering food and wood, and CS only for mining.
  11. In any games, but especially RTSs, you can expect a huge level disparity, even between newbies. It's not always obvious what actions are important to win a game. @Seleucids you already did try to help a lot with tutorials etc. We could always use more of these, or increase their quality. The game itself should also rework some of its design to make technicalities easier to overcome for players, or more obvious how to handle them. These points would make the game much more attractive and accessible. The AI difficulty right now is actually very low, your PRs didn't fix the main issues with it. But for players who don't know the basics it's easy to get overwhelmed, but that's not because of the bot difficulty, who is probably max 1250 in "very hard" mode. So don't worry, if your changes did improve petra, it's certainly a good thing.
  12. Yeah bro, make sense. But it maybe deserve more attention ? Maybe it can attract more devs to join efforts? I guess chances are small tho, but still, there are some I believe.
  13. I’ve been happily testing modernGUI for R28, and this feature in particular is for me a huge improvement to the gameplay. Previously (or currently in vanilla R28), units were re-sorted based on their production age. And as someone who likes to use freehand formations in combat, I’ve lost countless units when, while retreating into a freely drawn U-shape around the enemy's army, some units ran straight across enemy fire to the other side of the arc instead of taking the logically shortest route to the next position into the drawn formation. Plus, the movements look much more natural now. Great work. I'd love to see this on R29
  14. Hi @nifa My semester has just started, and the workload is significantly heavier than last term so I’ve been quite busy with that. I’d really appreciate it if you could help me complete this. Thank you so much in advance
  15. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  16. I just observed that they go everyone against one player (me), and when team game, Petra plays very hard for them but sometimes for my team decide is time to go on vacation.
  17. Yesterday
  18. Ah my bad It's an A27 mod signed for R28 --' Shouldn't do too much when I'm tired EDIT: Fixed.
  19. Cause it doesn't change anything until it's live. if life gets in the way or it is never finished, then it's as good as not being done. Initial work on that started years ago...
  20. OK I played 1v3 against very hard AI and it was easy for me. Case closed. metadata.jsoncommands.txt
  21. I guess it's different depending on which emperor you choose at first, I opened a new game and the requirments were different and no Mars temple. Live and learn.
  22. wait wut? You guys already working on fixing issue from this topic? That's huge bro.
  23. Oops! But - it does indeed say "Temple of Mars" (personally I never paid so much attention to naming when playing SP)
  24. @Perzival12 @Stan`, The packaging of this mod, currently available from R28 downloader has issues. First the mod.json still has a dependency to 0AD 0.27.0. "dependencies": ["0ad=0.27.0"] After changing that and reloading the game, the game just crash. Didn't investigate further, but it's important to note that this could be a problem for users that don't know how to disable mods outside of the mod setting menu, as they will feel the game is now rendered useless. They might even uninstall-reinstall, and I think in that case the mod folder persist, which would make them think the game itself is crashing.
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