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  2. To reach an intermediate level, I think the game is one of the easiest, but it's still an RTS, so if you're not used to it, it's still a bit difficult, but you'll be very satisfied when you succeed. What you should prioritize is economy! So follow the advice and why not watch the first 8 minutes of a game played by good players.
  3. The file is still present. In the vanilla game, it was moved from the "public" mod (the 0 A.D. game files) to the "mod" mod (files needed by the engine). But in your mod, you shall keep defining new passability classes in your_mod/simulation/data/pathfinder.xml.
  4. Cool, a question on that though, do we have to wait till the next release for that fix to take effect or how does it work?
  5. Hi, @bulbeni. Welcome to the game! 0 A.D. has a pretty steep learning curve (though I wouldn’t say it’s much harder than AoE2’s). Still, some basic tips can really boost your level. I’d recommend checking out this basic economy guide video — it teaches you the fundamentals you can use with any civ for a standard eco build. Even though the video was made for a25, it still works perfectly in the current version. Throughout the video he gives a lot of useful tips, so I recommend paying very close attention to what he says. Once you’ve got the basics of early eco down, you can focus on improving your mid/late game economy and the military side of the game in a much more consistent way.
  6. Saw them randomly on Reddit. Maybe one of the "Romans" subreddits. I subscribe to several. As far as I can tell, those images are pretty accurate. Probably would be a good stand in for an Imperial Field Army, rather than Limitae.
  7. Spearmen are very ineffective in this Alpha. Both spearmen and swordsmen infantry can suffer greatly against a massive force of ranged units.
  8. i reinstalled it and it works fine now, many thanks to all of you
  9. This game is different than standard Age of Empires games. You need to adapt to the Citizen Soldier system. First thing to know: boom is King. Forget about champions. Forget about cavalry if you don't intend to rush or there's no hunt around. All you need are your Melee and ranged Citizen Soldiers. Spam them alongside your females and get them to work. Focus on food and wood before you reach 100 population. Then, advance to the Town phase and shift some of your male workers to stone and metal. You will need them to build your second Civic Center, your Temple and research all economy upgrades. By this time, you should have a minimum of two Barracks, but build one more still. Build a Forge for upgrades. The key here is to focus on three units. 1) Your melee tanks. This can be basic spearmen. 2) Ranged support. These are your killers at range. 3) Your utility unit of choice. This can be your melee cavalry on Defensive stance. You will use it only to rush into the enemy's ranged units, flank them or harass their workers. Anything else will just steal your focus and APM. Focus on macro and getting those upgrades, expand into the unoccupied areas before your enemy, and you will win. Getting siege is situational. Getting your Hero is a bonus. Getting healers is a waste. If you need to heal your troops, garrison them inside the Temple.
  10. Another idea that came to my mind after writing this post was to add a new button for unloading and selecting to the ship ui.
  11. It would be more practical to just select the destination and have it appear as you say. Basically merge steps 2 and 3.
  12. @Deicide4uOn some maps there is a limited number of places where it's possible to unload units and it's easy for the player to have them all protected. And even on safe ground it may be difficult to select all of your units so I think it's a nice QOL feature. @Classic-Burger1. You move your ship to the shore 2. You unload your units 3. The unloaded units are now selected
  13. It's not that difficult. I found a practical way to win easily. Regardless of your skill. You need to create an economic boom. Invest in villagers (in the new development versions, they're now both male and female)Invest in archers or skimishers, spam this unit, then invest in ranged cavalry, either cavalry skimishers or horse archers. Finally, good champion cavalry. Rams but this is even optional. Another requirement is to play small maps. I mean medium to small. Here is an example.
  14. i disabled it but the problem still exists
  15. Well thanks for the answer but I already played it for many hours. I mean I want to warn developers about.
  16. maybe itś the gpu skinning? some had problems with that
  17. Hi @bulbeni, welcome to the forums! The game is hard, especially online. There aren't many players in the lobby, and those who are there are all very good. Try making yourself comfortable by playing against the AI first. Eventually, join some MP games as a spectator once you decide that you are ready.
  18. I'm playin' this game for HOURS and didnt already understand whats going on accurately. I mean this game is CRAZILY HARD! I particularly meant online gameplay. Everyone on the online lobby has superpowers in this game, I think every of them played AT LEAST 1,000 hours. Let me explain: I join to a room, I wait for others then start the game and after 5 minutes I watch them having a 500 population with my 50 population looking directly to their sigma faces. I had inferiority complex in this game. I come home, open my computer, just want to play some games to float out then on 10th minute, I watch that somebody who had 5,000 population smearing my empire in a flash and my all wishes for this game just gets down. Then I take a look at the summary and see that my enemies had 3205214121 points at all and I only had 2320 points and then I cry for the whole day.
  19. Switching between Vulkan and Open GL can be done in Game Options | Graphics (advanced)
  20. I don't recognize the emblem in the center. Are you using any mods?
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