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@Classic-Burger, just did. Thanks.
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A27: Game can't start in non-window-mode
Player of 0AD replied to Player of 0AD's topic in Bug reports
Sorry for late reply, overlooked your reply $ apt show libsdl2 N: Paket libsdl2 kann nicht gefunden werden. N: Paket libsdl2 kann nicht gefunden werden. E: Keine Pakete gefunden Maybe I can fix it by trying to install libsdl2 ? Or can this make things worse? -
Upon death the mesh model should change, and the horse should become a different actor and entity.
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I imagined, but the game has none of that, imagine 0 AD more primitive with the mechanics.
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Thanks a lot for the advice. Yes, I already know JS and am learning along the way for this as this is a personal interest in pursuit of a larger idea. But I want to use existing mechanics as far as possible, where the animals become Gaia / Food without owners. Once owned (capture building mechanic) or moved within borders, they behave the same as the animals from the Corral No issues here, will do this. I was thinking of using the existing game mechanics itself with some additional buttons only This mechanic was something I saw in Rise of Nations where all mountains are mine-able No, just like the existing treasure option or Unfinished Greek temple Ruins option where buildings become like this instead of razing to the ground I am willing to give it a go, no matter how much coding or effort it is, as long as it is possible. Sounds like an interesting challenge Environment modification was just a thought, not something immediate
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Itms started following Two-Gendered Citizens Mod (Please Test!)
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Two-Gendered Citizens Mod (Please Test!)
Itms replied to wowgetoffyourcellphone's topic in Game Modification
Very nice! I will use this. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
Speaking of which... sfx-lonely-monk-chanting-ommmmm-358664.mp3 It needs to be edited. -
You should upload screenshots of your mod.
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Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I like how it sound and how it looks like. -
It sounds very advanced and a lot of work to implement. I don't understand this Same as a rpg game? The problem with horses and riders is that they are not independent, they are one thing in the game, you would have to program a lot. Almost all you need is for units or entities to transform into other units upon death. It's quite a bit of coding to do.
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Here you're going to need an actor or edit the actors a bit.
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You need to add a lot of components to the engine and that's quite advanced. For captured or rammed animals, you just need to create a new component in simulation, similar to how I'm creating one for religious conversion. Believe me, it's something complex. Do you know JavaScript coding? If so, you're doing better than me, who's just starting out.
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gichardromes started following Mod advice needed
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Noob here and I have gone through the modding tutorials. I want to create a single or multiple mods with the following features. I would appreciate any advice from older modders to help me understand if the features are possible or not before I attempt it. Features are weird, but something that interest me. Make all killed enemies humans scavengable for food (yes cannibal style), weapons and/or metal. Horses can be stolen or become wild (Gaia). Infantry can become Cavalry from stolen horses by garrisoning both into a stable. All enemy structures which get destroyed drop the resources that can be recovered by citizen soldiers or female citizens All enemy structures destroyed do not disappear into the ground but remain as ruins in the same place which can then be mined for resources which were used to build them All mountains / cliffs yield stone or metal by building quarries at the site and yield at half the rate of metal and stone sites slow yield, and slowly disappear or turn green Trees can be grown in managed plantations (orchard option) to produce fruit and wood, similar to farms Animals can be tamed and used as military or food, both Gaia wild animals and domestic including wolves, lions and alligators. The Corral building option allows for building of gated sections to keep and multiply selected animals like boars, deer, elephants etc. Growing of orchards also provides food for animals Killed enemies can also be fed to Gaia predators to increase their numbers in the Corral if not eaten as food. Water bodies can be used to grow fish and provide water to farms / orchards Merchants who get killed in action have the goods turn into treasure that can be captured Also wondering if the environment can be made modifiable during the game. Why or why not? Open to working on this mod with others as well, if it clicks with someone
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Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I've already fixed the registry errors. The components were incorrectly registered, creating a crash. I managed to load the game but I have several errors. interfaces.rar -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I fix the problem with Convert.js ERROR: JavaScript error: simulation/components/interfaces/convert.js line 1 IID_Convert is not defined @simulation/components/interfaces/convert.js:1:30 The register was not well defined or I did not copy it correctly. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
ERROR: JavaScript error: simulation/components/interfaces/ConvertUnitAi.js line 1 "IID_ConvertUnitAI" is read-only @simulation/components/interfaces/ConvertUnitAi.js:1:28 launchGame@gamesettings/GameSettings.js:160:11 launchGame@gui/gamesetup/Controllers/GameSettingsController.js:295:18 onPress@gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:51:52 ERROR: JavaScript error: simulation/components/interfaces/convert.js line 1 IID_Convert is not defined @simulation/components/interfaces/convert.js:1:30 launchGame@gamesettings/GameSettings.js:160:11 launchGame@gui/gamesetup/Controllers/GameSettingsController.js:295:18 onPress@gui/gamesetup/Pages/GameSetupPage/Panels/Buttons/StartGameButton.js:51:52 ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty Hehe -
gichardromes joined the community
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Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I'm a bit lost as to how to use unit_actions.js I want to add the cursor. By the way, I add the component. convert.rar - Yesterday
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Two-Gendered Citizens Mod (Please Test!)
Classic-Burger replied to wowgetoffyourcellphone's topic in Game Modification
civilianization It's a rare word in the Oxford dictionary. "the conversion from military to civilian status". https://www.collinsdictionary.com/dictionary/english/civilianization https://www.oed.com/dictionary/civilianization_n -
not-facehole.mp4 Some might remember her.
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Two-Gendered Citizens Mod (Please Test!)
Classic-Burger replied to wowgetoffyourcellphone's topic in Game Modification
https://en.m.wikipedia.org/wiki/Privatus Non military units were Privatus. -
Two-Gendered Citizens Mod (Please Test!)
Classic-Burger replied to wowgetoffyourcellphone's topic in Game Modification
It's depends on the context. The only thing I found was Noncombatans https://en.m.wikipedia.org/wiki/Non-combatant The other word is demobilization. -
Two-Gendered Citizens Mod (Please Test!)
Deicide4u replied to wowgetoffyourcellphone's topic in Game Modification
https://gitea.wildfiregames.com/0ad/0ad/pulls/8062#issuecomment-126154 @Itms the "feminization" summary statistic. I renamed this concept "Demilitarization", please let me know if that sounds wrong to an English speaker. How about just "Non-Military" or "Civilians"? "Demilitarization" sounds too modern. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I'll think about those details later, but for now I have to think about the basic implementation. There's already a system, and I've updated some things. I've also added the cooldown and faith cost to the system. I don't know if "faith" is a valid word in this old context. https://en.m.wikipedia.org/wiki/Pietas Piety...(?) -
Gurken Khan started following Poll: Should shipwrecks be gatherable only by merchantmen?
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Poll: Should shipwrecks be gatherable only by merchantmen?
Obelix replied to Gurken Khan's topic in Gameplay Discussion
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