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wxwidgets error while building
Seleucids replied to Duck's topic in Game Development & Technical Discussion
This happens to him when he tried to run ./update-workspaces.sh I used to have this error. My solution was to create another user on my OS and do everything fresh there. That worked. -
Duck started following wxwidgets error while building
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1. I installed both .gz file and got them in the same folder 2. I did the ./build-source-libs.sh -j8 command 3. I did the ./update-workspace.sh command I got this error: WX_CONFIG must be set and valid or wx-config must be present when atlas is enabled current value: wx-config-gtk2 ERROR: Premake failed 4. I installed wxwidgets-common, wxwidgets-gtk2 and wxwidgets-gtk3 and tryed again the ./update-workspace.sh command but it gave the same error 5. I did the export WX_CONFIG=wx-config-gtk3 command and tryed the ./update-workspace.sh command but it gave the same error. Same for the WX_CONFIG=wx-config-gtk2 command 6. I installed wxwidgets-gtk2 with yay -S wxwidgets-gtk2 command but got this error: 7. I did the cmake --version command and this was the output: All my update were done before all this. @Seleucids
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Why not? If "semantically", then it makes sense for me - Blacksmith is for iron upgrading and eco tools are made from iron, right? Alternatively add another building for eco upgrades so you choose to add Barracks/more CS or Eco upgrades. idk how exactly but something... Ofc, those are just rough ideas - but as many people said, in good RTS game design you need to allow players to make more decisions, some of them are eco vs army. At least in my understanding.
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Thank you for the warm welcome! Also is there any massive maps that I can play?
- Today
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Nah, makes no sense. I guess we can boost a female gather rate of minerals by 0.05 points per second. The point is not in the removal of CS concept, the point is to promote diverse and viable strategies.
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Then you need to take account of his true level when balancing.
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Unfortunately we were both pockets, but I did manage to fully 1v2 my side, as well as 1v2 his side multiple times. However, it was not enough
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Well played Barcodes, impressive performance in carrying your team. This game was just simply imbalanced. To survive with DoctorOrgans, you must glue your army with his army at all times and follow him closely. The two of you will win by numbers. Since he is Spartan, he will be mostly javs and melee, therefore you should focus on longer ranged units such as slingers archers. If you are his pocket, bring cavs as well. He will be doing the main melee damage and meatshielding and you can be the sniper / taking care of the flanks.
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It is very annoying and inconvenient, you would have to do a lot of micro.
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Release Preparation of A27.1
Seleucids replied to Itms's topic in Game Development & Technical Discussion
There are many variations of the crash errors. I will put the issue onto Gitea. This RC gives a different error to the A27-0 version. -
Maybe the sentry tower.
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Release Preparation of A27.1
Itms replied to Itms's topic in Game Development & Technical Discussion
Is it already a known issue? If not, please open a ticket on Gitea, if yes we'll try and take a look. -
Release Preparation of A27.1
Itms replied to Itms's topic in Game Development & Technical Discussion
In the bottom of the main menu, it should display (release-a27.1, 68d99) instead of (release-a27, 8c96b) -
Release Preparation of A27.1
Seleucids replied to Itms's topic in Game Development & Technical Discussion
I am currently playing on the RC. It feels much much smoother than A27 and I have experienced no random crash / stuttering so far. The minimum fps has always been very high. Good improvement! However, Atlas crash still persists, especially on Wayland. -
Release Preparation of A27.1
Lopess replied to Itms's topic in Game Development & Technical Discussion
Congratulations to everyone on the team for the new update, I'm happy with this new approach! -
Release Preparation of A27.1
sj113 replied to Itms's topic in Game Development & Technical Discussion
How can I check if it installed correctly? -
Hey guys, This is my 158th attempt to complete DoctorOrgans challenge, but unfortunately no avail! However, this is probably my closest game by far, but it wasn't good enough this time. If anyone could give me any tips for future games, I would greatly appreciate it!
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It's clear there's a lot of room for balance improvement, but please don't remove CS. It's one of the few most distinctive features of the game. Let's not revert everything to the existing standard. Let's not turn 0ad into yet another RTs
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P.S. i have one more sub-idea: move Eco upgrades from Storehouse/farms to Blacksmith. I didn't think a lot about that, but I guess it'd make some earlier timing pushes more viable. Tho idk if you will be able to do enough damage to pay off delaying eco upgrades?
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It's kinda weird mechanics, but why not try since we want to be weird (different to classic RTSes/AOE). Question is just technically how complex is that to implement for programmers. Ofc, time is to be discussed and tested. Eventually time can be different in each Phase if needed.
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The skirmisher of the gauls get a cape when they promote to rank 2. During the attack animation this cape stays in position while the body moves forward and backward during throwing. See attachment gaul_cape.mp4
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This is a great suggestion, and it's not the first time I see it proposed. I wouldn't make it 30 seconds, 10 seconds is already enough. 15 seconds max.
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Release Preparation of A27.1
borg- replied to Itms's topic in Game Development & Technical Discussion
Congratulations development team for their commitment and dedication. -
bearhsmigh joined the community
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Yeah CS is kinda annoying and gameplay in 0ad is not that dynamic as it could be. I have 3 brainstorm ideas for this (1) Have you guys ever discussed to increase eco difference between CS and Women/Villager? What I mean is now we have situation that CS has better Wood/Metal/Stone gather rate then Villager. Why not make Women like 1.5-2x faster gather rates then CS (that is nerf all gather rates for CS by 1.5-2x). (2) Allow building Towers anywhere on map, even on enemy's territories. (3) Add some Upgrade/downgrade buttons to CS so they need like 30s to be turned into fighting unit. In theory, you can moveout with CSs and click on "Upgrade to soldier" and when you arrive armors will be ready and opponent will need same time to upgrade so it will also damage his eco. After attack, you click "Downgrade to Worker" and by time you return back to your base, your soldier will become worker.
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Introducing the Official community mod for Alpha 26
BeTe replied to wraitii's topic in Gameplay Discussion
Hi. Guys. I didn't follow this forum for a while. What's new in this Mod in 2025? And is it still alive at all?
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