All Activity
- Today
-
Mensh123 changed their profile photo
-
Release Preparation of A27.1
Deicide4u replied to Itms's topic in Game Development & Technical Discussion
Ah, the hidden "Naga" civilization! -
Release Preparation of A27.1
Gurken Khan replied to Itms's topic in Game Development & Technical Discussion
The famous sea peoples! Would it be possible that the game skips invalid options instead of throwing an error at the user? -
Release Preparation of A27.1
real_tabasco_sauce replied to Itms's topic in Game Development & Technical Discussion
The map is designed for two teams. If you try 3 teams on stronghold or river, you get people in the water. -
0AD_BOSS joined the community
-
Release Preparation of A27.1
Obelix replied to Itms's topic in Game Development & Technical Discussion
Thank you for creating #8128! -
I managed the solve this. It seems that for certain generations of AMD cards, you need to set some special kernel parameters. Radeon drivers are the right ones, don't listen to those who suggest AMDVLK. 1. Packages (Arch Linux): ❯ sudo pacman -Q | grep "vulkan" lib32-vulkan-icd-loader 1.4.313.0-1 lib32-vulkan-radeon 1:25.1.4-2 vulkan-icd-loader 1.4.313.0-1.1 vulkan-radeon 1:25.1.4-2 vulkan-tools 1.4.313.0-1.1 ❯ sudo pacman -Q | grep "radeon" lib32-vulkan-radeon 1:25.1.4-2 linux-firmware-radeon 1:20250508.788aadc8-3 vulkan-radeon 1:25.1.4-2 2. Kernel Parameters: Add the below kernel parameters to /etc/default/grub and then update with the command: sudo mkconfig -o /boot/grub/grub.cfg radeon.cik_support=0 radeon.si_support=0 amdgpu.cik_support=1 amdgpu.si_support=1 In total, I have: GRUB_CMDLINE_LINUX_DEFAULT='radeon.cik_support=0 radeon.si_support=0 amdgpu.cik_support=1 amdgpu.si_support=1 nvme_load=YES zswap.enabled=0 splash loglevel=3' 3. Don't set environment variables unless the above doesn't work for you. If you must, set the renderer to RADV
-
Release Preparation of A27.1
Gurken Khan replied to Itms's topic in Game Development & Technical Discussion
Started a match (6 Players, 3 teams), the game wouldn't have it: Does this map only work with specific settings? When I create a random random match I don't expect the game to nope out. logs280625.zip -
Itms started following Faster update of 0ad on Debian based Package Manager APT
-
Faster update of 0ad on Debian based Package Manager APT
Itms replied to Loic W's topic in Help & Feedback
Hi Loic, this is not how it works. We release source packages of 0 A.D. that can be included by package managers (i.e. volunteers of the community of your Linux distribution), not by us, following processes and policies that vary from distribution to distribution. I assume the Linux VM on ChromeOS is Debian-based. Debian does not include new versions of 0 A.D. in their stable release. 0 A.D. is up-to-date in the "testing" and "unstable" versions, and the "testing" will be released rather soon. You can read https://www.debian.org/releases/proposed-updates for more information. Other distributions, less focused on stability, provide updated versions of the game much faster after we release them. There are alternatives for installing the game on Linux outside the distribution's package manager. You can try the Flatpak or the Snap. Of course, you can also build the game from the source we release. -
Grounds of divorce in singapor joined the community
-
Vanshika Khandelwal joined the community
-
Ct calcium score joined the community
-
Hi there, I'm a big fan of 0ad and ChromeOS. I use the Linux virtual machine to play 0ad on ChromeOS. Yes, it's working pretty well! I simply use `sudo apt install 0ad` and then run it from the terminal. I notice a major version gap between the APT repository and the latest version available on Windows. Can you update 0ad on the APT repository at the same time as the Windows version? I can help with that if you guys don't have the bandwidth to do it. Thanks, Loic
-
Loic W joined the community
-
I think it would be nice if the same buttons for the same units are always in the same order, even if it's in different buildings; especially thinking about Persian cav in stables and CCs here. (Why would you even put them in a different order?)
- Yesterday
-
Lekirah joined the community
-
poe2currency joined the community
-
Release Preparation of A27.1
Deicide4u replied to Itms's topic in Game Development & Technical Discussion
I'm not sure if it's placebo or not, but the patch release is much more smoother and performance is now better. No more lag in the mid game, only some in the late game, and that is bearable when compared to the initial release. This is only single player, I'm sure multiplayer is more noticeable. -
Rule, Britannia! BritainVsSele_H.zip
-
Hi, same here with Piq_et_Croq, et says "bravo" and disconnected, but never surrender. He : Piq_et_Croq Me : gann Thx @user1 metadata.json commands.txt
-
There are multiple drivers for amd gpus, this might be a mismatch of components. Suggest to use mesas amdgpu driver with radv. Check your distros documentation, especially keep an eye on selecting icd.
-
One of the worst things about this game the lack of balanced games
Dakara replied to Foxooo's topic in General Discussion
I don't see any problem for this thing actually. It is not about the game but players. It worse in a lot of other game. In 0AD people try to balance in most of the game, even matchmaking is full random ouf of ranked in a lot of RTS game. I'm just wondering about beginner and intermediate players. They don't have the knowledge to balance the games and smurfs can crush them easily. We must be careful with non-elite players; they are the solid base of the game and they keep the lobby alive, they are useful for balance btw. We could consider developing the user profile, for example with a multiplayer game counter. Of course, the player would have to be able to choose whether or not to display this information. I'm personally in favor of including a team ranking for the moment, but it's an alpha, so anything can be done. Maybe even through a mod. -
iPhone Repair Auckland joined the community
-
Sheet music for the soundtrack?
wowgetoffyourcellphone replied to Satevis's topic in General Discussion
My friend! I was under the impression you had moved to Southern California! - Last week
-
-
Do Archer's Add Extra Arrows to a Buildings Defense?
happygamer replied to Thales's topic in Gameplay Discussion
Yep, garrisoned archers do add arrows to a building’s defense—same as infantry. There's no special bonus for using archers though, so any unit will boost the fire rate. Best to use low-risk or injured units for that. -
yes they are removed. The community mod is for playtesting changes, and it helps to do them in isolation. It also avoids splitting the community.
-
Wanted to ask, are those changes removed for CM 27.2? I saw that the building armor is also back to the vanilla values. Agree that the changes were good.
-
This was done in community mod version 27.1. It was about 2/3 the cost and 1/2 the build time. I think it was pretty good.
-
Yes. here is the list of Vulkan-related software that I have installed: ~/b/A27-1 sudo pacman -Q | grep "vulkan" I lib32-vulkan-icd-loader 1.4.313.0-1 lib32-vulkan-mesa-layers 1:25.1.4-2 lib32-vulkan-radeon 1:25.1.4-2 lib32-vulkan-swrast 1:25.1.4-2 lib32-vulkan-validation-layers 1.4.313.0-1 vulkan-headers 1:1.4.313.0-1 vulkan-icd-loader 1.4.313.0-1.1 vulkan-mesa-layers 1:25.1.4-2 vulkan-radeon 1:25.1.4-2 vulkan-swrast 1:25.1.4-2 vulkan-tools 1.4.313.0-1.1
-
I think palisades should be much cheaper and faster to build, but much weaker. I'm developing this in my mod.
-
phosit started following AMD Vulkan issues
-
Did you instal vulkan-icd-loader and vulkan-radeon?
-
I bought a new AMD GPU and I try to play 0ad on it. However, I run into errors when using the Vulkan renderer: ~/b/A27-1 $ binaries/system/pyrogenesis I TIMER| InitVfs: 192.018 us FILES| Main log written to '/home/rena/.config/0ad/logs/mainlog.html' FILES| Interesting log written to '/home/rena/.config/0ad/logs/interestinglog.html' TIMER| CONFIG_Init: 2.94495 ms Sound: AlcInit success, using OpenAL Soft WARNING: Failed to create a Vulkan window: Installed Vulkan doesn't implement the VK_KHR_surface extension ERROR: Unable to create device for Vulkan backend, switching to GL. I am of course using the A27.1 RC version which I built from source, on this environment. I suspect that I made a mistake while trying to install Vulkan on the system: trying to query vulkaninfo gave these: ~ $ vulkaninfo --summary I ERROR: [Loader Message] Code 0 : vkCreateInstance: Found no drivers! Cannot create Vulkan instance. This problem is often caused by a faulty installation of the Vulkan driver or attempting to use a GPU that does not support Vulkan. ERROR at /usr/src/debug/vulkan-tools/Vulkan-Tools/vulkaninfo/./vulkaninfo.h:573:vkCreateInstance failed with ERROR_INCOMPATIBLE_DRIVER The basic GPU driver, vulkan-radeon and amdgpu are installed and activated. Radeontop does work correctly. Below are my grub kernel parameters in /etc/default/grub: loglevel=3 intel_iommu=on quiet radeon My question is: how can I set up vulkan driver for AMD GPUs on Arch so that I can run 0ad smoothly? What kernel parameters and config did the developers use? userreport_hwdetect.txt system_info.txt
-
Latest Topics