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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 600
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  • Topics

  • Posts

    • And get wrecked by Spartiates. No cure for those guys. SpartaVSMaury_M.zip
    • Thanks, I thought send it all trickled back to the infantry template, and they include Citizen, i could just -Citizen.  I did find the "issue" I think.  The merc I were playing around with were specialized either as a mix in or their own unit, so not based off the infantry template.
    • The problem would be a template doing -Citizen (notice the '-') that's what it's complaining about. Adding is fine, removing non existent is not hence the warning
    • I am getting the below warning - I realize the unit is still playable, but it is a little annoying <p class="warning">WARNING: [ParamNode] Could not remove token 'Citizen' from node 'VisibleClasses'; not present in list nor inherited (possible typo?)</p> But for the player template we added "Citizen" to <UnitClasses datatype="tokens"> and for the standard infantry template it shows: <VisibleClasses datatype="tokens">Citizen Worker Soldier Infantry</VisibleClasses> The idea being we don't want Mercenaries to be citizens.  They were paid help from the outside.  Any suggestions on how to clean it up, so the warning doesnt pop up all the time?! Thanks! @Atrik@real_tabasco_sauce@wowgetoffyourcellphone@Stan` or anyone else!
    • My suggestion is to separate the beginner-friendly strategy advice from the technical reference. What if clicking on the "Manual" button opened two distinct sections: "Beginner Tips" – A concise guide focused on what to do in the first few minutes, basic economy, simple unit counters, and overall strategy. "Game Controls" – The detailed reference for hotkeys, camera movement, and interface explanations that we already have. This way, a completely new player can quickly get the essential tips without being overwhelmed by a wall of text, while veterans can still easily find the specific control they're looking for.
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