Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,3k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,5k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,7k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,3k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 600
      posts
  • Topics

  • Posts

    • Well if it was an innovation from the Gothic language, why the meaning as a farm or an estate is observed in other Germanic languages? It is the case in Old High German with the word Dorf, which referred to both a farm and a village, furthermore it appears that early glossaries translated it primarily as 'farm' or 'estate' rather than 'village'. It is also seen in Norse languages as well. It is not like þorp meant only 'village' or 'hamlet', it was applied to a farm and to an estate as well. And in Old Swedish, it seems to have retained only its meaning as a farm and not its meaning as a village, see again: So again, not an innovation peculiar to Gothic. There is a body of evidence suggesting that the word came to be used to refer to a village over time.   As you can see, I have no problem using another Germanic language. As I said, there are also elements in the Nordic languages that support my criticism of your viewpoint.  It is clear that the old Swedish þorp has retained its original character as a single farm. I have shown you the evidence. But I’d like to quote an expert in the field to show that my point of view isn’t some oddity that only I share. Stefan Brink, a renowned philologist on Norse studies, said the following in the book The Viking World (2011): "The medieval element torp, however, must be seen in a context of the huge colonisation in northern Europe during the high Middle Ages, within a new ‘feudal’ agrarian system with a ‘manor’ and dependent tenant farms within an estate. In Germany these tenant farms often had the name dorf (< þorp), and the word for such a dependent farm was spread with the new colonising strategy to Scandinavia. Early on, the element torp must have developed into a meaning of secondary farm, a farm detached from a hamlet etc., hence not always denoting a tenant farm within an estate." Once again, I feel like I’m the only one taking into account the evolution of Germanic society, which underwent profound changes as a result of the great migrations. The Germanic peoples inherited urbanized territories and institutions that were foreign to their customs; century after century, they had to adapt to their new reality. Stefan Brink emphasizes once again that significant shifts took place that altered the meanings of various words. The Deutsches Ortsnamenbuch and the other works dedicated to the study of place-names demonstrated the same. These semantic shifts were related to important changes in laws and in institutions. The naming of the settlements followed different periods of naming, with clear preference from a period to the other. These different naming dynamics are a reflection of the changes in the meaning of words.   The entry from Cleasby & Vigfusson Old Norse dictionary (1874) you are referring to says exactly what I said, in Old Norse the meaning as 'farmland' or 'estate' remained. Once again, it is not an innovation from Gothic.  And if þurpą is mentioned only once in the entire Gothic bible, this shows that it wasn't a term that was used very often by ancient Germans. It appears only in an agricultural context, referring to the ownership of a farmland.    It would be good to be consistent throughout your argument. You went on at length over several paragraphs to explain that the Germanic peoples lived in scattered dwellings surrounded by fields that separated them, only to now argue that the term þurpą refers to settlements where houses are clustered together and built side by side without their own enclosure. You initially assumed that þurpą referred to the scattered dwellings of the Germanic peoples; are you still able to defend that view by arguing that þurpą refers to a cluster of closely spaced buildings? I am referring to this message you posted: 
    • If you don’t know how, here are some basics to get you started. 
    • Create a gitea account and push your changes to the repository. Little cumbersome to set up, but it would be sad to see this change not lasting.
    • @guerringuerrin Ah my bad, thought those threads were public, it is now 
    • Lots of things are possible yes,  But currently it's not exposed. It shouldn't be that hard a patch, but it's C++. For skyboxes possibly too .
×
×
  • Create New...