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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,7k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,1k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 600
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  • Topics

  • Posts

    • Fun fact. Ford Model T was the most successful car in automotive history, and to date, is still iconic. It had primitive suspensions and back then we had cobblestone road. We should therefore get back to that. I'm sure this is a totally valid reasoning.   You don't have much knowledge about the game and none about the subject at hand. This is made visible by the numbers you give. Since you have self-imposed rules like "I will only ever play pure vanilla" the only thing you can ever do is express your emotional reactions to matters you have no context or experience about. You are free to do so, obviously. It's just not very constructive.  People that refuse to the use current auto-queue, play SP, and therefore will never ever be impacted by any ways by improvements to the feature can also express there opinion and try to Decide4me, but their stances might not (should not) weight as much as people that actually know what they are talking about.
    • I'm just a casual RTS player, probably never, its part of the game and I rather keep it as it is, since having full pop at either min 15-30 is skill based rather then full pop always at min 15 with automation. Would it still consider RTS if the gameplay loop is automated? I could vouch for the auto-train to be removed to enrich the strategy experience, The AI can always be toned down to cover that.
    • Fun fact. StarCraft: Brood War is one of the most successful RTS games in history. That game defined the word E-sport. I've been playing that game for 20 years now, and I'm nowhere near being good at it. My average APM is ~105, when I'm being serious, which puts me at high D to low C rank. Good players have ~250 APM, while pros can go up to 400 when microing their units. The best part is, Brood War has no auto-queue. You can't even hotkey more than one building at a time. Still, I'm still playing that game, after all this time.
    • Dang, yet another Discord. Now I am member of Forum and 3-4 0AD Discords... Joined. This is my idea (i wrote it to Discord as well): to make series of tournaments like this one: https://www.youtube.com/watch?v=3a5TxejDc-s In SC1 it's very successful and good method to have regular competitive 1v1s, realistic ladder/ratings, connecting players, etc.  
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