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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • Maybe we should enhance the tooltip of fruits (bushes, trees ...): https://gitea.wildfiregames.com/0ad/0ad/src/commit/2cc0cf457a766000e6372355e8c2b97e824bb962/binaries/data/mods/public/simulation/templates/template_gaia_fruit.xml#L9 Any ideas?
    • Gosh, I never noticed this! They do, just checked. That has to be one of the reasons why I was recommended time ago to distribute the gatherers among different berries, one ends extracting more food this way. I can't find something I proposed time ago: I wouldn't make the berry tree disappear when done, but leave an empty bush that can provide a little wood. Either one chops them for wood, or leaves them for food. Now I'd add that one could then make regeneration a bit different: not slow and continuous, but faster and at certain times, depending on the tree type.
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    • When you are singing up for the lobby in 0ad, doesn't it only let 1 person per hour on the same ip sign up? Why not do that for the forum also 
    • We are in the Delenda Est section  (for now ).   By this I guess you mean how they would look when promoting? That would be great, I think I mentioned to @Emacz long ago that their armour shouldn't be changed in the promotion system, instead some other extra equipment should change, like crests, cloaks, greaves… while the armour being left connected to their corresponding techs (it's not nice that both things are so disjointed in vanilla). Of course it would be more realistic if techs unlock unit variants instead of just changing stats, but as @LeJardindEpicure says, it would change quite some things. I'm not against that, it's just a different approach, but what I proposed falls in the middle of both worlds: you already have the units, just a bit more differentiated according to armour "weight", and each has corresponding techs that change their armour (stats and looks). If, in some particular cases, some tech allows for the production of something quite different, then a new unit could be unlocked (I'm going to mention something about this regarding siege machines in my post of the Athenians, since I ran hard into this problem some time ago).
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