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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • Current driver version is 31.0.14076.3. Checked Acer's website and it's the most recent driver available. Will try downloading a newer driver from AMD,   Yes the game works normally in windowed mode with GPU skinning off. Game works in windowed mode with GPU skinning enabled, but units contain artifacts as if there glitching with the horse unit, the guy has no head. Weirdly, if I enable GPU skinning during a game, all the unit's glitch out to like they are infinitely stretched in a straight line and any units produced after enabling GPU skinning are fine(tho they are glitchy with artifacts). Restarted the game multiple times in windowed mode with GPU skinning disabled no issues. Will see how the game runs after updating the graphics drivers.
    • For rushes yes. But if you try to do an early p3 infantry attack on a large map , and anyone has cav on the enemy team, you are pretty much guaranteed to get surrounded and 2v1ed. in smaller maps, you are closer to your own buildings, walls, and importantly your allies. in any case, I’m glad there’s more sentiment for speed balancing, we try out a couple alternatives in community mod versions.
    • During multiplayer the trick gets displayed while your game loads, then you go in to the game and wait for the other players. One could make it so that you can still display that trick, so one can finish reading it while the others connect. But you should also be able to check your base, where trees are etc. There's a important typo in 0ad/binaries/data/mods/public/gui/reference/tips/texts/select_wounded_units.txt The hotkey is "O" (the letter) not "0" (zero). These are my tricks I'd like to share. Could maybe be phrased better and/or shorter. I made 3 tricks in a series called "Fight, flight or let them ride?". It seems a bit obvious, but it's important and a lot mistakes are made here. I split it up to 3 so one can read it hopefully in one loading screen. (Fight) Fight, flight or let them ride? If there's a fight going on nearby between two equally strong factions and some units are gathering resources they should definitely join the fight. If all units are occupied fighting any additional unit:  -receive no damage at all -can deal additional damage It is very crucial to have the higher numbers in a fight.   (Flight) Fight, flight or let them ride? Estimating army strength is crucial. If you notice a enemy army gains a slight upper-hand running is often the best choice as your disadvantage will only grow bigger. Only keep fighting if you are willing to sacrifice more units than your enemy for a very good reason. Don't expect that a bad fight turns better on it's own. (Let them ride) Fight, flight or let them ride? Assume a small group of attackers run around your base. Do not overreact and send too many men to chase them! Running units are not productive. If your enemy has a few units running and a few producing while you have all units running your enemy will flourish. In a fight you want to keep the upper hand though. A seasoned commander reacts to these situations in appropriate way. Anticipate supply and demand. When all men go to battle consider moving some woman from the fields to replace male wood gatherers right away.   Garrison forts! A battle is going on. Garrisoned units in forts, civic centers and towers can safely deal damage from within the building. Garrisoned units usually deal less damage from within the building. Select wounded units with "O" and garrison them preferably. This way they avoid soon death and can serve you longer. You can repeat this while the fight is going on. Once the fight is over they may be able to heal up and be stronger than new units through their gained ranks. Teleportation: Units can enter and leave buildings from every angle instantly. You can use this behavior to transport units over the distance of the building. Command the units to enter the building, set the destination with the way-point flag of the building, with the building selected hold the U-key. This can be helpful e.g. for ranged units to gain some distance from melee units or vice versa for your melee units to close the distance to ranged units.  
    • #74 - Increase the default capture regen of structures - 0ad-community-mod - Wildfire Games something is plan for the roman camp ?  or structures 0.5 to 5 is enough? 
    • did you remove the wall change? bcs it was too much op in my opinion   i propose few change : reduce melee armor of cata , they tank too muchhh, impossible to snipe easy with melee unit.  Balance heroe bonus , some civ have @#$% heroe with no bonus or one only good heroe.     
    • So like immortal you propose a cheap one version?Kush and Athens still have the gold version so?  why not I already like the current unit but your change seems interesting  In normal version : range is 60 , how much now? like crossbow han? i suppose it become skirmish archer champ. Do you think a expensive tech in castle could add a slow on enemy target for 6 sec with the poison ?   for the swordman it was already the best one with ibere 
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