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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,6k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      146
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    7. 582
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  • Latest updates

  • Newest Posts

    • This can give you an idea of what has changed https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/commits/main   But your best bet is with https://mynixos.com/nixpkgs/package/zeroadPackages.zeroad-unwrapped https://github.com/NixOS/nixpkgs/blob/88a55dffa4d44d294c74c298daf75824dc0aafb5/pkgs/games/0ad/game.nix#L187
    • Another observation: some civs lag and stutter more than others in P3 and when fighting.  Unplayable stutter: Athenians, Romans Very Lag: Spartan, Seleucid, Carthaginians, Macedonians OK: Gaul, Britons, Persians Least lag: Ptolemies, Mauryas, Kushites, Han Unit type also matters: in general, skirmishers lag much more than slingers and archers. Pikes lag less than spears or swords. Cavalry units also follow the same pattern, but will stutter completely if you try to retreat them. 
    • Carthaginians lack bonuses and they are quite a weak civ right now, compared to the others. They are too dependent on metal and mercenary. They are an archer civ but don't have the archer upgrades... Some ideas: At least give them the archer techs? Numidian skirmisher cavalry run 10% faster than other civs, because they were known for speed and agility? Metal mining bonus, because they are a merc civ? Trading / barter / eco bonus, because they were the richest civilisation around the entire Mediterranean sea? A tech which increases the speed of units but reduces armour or something - new hit and run strategy.     
    • I agree with the later.   if the building is too damaged, it should be destroyed instead of assimilated. For your first sentence, I am not sur of what you mean. i was basically saying that ownership point should not change during the assimilation period.
    • Not really. As far as I remember, 20595 is only chosen as the port on the host side and on the first gateway (in the case of CGNAT, your own router). The ISP's router at the head of that second, larger network, should ensure to consistently forward packets over and to the same ports. They just often do a terrible job at this. As soon as this consistency is lost (between contacting the STUN server and the target host) is precisely when STUN breaks. Whether this actually means that STUN would work with an ideal Double NAT / CGNAT: I don't know. It's difficult to reliably test stuff like this.
    • @andy5995 @Stan`I especially enjoyed map Gaia with the Indian biome - the resources are plenty and the battles are usually grand haha. I am not into programming so unfortunately cannot help you guys with the project, I am just more or less curious. Once again, great work on this community map project and I will wait for you guys patiently. 
    • Why is it that Spartans have two separate buildings for heroes and champions?  Could we add champion skirmishers back to one of these buildings, and possibly some kind of archer / slinger unit?
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