Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.
Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!
This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
Maybe a new olive tree is something you would be interested in? There's already one in the game that you could use as a reference.
We could use it for an ochard and for the erechtheion and the olive mill.
https://wildfiregames.com/forum/topic/138517-erechtheion
https://wildfiregames.com/forum/topic/125638-athenian-olives
AI
After #8468, there are likely some OOS which I didn't notice.
In the forum are much discussions about the AI. I might give those people a hand.
Multi-threading
When we use a library I'll start to rewrite some of our concurrency code, to fit more nicely the ideom of the library.
Motivated by #8521 but based on this branch I'll once again try to separate and move the simulation to a different thread.
When I have enough courage I'll rebase my lingering PRs and "rebase" my Diffs from Phab.
Early access for players testing versions R28 or R29 of the game.
It's basically Petra, but with customization options and for game >= R28. Some features from Petra_Expert have been added.
Added the ability to customize the bot before starting the game. Values are not saved when exiting the game or returning to the previous menu.
More detailed description of parameters:
Added the ability to recruit support units from houses.
The number of barracks has been increased to 5.
The Research Manager has been slightly redesigned (instead of searching for technologies in a cycle, all technologies are stored in the cache and selected by a direct key: name or modifier by 1 step, the cache is updated when moving to the next phase or after the construction of a building is completed).
Technologies from the Storehouse, Forge, and Champions remain in place, while the rest are currently disabled.
With certain settings, the bot can reach up to 200 units in 11-12 minutes of play.
Mod support:
r28-bot.zip