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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • It was a challenge, but it is viable. Was it efficient? No. The only good part of it is that my elite troops destroyed his first attack without breaking a sweat. I had APM taxing with re-shuffling of Barracks and Stable garrisons whenever my CS finished training in them. Easier to just rally them on some trees or mines and forget about them until an attack comes. You really feel that opportunity cost of not using your CS to work. Half of your population in the early to mid game feels useless. Oh, well. Experiment failed successfully. I'll just stick to making some females to gather food.
    • Hi @king reza the great some of the changes were not tested in the community mod. Some were made before I made any contributions. its my own shortcoming that I didn’t look back to try and test some of this, but also community mod players at the time expected near perfection out of the mod, so I suppose my hands were a bit tied. however, going forward, I would like for the community mod to be treated like a community test environment (CTE) where devs can submit gameplay oriented changes to get some quick feedback from players. so I encourage players to try it out, give feedback, and then we can try other changes out afterwards.
    • Hi What the point when at the end devs dont set it for new version?
    • @Emacz and I added very significant speed changes to the historical mod, as it seemed somewhat silly/unrealistic how fast cav is compared to infantry. I know our mod does many other things aswell and any "data" we get might not be useful for the base game, but we are aiming to test those changes a bit over the course of the next month, after which I'm hoping we can release the first mod.io version of our mod (and maybe get even more players to test it out and give some feedback).
    • speed. You can always outnumber infantry champions, surround them, outrun them, or attack somewhere else. You simply cannot do this versus cavalry champions because they can choose the fight in 90% of cases. I'd like to test some extensive speed rebalancing at some point, but since more people call for spear damage counter changes, I'll do that first.
    • Hi @king reza the great we do have a community mod version live at the moment. Currently, the focus is on the capture situation and some changes to walls. We can test changes to spearmen cavalry counter in future versions (which I do not recommend, as the speed difference is the real problem).
    • @Emacz I am only on SP. Will happily post any issues I can find (if any). Thanks again for this effort!
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