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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 512
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  • Latest updates

  • Newest Posts

    • The x-axis of the right chart is time. The frames are ordered chronologically. The right chart are the frames ordered by time. No I only tested it with multiplayer with a single client that worked. I also get OOS with multiple clients when entering the command during a game. It worked when entering the command during the loadscreen. In a replay the turnlength is the same as in the game it came from.
    • You can download the files from the repository https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/cursors change them, and put them in a mod of your own.
    • That's because the mines don't have the same name. You need to look for "ore" or "rock"    
    • Thank-you for responding. I looked at (https://trac.wildfiregames.com/wiki/Modding_Guide), which could serve as a good starting point. Attempting to follow-up on this did not work-out. I should mention that I am using Linux Mint and I installed 0 A.D. as a flatpak on my desktop computer. When I went to look for the following directories/files: mod/art/textures/cursors/default-arrow.png, in-game cursors are inside public/art/textures/cursors, these directories/files were non-existent. Additionally, there was no directory: binaries/data/mods/. This may or may not be a consequence of using the flatpak version of 0 A.D.
    • Hello There!! First of all thanks for all your work, and support.. I'm building a scenario, and I  have a ¿problem?: When i place Metal mine or Stone mine, they are not diggable. I mean, one cannot interact with it. So you cannot mine metal or stone in this map... even I have placed some mines on it. What am I doing wrong? Because I can not find the mines in the Entities tab, just in Actors tab. (see attached)
    • The preplaced buildings probably work because they down change ownership when they are being skirmish replaced.
    • Usually that's why we have a call on Ownershipchanged but maybe there is a message we're not listening to  
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