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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • Hello :3 Long fan of the mod here, playing since 5 years ago in a MAC, love the Mod the visuals and facctions, just made my forum account cus never thought I would ask anything but... I want to ask if the team has plans to add the Visigothic Kingdom of Toledo or the Duchy of Normandy? The first was very intertwined with the Merovingian Franks, like the daughters of the Queen Goiswintha with its first marrige King Athanagild of the Visigoths; Brunhilda married Sigibert I of Austrasia in 567 and the second daughter Glaswintha was the second marrige of Sigibert's brother King Chilperic I of Neustria in 566, while this is the last maarige between Merovingian House and the Balt Dynasty of Toledo the daugter of Brunhilda and Sigibert, Ingunde, married the son of the newly elected King of Toledo Liuvigild (which funnily enough he was married to her Grandmother, Goiswintha), Hermenegild, and because the religuious differences of Ingunde and his grandmother Goiswintha she nearly killed Ingunde in a rage caused  Ingunde was of the Latin Confession and the Visigoths where of Arrian Confession causing a civil war between Liuvigild and Hermenegild. The second one is more obvious thanks to norman importance during the X-XI century with Gllâome le Contchérant ("William the Conqueror") and the conquest of the Kingdom of England, and Robèrt Viscart (Robert "The Fox") the founder of the Norman Duchy of Appulia and Calabria (The foundations of the Norman Kingdom of Sicily) and one of the biggest Headecks of the Eastern Roman Emperor Aléxios I Komnēnós andthe son of robert, Bohemond I of Antioch, one of the most important characters of the first Crusade and founder of arguably the Most Important Cruzader State (I'm throwing my hand to the fire with that Take)
    • No es crítica, a lo que me refería es que no puedo jugarlo y quería saber si alguien me puede ayudar a jugarlo, tal vez lo estoy instalando mal, solo quiero probarlo pero no me deja iniciarlo, esa es la pregunta xd 
    • spikes can help solve the problem!
    • we have a "town" Battering ram in historical.  Also reduced the cc's starting range to 45, although we gave a tech in p1 that can increase to 55.  But makes you choose your path in a way.
    • Incas have those already. Not sure that it's a good idea to have all civs get that. It's fine imho to have raids in first phase but not the ability to destroy an enemy - zerg rushes are quite detrimental to a game.
    • this is what it looks like in a tg. 20250406-2126-07.9951427.mp4    
    • @LienRag, one option could be to move access to Battering Rams to the Town phase. No Catapults and Bolt shooters, just rams. This would allow more military options, earlier. Reasoning is that in all "Age of" games, players have access to siege weapons in the second-to-last age. Weak reasoning, I know. Here's a better one: no more only "boom and turtle to win" strategies. No need to do it in the next release, though. EDIT: Also off-topic, so regard the above thought as just me thinking out-loud.
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