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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    • The video you have posted is not enough for us to reproduce the symptoms. Can you please try to post the replay file that demonstrates the problem? If you need help finding it, talk to me on IRC after 18:00 UTC.
    • The AI that was bugged had control of 47% of the map. Also, there’s an error in the replay.  IMG_3998.mov
    • Hi, yeah I just noticed I send the wrong log files XD, it began the day I wrote the first message, I searched my explorer but cant find any up to date logs, the ones I send are old ones when I didnt have the problems, no idea why I found them.idnt have the problems, no idea why I found them.
    • I couldn't even guess. What I find interesting is that 1. the buildercounter for player 4 is "<0" (I would assume the lowest possible would be "=0") and 2. that there's a theater in the kush list.
    • The mainlog.html file that you posted has the message at the end, "Engine exited successfully on 2023-02-04 at 11:25:23 with 74134 message(s), 2 error(s) and 0 warning(s)." That's dated February 4, 2023. Is that what you expected? Are you still experiencing the problem? If so, please talk to me on IRC after 18:00 UTC.
    • Can you please attach a replay of the situation where the error occurred? That would help us identify steps to reproduce the problem. This article explains where to find replay files. It would also help if you would attach mainlog.html. Note that mainlog.html is erased and started from scratch each time you restart 0ad. So, ensure that the problem has occurred, shut down 0ad, and attach mainlog.html before the next time you start 0ad. If you use a sandboxed version of 0ad such as a Snap, AppImage, or Flatpak, then 0ad user data files may be stored in a different folder from the default. If you are interested in helping narrow down the possible causes of the problem then you can see whether the symptoms are reproducible without any mods enabled, or by changing other variables such as gameplay conditions. Based on the description, I would guess that there is a bug in the AI code if the AI player does not control any structures that can produce builder units. Maybe there is also a bug related to establishing an attack plan if the AI player does not control any combat units. Why wasn't the AI player considered defeated at that point? Maybe the AI player had at least one builder unit at that time.
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