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andy5995
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The function call should not be in GetSimulationState. You could set a timer in cmpPlayer instead. Even better is using cmpResourceTrickle that all player entities already have. https://github.com/0ad-matters/no-gather/pull/6

Versioning suggestion to all modders. Separate out the import commit with the modded changes so seeing whats changed from the base game is easier.

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20 hours ago, smiley said:

Versioning suggestion to all modders. Separate out the import commit with the modded changes so seeing whats changed from the base game is easier.

@smileyYou mean like this? https://github.com/0ad-matters/no-gather/commit/00cdb664862f667cdba054318cb4df9ca2c35819 and https://github.com/0ad-matters/no-gather/commit/e24e74fbdac99932eecdd872deb0459816a331db

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