andy5995 Posted September 6, 2022 Report Share Posted September 6, 2022 I made a new mod called no-gather (available for a26) Resources accumulate over time, women are champions, and on random maps players start with about 50 infantry. 3 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 7, 2022 Author Report Share Posted September 7, 2022 Unfortunately I just found out that an OOS happens when playing multiplayer Anyone know how to fix it or want to make a pull request on GitHub? Quote Link to comment Share on other sites More sharing options...
smiley Posted September 7, 2022 Report Share Posted September 7, 2022 The function call should not be in GetSimulationState. You could set a timer in cmpPlayer instead. Even better is using cmpResourceTrickle that all player entities already have. https://github.com/0ad-matters/no-gather/pull/6 Versioning suggestion to all modders. Separate out the import commit with the modded changes so seeing whats changed from the base game is easier. 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 8, 2022 Author Report Share Posted September 8, 2022 20 hours ago, smiley said: Versioning suggestion to all modders. Separate out the import commit with the modded changes so seeing whats changed from the base game is easier. @smileyYou mean like this? https://github.com/0ad-matters/no-gather/commit/00cdb664862f667cdba054318cb4df9ca2c35819 and https://github.com/0ad-matters/no-gather/commit/e24e74fbdac99932eecdd872deb0459816a331db Quote Link to comment Share on other sites More sharing options...
smiley Posted September 8, 2022 Report Share Posted September 8, 2022 Indeed. For SVN mods, seeing the actual changes is somewhat possible by diffing against the 0ad repo, but for older mods even that's not possible. By keeping the history in the mod repo, the diffs are easily visible and everybody has an easier time down the line. Quote Link to comment Share on other sites More sharing options...
Dakara Posted September 11, 2022 Report Share Posted September 11, 2022 Hi, How test this mod? plz 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 11, 2022 Author Report Share Posted September 11, 2022 Hi @Dakara This mod is compatible with 0ad a26 You can download the latest version of the mod from https://github.com/0ad-matters/no-gather/releases The generic instructions for installing mods is at https://trac.wildfiregames.com/wiki/Modding_Guide#Howtoinstallmods Quote Link to comment Share on other sites More sharing options...
Old Roman Posted September 11, 2022 Report Share Posted September 11, 2022 Another winner Andy. I liked the pace set by the resource trickle instead of near limitless resources of deathmatch. The best part of course was the AI was a bit confused by what was going on. The existing army should certainly satisfy players looking for very quick games. 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 11, 2022 Author Report Share Posted September 11, 2022 (edited) @Old RomanGood feedback, thank you! I've slowed down the pace of the stone and metal in the git version, so those changes will be included with the next release, which will probably happen within a week or two. Edited September 11, 2022 by andy5995 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 16, 2022 Author Report Share Posted September 16, 2022 This is on 0ad.mod.io now and downloadable from the mod center if you're using a26. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.