Jump to content

Keeping several SVN compiled versions separated?


Player of 0AD
 Share

Recommended Posts

I compiled Alpha 25 and the most recent dev version to test A26. So, I play them both, but obviously they share some files. Each time I change version I need to activate / deactivate mods, which is annoying. The options are also shared and the A26 options interfere with A25. Right now this seems fine but I can imagine that this leads to problems in the future.

Long speach, short question: Is there a possibility to compile the dev version next time on a separated location on my machine so it doesnt share any files with A25?

Link to comment
Share on other sites

7 minutes ago, Player of 0AD said:

Is there a possibility to compile the dev version next time on a separated location on my machine so it doesnt share any files with A25?

Even if the program files are at different locations, both versions of the game will always look at ~/.local/share/0ad/mods for mods files and ~/.config/0ad/config for configurations, which will result in clashes. So if you can find a way to change the directory where the engine tries to search for mods and configs then the problem will be resolved. :) 

I haven't been able to find this line of code yet...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...