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Non-latin symbols errors in release candidate version


Akira Kurosawa
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30 minutes ago, Stan` said:

This is a permission issue ?

No. Same errors even with admin rights. It's probably unsupported non-latin characters in username.

Post limitation, so I would write here.

Yes, Yauna also show error at menu, but there is no error about cache.

Edited by DeWynter
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1 hour ago, Stan` said:

std::wofstream instead of ofstream.

ofstream isn't the issue, json is mandated to be utf-8, the path is.

c++17 offers an overload for using filesystem::path::value_type* instead of a char* though, don't recall a portable alternative otherwise.

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Just now, hyperion said:

ofstream isn't the issue, json is mandated to be utf-8, the path is.

Maybe not but it fixes the issues of the mod.json not being created...

Just now, hyperion said:

 

c++17 offers an overload for using filesystem::path::value_type* instead of a char* though, don't recall a portable alternative otherwise.

Vladislav suggested that too, but there is a high chance it does not compile on 10.12 macOS.

 

Well the game manages to get the path right with offstream. One cannot load any non latin mods because of the discrepancy  between folder name and the rest.

image.png

image.png

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24 minutes ago, DeWynter said:

So, that's mean errors impossible to fix?

Two things here

  1. Arabic, Hebrew, CJK, Bengali etc require a special font. Currently those are provided as mods. Nothing to do there.
  2. The mod.json error is due to something else and can be fixed. Just have to find how.
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