Lion.Kanzen Posted April 28, 2022 Report Share Posted April 28, 2022 (edited) . Some siege ideas, and battle ideas, concerning defense and capture. This idea comes from capturing but it's taken to another level. The idea is, some buildings must have a requirement before been captured ( or process to start capturing. The idea is "a building is captureable if you you fill some condition to do". For example with defensive towers, can be capturable only if certain HP is reduced to specific (%). this would apply to Fortress. The second is consequences of this. In this case certain structures should be slower to repair. Defensive buildings only. Edited April 28, 2022 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
AIEND Posted April 28, 2022 Report Share Posted April 28, 2022 (edited) 19 分钟前,Lion.Kanzen 说: . 一些关于防御和捕获的攻城理念和战斗理念。 这个想法来自捕捉,但它被带到了另一个层次。 这个想法是, 一些建筑物 在被捕获之前必须有一个要求(或开始捕获的过程。 这个想法是“如果你满足一些条件,建筑物是可以捕获的”。 例如防御塔,只有在某些 HP 降低到特定 (%) 时才能捕获。 这将适用于堡垒。 二是这样做的后果。 在这种情况下,某些结构的修复速度应该较慢。 仅限防御建筑。 I suggest that all "armed" buildings need certain conditions to resist occupation, including barracks, stables, and CCs, because once these buildings are captured, they will be used by the enemy immediately, causing great danger to the original owner, so it must be guaranteed These structures cannot be "complete" when they fall into enemy hands. I suggest that buildings can only be captured when their HP is lower than 25%. At the same time, buildings with HP lower than 25% cannot be garrisoned, so that if the player who captures a building is defeated later, he will also quickly lose the building he just acquired. Edited April 28, 2022 by AIEND 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 28, 2022 Author Report Share Posted April 28, 2022 @Freagarach What do you think about putting a capture condition? @wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 11, 2022 Author Report Share Posted October 11, 2022 It would be excellent to propose a rework of this. how is it going with the changing default capture? 1 Quote Link to comment Share on other sites More sharing options...
AIEND Posted October 20, 2022 Report Share Posted October 20, 2022 This question should be discussed in conjunction with this topic, first of all we should give soldiers the ability to fully destroy buildings without relying on siege machinery, whether this ability is with torches, pickaxes, sledgehammers, axes. 1 Quote Link to comment Share on other sites More sharing options...
Adeimantos Posted October 25, 2022 Report Share Posted October 25, 2022 Military buildings should only be capturable below 50% health, maybe soldiers should attack rather than capture by default, and you should not be able to delete buildings (at least recently captured ones). Citizens should have a dismantle order where they harvest the resources of a building. There should be an axeman unit with more attack against buildings, an upgrade that gives spearmen a bonus against buildings, maybe an upgrade giving someone a torch ability and/or fire arrows for archers. 2 Quote Link to comment Share on other sites More sharing options...
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