AIEND Posted April 10, 2022 Share Posted April 10, 2022 As in Age of Empires 3 and 4, units don't have to choose between capturing buildings and inflicting insignificant damage to them with the weapons in their hands, but should use torches to burn buildings and ships. Archers (excluding cavalry, chariot or elephant archers) can fire flaming arrows to gain an advantage over other soldiers in burning buildings and ships from greater distances. And buildings can also set the resistance to fire damage according to the ratio of wood and stone used. For sieges, it can be left as it is, as melee unit attacks are actually simulating killing the operators of these machines. Even if the archers use burning arrows, they will not have a good damage effect on the rams and siege towers that are covered with flame-retardant materials such as metal plates or cowhide. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2022 Share Posted April 10, 2022 Torching? I think you need a math formula and some buildings an immunity. Link to comment Share on other sites More sharing options...
AIEND Posted April 10, 2022 Author Share Posted April 10, 2022 1 minute ago, Lion.Kanzen said: 火炬? 我认为你需要一个数学公式和一些建筑物的免疫力。 It is the torching, I think it is necessary to set these, because now all units and buildings have no resistance to fire, which is one of the reasons why Iberia's champion cavalry is relatively strong. 1 Link to comment Share on other sites More sharing options...
Stan` Posted April 10, 2022 Share Posted April 10, 2022 Well it needs code and animations. 1 Link to comment Share on other sites More sharing options...
AIEND Posted May 1, 2022 Author Share Posted May 1, 2022 <Attack> <Ranged> <AttackName>Torch</AttackName> <Damage> <Fire>5</Fire> </Damage> <MaxRange>10</MaxRange> <MinRange>2</MinRange> <PrepareTime>1000</PrepareTime> <RepeatTime>1250</RepeatTime> <Projectile> <Speed>40</Speed> <Spread>6</Spread> <Gravity>20</Gravity> <FriendlyFire>false</FriendlyFire> <LaunchPoint y="3"/> </Projectile> <ApplyStatus> <Burning> <Interval>1250</Interval> <Damage> <Fire>2</Fire> </Damage> <Stackability>Stack</Stackability> <Duration>5000</Duration> </Burning> </ApplyStatus> <RestrictedClasses datatype="tokens">Organic Siege</RestrictedClasses> <PreferredClasses datatype="tokens">Structure</PreferredClasses> </Ranged> </Attack> Link to comment Share on other sites More sharing options...
AIEND Posted May 1, 2022 Author Share Posted May 1, 2022 (edited) How do I add a second ranged attack to ranged units? I added the code for the torch to the shooter, but it doesn't work. @ Freagarach Edited May 1, 2022 by AIEND Link to comment Share on other sites More sharing options...
Freagarach Posted May 1, 2022 Share Posted May 1, 2022 You'll need https://code.wildfiregames.com/D368. 1 Link to comment Share on other sites More sharing options...
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