norjay Posted November 27, 2021 Report Share Posted November 27, 2021 First about the name, i choose the name all my maps from regions, mountains and vulcanos on the Kamchatka peninsula in east-siberia. The objectives of this map are: to publish a random map properly (this is my first map) the artificial opponent prosper (don't get stucked and does attack all the time) fast creation of the map all player have similar opportunities, there are no random mines. Also the position of the bases are calculated geography does have an huge impact on the tactics, basically there are ridges everywhere an abundance of resources forests are so dense, that they can affect the tactics, at the same time it should not be overwhelming. my overall intention is to make as many challenging locations on the map as possible, players should find places all over the map, that are hard to take, where they can dig in Especially for the first topic i would like to have some feedback. Some insides: i use mathematical algorithms for the patterns with a random offset to make every map a little bit different. This should make the map creation fast. the ridges are a spiral from the center, the ridges are distributed evenly on the spiral with a little random offset. This applies on on side of the base you will have blockades, while there openings on another place towns and mines have a zone where ridges are flatted out and another zone where no other objects are places there are mines in proximity to the base and additional mines in places between the players, these places depend on the size of the map povorotnaya.zip 4 2 Quote Link to comment Share on other sites More sharing options...
alre Posted November 28, 2021 Report Share Posted November 28, 2021 nice. is it just for 1v1? Quote Link to comment Share on other sites More sharing options...
nwtour Posted November 28, 2021 Report Share Posted November 28, 2021 Map for version 23. Corrected template names to work in 25 povorotnaya.js 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 11, 2021 Report Share Posted December 11, 2021 @andy5995 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted December 15, 2021 Report Share Posted December 15, 2021 @Stan`Thanks for the ping. @norjay I've added the map to community maps 2; it'll be included in the next release. @alreNote it's a random map and therefore supports up to 8 players. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted December 19, 2021 Report Share Posted December 19, 2021 Problem with this map: the muskox at the base can't be gathered for food, even though when I hover over them, the food icon appears. When I send women or cav to harvest, they just stand around doing nothing. There are no starting berries or chickens, so it would be good if at least the muskox could be gathered. @norjay Quote Link to comment Share on other sites More sharing options...
andy5995 Posted December 19, 2021 Report Share Posted December 19, 2021 I fixed it in e657e80, line 541 The muskox was set to the player instead of Gaia... so I changed the first argument (i) to 0. @norjay 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted February 19, 2022 Report Share Posted February 19, 2022 The map preview provided was causing a segfault after being converted to a dds file (when creating the .pyromod file). I replaced it and issued release v0.25.11 of community maps 2. See Creating a map preview in the Atlas wiki 1 Quote Link to comment Share on other sites More sharing options...
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