Yekaterina Posted May 15, 2021 Report Share Posted May 15, 2021 I have 8GB of RAM, Intel i5 8250U. I was just booming hard with the Seleucids and this happened. Before this I played with the AI for 2 rounds and this did not happen. The game was very stable even when I was testing dodgy mods. It could just be my rubbish computer hardware or greedy Win10, but I feel like I should report it. I don't have any mods installed, just built from the source code on Git. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 15, 2021 Author Report Share Posted May 15, 2021 userreport_hwdetect.txtsystem_info.txtmainlog.htmlinterestinglog.htmlcrashlog.txtcrashlog.dmp Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 15, 2021 Report Share Posted May 15, 2021 Can you zip pyrogenesis.pdb and pyrogenesis.exe ? Would save me some time Thanks. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 15, 2021 Author Report Share Posted May 15, 2021 8 minutes ago, Stan` said: Can you zip pyrogenesis.pdb and pyrogenesis.exe ? Would save me some time Thanks. Stan what do you mean? I zip the .exe file and post it onto the forum instead of logs? I can do that. 8 minutes ago, m7600 said: I believe that access violation writing such as that one are sometimes caused by a null pointer that was dereferenced, but I could be wrong. I am sorry I have no idea what that means... I am no professional programmer. Are pointers pointing at ram slots? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 15, 2021 Report Share Posted May 15, 2021 1 minute ago, Yekaterina said: Stan what do you mean? I zip the .exe file and post it onto the forum instead of logs? I can do that. Zip .exe and .pdb file and yes. 10 minutes ago, m7600 said: I believe that access violation writing such as that one are sometimes caused by a null pointer that was dereferenced, but I could be wrong. In this case it's the custom debug code that's 16 years old that's not really working properly. This error can mean anything. Only with all the files can I give the correct callstack. 1 minute ago, Yekaterina said: I am sorry I have no idea what that means... I am no professional programmer. Are pointers pointing at ram slots? Don't worry about it Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 15, 2021 Author Report Share Posted May 15, 2021 stan.zip @Stan` Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 15, 2021 Report Share Posted May 15, 2021 11 minutes ago, Yekaterina said: stan.zip 16 MB · 1 download @Stan` Thanks I'm afk now I'll look tomorrow. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 16, 2021 Report Share Posted May 16, 2021 Can't get a full stack. Either pdb or exe isn't the one used for that crash. > VCRUNTIME140.dll!745dcf5e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. VCRUNTIME140.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour VCRUNTIME140.dll] Inconnu Aucun symbole n'a été chargé. nvtt.dll!nvtt::Surface::Private::Private(const nvtt::Surface::Private & p) Ligne 63 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::detach() Ligne 307 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::toGamma(float gamma=2.20000005) Ligne 1314 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::Private::compress(const nvtt::InputOptions::Private & inputOptions={...}, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions) Ligne 282 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::process(const nvtt::InputOptions & inputOptions, const nvtt::CompressionOptions & compressionOptions, const nvtt::OutputOptions & outputOptions) Ligne 115 C++ Les symboles ont été chargés. pyrogenesis.exe!00e6e8cc() Inconnu Code non-utilisateur. Binaire correspondant introuvable. pyrogenesis.exe!00e6eb42() Inconnu Code non-utilisateur. Binaire correspondant introuvable. pyrogenesis.exe!00cbabea() Inconnu Code non-utilisateur. Binaire correspondant introuvable. pyrogenesis.exe!00cba9ea() Inconnu Code non-utilisateur. Binaire correspondant introuvable. ucrtbase.dll!77884f9f() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. kernel32.dll!7797fa29() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a7e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a4e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 16, 2021 Author Report Share Posted May 16, 2021 3 minutes ago, Stan` said: Can't get a full stack. Either pdb or exe isn't the one used for that crash. No problem stan. I played a few more rounds, but with no browser tabs open or vpn, and it never crashed. The problem is low ram. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 18, 2021 Report Share Posted May 18, 2021 Nah nvm. I'm dumb. VCRUNTIME140.dll!745dcf5e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. VCRUNTIME140.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour VCRUNTIME140.dll] Inconnu Aucun symbole n'a été chargé. nvtt.dll!nvtt::Surface::Private::Private(const nvtt::Surface::Private & p) Ligne 63 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::detach() Ligne 307 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::toGamma(float gamma=2.20000005) Ligne 1314 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::Private::compress(const nvtt::InputOptions::Private & inputOptions={...}, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions) Ligne 282 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::process(const nvtt::InputOptions & inputOptions, const nvtt::CompressionOptions & compressionOptions, const nvtt::OutputOptions & outputOptions) Ligne 115 C++ Les symboles ont été chargés. pyrogenesis.exe!CTextureConverter::RunThread(CTextureConverter * textureConverter=0x083826ec) Ligne 588 C++ Les symboles ont été chargés. pyrogenesis.exe!Threading::HandleExceptionsBase<&CTextureConverter::RunThread,void (__cdecl*)(CTextureConverter *)>::Wrapper(CTextureConverter * <args_0>=0x083826ec) Ligne 47 C++ Les symboles ont été chargés. > [Cadre en ligne] pyrogenesis.exe!std::_Invoker_functor::_Call(void(*)(CNetClientSession *) &&) Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::invoke(void(*)(CNetClientSession *) &&) Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Execute(std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *> &) Ligne 238 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Run(std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>> *) Ligne 245 C++ Code non-utilisateur. Les symboles ont été chargés. pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Go() Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. pyrogenesis.exe!std::_Pad::_Call_func(void * _Data=0x0126e164) Ligne 209 C++ Code non-utilisateur. Les symboles ont été chargés. ucrtbase.dll!77884f9f() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. kernel32.dll!7797fa29() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a7e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a4e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. That's the same callstack @Angen got for https://trac.wildfiregames.com/ticket/5990 Could be the A24 with std::thread by @wraitii or could be the NVTT upgrade by @Itms Will not happen in release, because textures are already compressed. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 21, 2021 Author Report Share Posted May 21, 2021 If we compile with --large-address-aware option (when running clean workspaces) then the game will not crash with this error Instead it will lag to 5fps when your load is high. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 21, 2021 Report Share Posted May 21, 2021 4 minutes ago, Yekaterina said: If we compile with --large-address-aware option (when running clean workspaces) then the game will not crash with this error Instead it will lag to 5fps when your load is high. Unrelated to that error. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 25, 2021 Author Report Share Posted May 25, 2021 This error is back Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 25, 2021 Author Report Share Posted May 25, 2021 I played against 2 very hard and it was 30 minutes in. Probably caused by my PC running out of ram because I was also playing Youtube videos with Google Chrome in the background. I found a trend: this error only occurs on the developer edition of Windows. Linux has never experienced such issues. I think it could be related to Windows 10's poor management of system resources. My Youtube video also paused before this error had occurred. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 25, 2021 Report Share Posted May 25, 2021 9 minutes ago, Yekaterina said: I played against 2 very hard and it was 30 minutes in. Probably caused by my PC running out of ram because I was also playing Youtube videos with Google Chrome in the background. I found a trend: this error only occurs on the developer edition of Windows. Linux has never experienced such issues. I think it could be related to Windows 10's poor management of system resources. My Youtube video also paused before this error had occurred. Upload crashlogs Quote Link to comment Share on other sites More sharing options...
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