Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "forceglversion" = "false"
Loaded config string "forceglprofile" = "compatibility"
Loaded config string "forceglmajorversion" = "3"
Loaded config string "forceglminorversion" = "3"
Loaded config string "screenshot.tiles" = "4"
Loaded config string "screenshot.tilewidth" = "480"
Loaded config string "screenshot.tileheight" = "270"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "watereffects" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadowpcf" = "true"
Loaded config string "shadowsfixed" = "false"
Loaded config string "shadowsfixeddistance" = "300.0"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "fog" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "gl.checkerrorafterswap" = "false"
Loaded config string "novbo" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "antialiasing" = "disabled"
Loaded config string "sharpening" = "disabled"
Loaded config string "sharpness" = "0.3"
Loaded config string "max_actor_quality" = "200"
Loaded config string "materialmgr.quality" = "2.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "skycolor" = "0 0 0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "60"
Loaded config string "adaptivefps.menu" = "60"
Found config header 'profiler2'
Loaded config string "profiler2.server" = "127.0.0.1"
Loaded config string "profiler2.server.port" = "8000"
Loaded config string "profiler2.server.threads" = "6"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q", "Alt+F4"
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause", "Shift+Space"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+Shift+W"
Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"
Loaded config string "hotkey.summary" = "Ctrl+Tab"
Loaded config string "hotkey.lobby" = "Alt+L"
Loaded config string "hotkey.structree" = "Alt+Shift+T"
Loaded config string "hotkey.civinfo" = "Alt+Shift+H"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = (empty)
Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.militaryonly" = "Alt"
Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.woundedonly" = "O"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"
Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"
Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"
Loaded config string "hotkey.selection.idleunit" = "BackSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"
Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"
Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"
Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"
Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"
Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"
Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"
Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"
Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"
Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"
Found config header 'hotkey.gamesetup'
Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete", "Backspace"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.unloadturrets" = "U"
Loaded config string "hotkey.session.leaveturret" = "U"
Loaded config string "hotkey.session.move" = (empty)
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.occupyturret" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.pushorderfront" = (empty)
Loaded config string "hotkey.session.orderone" = "Alt"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.session.snaptoedges" = "Ctrl"
Loaded config string "hotkey.session.toggledefaultformation" = (empty)
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.highlightguarding" = "PageDown"
Loaded config string "hotkey.session.highlightguarded" = "PageUp"
Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"
Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"
Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"
Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"
Found config header 'hotkey.tab'
Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"
Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Loaded config string "gui.gamesetup.aidifficulty" = "3"
Loaded config string "gui.gamesetup.aibehavior" = "random"
Loaded config string "gui.gamesetup.settingsslide" = "true"
Found config header 'gui.loadingscreen'
Loaded config string "gui.loadingscreen.progressdescription" = "false"
Found config header 'gui.session'
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.ceasefirecounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.woundedunithotkeythreshold" = "33"
Loaded config string "gui.session.attackrange" = "true"
Loaded config string "gui.session.aurasrange" = "true"
Loaded config string "gui.session.healrange" = "true"
Loaded config string "gui.session.rankabovestatusbar" = "true"
Loaded config string "gui.session.experiencestatusbar" = "true"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.snaptoedges" = "disabled"
Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"
Loaded config string "gui.session.disjointcontrolgroups" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/box"
Loaded config string "gui.session.formationwalkonly" = "true"
Loaded config string "gui.session.howtoshownames" = "0"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'gui.session.diplomacycolors'
Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"
Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"
Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena25"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.tls" = "true"
Loaded config string "lobby.verify_certificate" = "false"
Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"
Loaded config string "lobby.terms_of_service" = "0"
Loaded config string "lobby.terms_of_use" = "0"
Loaded config string "lobby.privacy_policy" = "0"
Loaded config string "lobby.xpartamupp" = "wfgbot25"
Loaded config string "lobby.echelon" = "echelon25"
Loaded config string "lobby.buddies"
Loaded config string "lobby.rememberpassword" = "true"
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'modio'
Loaded config string "modio.public_key" = "RWRcbM/EwV7bucTiQVCcRBhCkYkXmJEO7s4ktyufkB+gW/NxHhOZ38xh"
Loaded config string "modio.disclaimer" = "0"
Found config header 'modio.v1'
Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"
Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"
Loaded config string "modio.v1.name_id" = "0ad"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Loaded config string "network.observermaxlag" = "10"
Loaded config string "network.autocatchup" = "true"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Found config header 'rlinterface'
Loaded config string "rlinterface.address" = "127.0.0.1:6000"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.notify.gamesetup.join" = "false"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"
Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"
Loaded config string "userreport.terms" = "0"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.batchtrainingsize" = "6"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1620817248"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "Yekaterina"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"
Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"
Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "Yekaterina"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "vsync" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "windowed" = "true"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 0
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.batchtrainingsize" = "6"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1620817248"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "Yekaterina"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"
Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"
Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "Yekaterina"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "vsync" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "windowed" = "true"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.batchtrainingsize" = "6"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1620817248"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "Yekaterina"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"
Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"
Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "Yekaterina"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "vsync" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "windowed" = "true"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollecter.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollecter.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/mainland.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/alpine.
Loading map generator script 'maps/random/rmbiome/generic/desert.js'
Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Generating Mainland of size 256 and 2 players.
Creating playerbases...
0.053874s.
Creating bumps...
0.410310s.
Creating hills...
0.153090s.
Creating forests...
0.449742s.
Creating dirt patches...
0.113195s.
Creating grass patches...
0.086404s.
Creating stone mines...
0.003410s.
Creating metal mines...
0.001008s.
Creating decoration...
0.018081s.
Creating food...
0.004847s.
Creating food...
0.001914s.
Creating straggler trees...
0.044300s.
Total map generation time: 1.368038s.
Total entities: 2418, Terrain entities: 924, Textures: 13.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
Loading skeleton definitions from 'art/skeletons/aspron.xml'
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'
Loading skeleton definitions from 'art/skeletons/bow.xml'
Loading skeleton definitions from 'art/skeletons/camelus.xml'
Loading skeleton definitions from 'art/skeletons/celt_sail.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'
Loading skeleton definitions from 'art/skeletons/fish_single.xml'
Loading skeleton definitions from 'art/skeletons/fishing_net.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/fox_armature.xml'
Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/goat.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'
Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/horse_old.xml'
Loading skeleton definitions from 'art/skeletons/horse_rein.xml'
Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'
Loading skeleton definitions from 'art/skeletons/mastiff.xml'
Loading skeleton definitions from 'art/skeletons/maur_ch.xml'
Loading skeleton definitions from 'art/skeletons/oxybeles.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/pers_ram.xml'
Loading skeleton definitions from 'art/skeletons/polybolos.xml'
Loading skeleton definitions from 'art/skeletons/pony.xml'
Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'
Loading skeleton definitions from 'art/skeletons/rhino.xml'
Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'
Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/scorpio.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_sail.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/sling.xml'
Loading skeleton definitions from 'art/skeletons/target_marker.xml'
Loading skeleton definitions from 'art/skeletons/tuna.xml'
Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/wolf.xml'
Loading skeleton definitions from 'art/skeletons/wolfhound.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
Loading skeleton definitions from 'art/skeletons/zebu.xml'
art/meshes/props/weap_shaft_ball_a.dae: Starting conversion
art/meshes/props/weap_shaft_ball_a.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_ball_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_ball_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_ball_a.dae: Found convertible object 'Ball_stave_a'
art/meshes/props/weap_shaft_ball_a.dae: Converting 'Plano_020'
art/meshes/props/weap_shaft_ball_a.dae: Found static geometry
art/meshes/props/weap_shaft_ball_a.dae: Adding prop point blade
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
art/meshes/props/pers_storehouse_1.dae: Starting conversion
art/meshes/props/pers_storehouse_1.dae: Running FixBrokenXML
art/meshes/props/pers_storehouse_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/pers_storehouse_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/pers_storehouse_1.dae: Found library_images to delete
art/meshes/props/pers_storehouse_1.dae: Found library_materials to delete
art/meshes/props/pers_storehouse_1.dae: Found library_effects to delete
art/meshes/props/pers_storehouse_1.dae: Found a bind_material to delete
art/meshes/props/pers_storehouse_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_storehouse_1.dae: Found convertible object 'Object37-Pivot'
art/meshes/props/pers_storehouse_1.dae: Converting 'Object37Mesh'
art/meshes/props/pers_storehouse_1.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
art/meshes/structural/pers_house_b.dae: Starting conversion
art/meshes/structural/pers_house_b.dae: Running FixBrokenXML
art/meshes/structural/pers_house_b.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/structural/pers_house_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_house_b.dae: Found convertible object 'Plane_002'
art/meshes/structural/pers_house_b.dae: Converting 'Plane_002'
art/meshes/structural/pers_house_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully
art/meshes/props/celt_sword_heap_03.dae: Starting conversion
art/meshes/props/celt_sword_heap_03.dae: Running FixBrokenXML
art/meshes/props/celt_sword_heap_03.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142
art/meshes/props/celt_sword_heap_03.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_sword_heap_03.dae: Found convertible object 'celt_helmet_a_001_001'
art/meshes/props/celt_sword_heap_03.dae: Converting 'celt_helmet_a-Geometry_000'
art/meshes/props/celt_sword_heap_03.dae: Found static geometry
art/meshes/props/shield/props/boss_f_3.dae: Starting conversion
art/meshes/props/shield/props/boss_f_3.dae: Running FixBrokenXML
art/meshes/props/shield/props/boss_f_3.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/shield/props/boss_f_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/boss_f_3.dae: Found convertible object 'Celtic_shield_Boss_F_3'
art/meshes/props/shield/props/boss_f_3.dae: Converting 'longboat_053'
art/meshes/props/shield/props/boss_f_3.dae: Found static geometry
art/meshes/props/weap_shaft_wood_long_b.dae: Starting conversion
art/meshes/props/weap_shaft_wood_long_b.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_wood_long_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_wood_long_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_wood_long_b.dae: Found convertible object 'Wood_stave_long_b'
art/meshes/props/weap_shaft_wood_long_b.dae: Converting 'Plano_035'
art/meshes/props/weap_shaft_wood_long_b.dae: Found static geometry
art/meshes/props/weap_shaft_wood_long_b.dae: Adding prop point blade
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
art/meshes/props/weap_shaft_wood_long_e.dae: Starting conversion
art/meshes/props/weap_shaft_wood_long_e.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_wood_long_e.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_wood_long_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_wood_long_e.dae: Found convertible object 'Wood_stave_long_e'
art/meshes/props/weap_shaft_wood_long_e.dae: Converting 'Plano_038'
art/meshes/props/weap_shaft_wood_long_e.dae: Found static geometry
art/meshes/props/weap_shaft_wood_long_e.dae: Adding prop point blade
art/meshes/structural/pers_dock.dae: Starting conversion
art/meshes/structural/pers_dock.dae: Running FixBrokenXML
art/meshes/structural/pers_dock.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/pers_dock.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_dock.dae: Found convertible object 'Dock'
art/meshes/structural/pers_dock.dae: Converting 'Dock'
art/meshes/structural/pers_dock.dae: Found static geometry
art/meshes/structural/gaul_wooden_tower_2.dae: Starting conversion
art/meshes/structural/gaul_wooden_tower_2.dae: Running FixBrokenXML
art/meshes/structural/gaul_wooden_tower_2.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/structural/gaul_wooden_tower_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_wooden_tower_2.dae: Found convertible object 'Cube_006'
art/meshes/structural/gaul_wooden_tower_2.dae: Converting 'Cube_000'
art/meshes/structural/gaul_wooden_tower_2.dae: Found static geometry
art/meshes/structural/gaul_wooden_tower_2.dae: Adding prop point projectile
art/meshes/structural/gaul_wooden_tower_2.dae: Adding prop point garrisoned
art/meshes/structural/gaul_wooden_tower_2.dae: Adding prop point roof
art/meshes/structural/gaul_wooden_tower_2_roof.dae: Starting conversion
art/meshes/structural/gaul_wooden_tower_2_roof.dae: Running FixBrokenXML
art/meshes/structural/gaul_wooden_tower_2_roof.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/structural/gaul_wooden_tower_2_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_wooden_tower_2_roof.dae: Found convertible object 'roof_02'
art/meshes/structural/gaul_wooden_tower_2_roof.dae: Converting 'roof_02_mesh'
art/meshes/structural/gaul_wooden_tower_2_roof.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
art/meshes/props/weap_shaft_ball_e.dae: Starting conversion
art/meshes/props/weap_shaft_ball_e.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_ball_e.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_ball_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_ball_e.dae: Found convertible object 'Ball_stave_e'
art/meshes/props/weap_shaft_ball_e.dae: Converting 'Plano_026'
art/meshes/props/weap_shaft_ball_e.dae: Found static geometry
art/meshes/props/weap_shaft_ball_e.dae: Adding prop point blade
art/meshes/props/weap_shaft_ball_d.dae: Starting conversion
art/meshes/props/weap_shaft_ball_d.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_ball_d.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_ball_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_ball_d.dae: Found convertible object 'Ball_stave_d'
art/meshes/props/weap_shaft_ball_d.dae: Converting 'Plano_025'
art/meshes/props/weap_shaft_ball_d.dae: Found static geometry
art/meshes/props/weap_shaft_ball_d.dae: Adding prop point blade
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
art/meshes/structural/gaul_wooden_tower.dae: Starting conversion
art/meshes/structural/gaul_wooden_tower.dae: Running FixBrokenXML
art/meshes/structural/gaul_wooden_tower.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/gaul_wooden_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_wooden_tower.dae: Found convertible object 'Cube_005'
art/meshes/structural/gaul_wooden_tower.dae: Converting 'Cube_009'
art/meshes/structural/gaul_wooden_tower.dae: Found static geometry
art/meshes/structural/gaul_wooden_tower.dae: Adding prop point projectile
art/meshes/structural/gaul_wooden_tower.dae: Adding prop point garrisoned
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
art/meshes/props/new/head_lime.dae: Starting conversion
art/meshes/props/new/head_lime.dae: Running FixBrokenXML
art/meshes/props/new/head_lime.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/new/head_lime.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/new/head_lime.dae: Found convertible object 'head_lime'
art/meshes/props/new/head_lime.dae: Converting 'Cube_017'
art/meshes/props/new/head_lime.dae: Found static geometry
art/meshes/structural/gaul_blacksmith.dae: Starting conversion
art/meshes/structural/gaul_blacksmith.dae: Running FixBrokenXML
art/meshes/structural/gaul_blacksmith.dae: Authoring tool: Blender 2.80.69 commit date:2019-05-19, commit time:00:09, hash:06c4139a6833
art/meshes/structural/gaul_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_blacksmith.dae: Found convertible object 'gaul_blacksmith'
art/meshes/structural/gaul_blacksmith.dae: Converting 'gaul_blacksmith'
art/meshes/structural/gaul_blacksmith.dae: Found static geometry
art/meshes/structural/gaul_blacksmith.dae: Adding prop point barrel_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point anvil_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point tongs_03
art/meshes/structural/gaul_blacksmith.dae: Adding prop point hammer_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point hammer_03
art/meshes/structural/gaul_blacksmith.dae: Adding prop point hammer_04
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_big_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_hex_02
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_hex_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_hex_03
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_hex_04
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_hex_05
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_small_03
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_small_02
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_small_04
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_small_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point box_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point box_pile_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_big_02
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_big_03
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_big_04
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_square_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_square_02
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_square_04
art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_square_03
art/meshes/structural/gaul_blacksmith.dae: Adding prop point hammer_02
art/meshes/structural/gaul_blacksmith.dae: Adding prop point tongs_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point tongs_02
art/meshes/structural/gaul_blacksmith.dae: Adding prop point tongs_04
art/meshes/structural/gaul_blacksmith.dae: Adding prop point tongs_05
art/meshes/structural/gaul_blacksmith.dae: Adding prop point sword_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point sword_02
art/meshes/structural/gaul_blacksmith.dae: Adding prop point sword_03
art/meshes/structural/gaul_blacksmith.dae: Adding prop point sword_04
art/meshes/structural/gaul_blacksmith.dae: Adding prop point sword_05
art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_02
art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_03
art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_04
art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_05
art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_08
art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_06
art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_07
art/meshes/structural/gaul_blacksmith.dae: Adding prop point flame_01
art/meshes/structural/gaul_blacksmith.dae: Adding prop point flame_02
art/meshes/structural/gaul_blacksmith.dae: Adding prop point flame_03
art/meshes/structural/gaul_blacksmith.dae: Adding prop point smoke
art/meshes/structural/gaul_blacksmith.dae: Adding prop point garrisoned
art/meshes/structural/gaul_blacksmith.dae: Adding prop point projectile
art/meshes/structural/gaul_blacksmith.dae: Adding prop point armorstand
art/meshes/structural/gaul_blacksmith.dae: Adding prop point water_bucket
art/meshes/structural/gaul_blacksmith.dae: Adding prop point barrels
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Starting conversion
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_armorstand_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Found convertible object 'celt_helmet_a_000'
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Converting 'celt_helmet_a-Geometry_001'
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Found static geometry
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Starting conversion
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Found convertible object 'celt_helmet_a_003'
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Converting 'celt_helmet_a-Geometry_000'
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Found static geometry
art/meshes/props/celt_blacksmith_barrels.dae: Starting conversion
art/meshes/props/celt_blacksmith_barrels.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_barrels.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142
art/meshes/props/celt_blacksmith_barrels.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_barrels.dae: Found convertible object 'celt_blacksmith_barrels_01'
art/meshes/props/celt_blacksmith_barrels.dae: Converting 'celt_blacksmith_barrels_01'
art/meshes/props/celt_blacksmith_barrels.dae: Found static geometry
art/meshes/props/celt_blacksmith_barrels.dae: Adding prop point barrel_empty_01
art/meshes/props/celt_blacksmith_barrels.dae: Adding prop point barrel_01
art/meshes/props/tool_hammer.dae: Starting conversion
art/meshes/props/tool_hammer.dae: Running FixBrokenXML
art/meshes/props/tool_hammer.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142
art/meshes/props/tool_hammer.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/tool_hammer.dae: Found convertible object 'hammer_01'
art/meshes/props/tool_hammer.dae: Converting 'hammer_01'
art/meshes/props/tool_hammer.dae: Found static geometry
art/meshes/props/helmet/celt_alesia_03.dae: Starting conversion
art/meshes/props/helmet/celt_alesia_03.dae: Running FixBrokenXML
art/meshes/props/helmet/celt_alesia_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/celt_alesia_03.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/celt_alesia_03.dae: Found convertible object 'celt_helmet_alesia_03'
art/meshes/props/helmet/celt_alesia_03.dae: Converting 'Cube_033'
art/meshes/props/helmet/celt_alesia_03.dae: Found static geometry
art/meshes/props/helmet/celt_alesia_03.dae: Adding prop point boar
art/meshes/props/helmet/celt_mihovo.dae: Starting conversion
art/meshes/props/helmet/celt_mihovo.dae: Running FixBrokenXML
art/meshes/props/helmet/celt_mihovo.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/celt_mihovo.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/celt_mihovo.dae: Found convertible object 'Sphere_055'
art/meshes/props/helmet/celt_mihovo.dae: Converting 'Sphere_030'
art/meshes/props/helmet/celt_mihovo.dae: Found static geometry
art/meshes/props/helmet/celt_mihovo.dae: Adding prop point boar
art/meshes/props/helmet/celt_waterloo.dae: Starting conversion
art/meshes/props/helmet/celt_waterloo.dae: Running FixBrokenXML
art/meshes/props/helmet/celt_waterloo.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/celt_waterloo.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/celt_waterloo.dae: Found convertible object 'celt_helmet_a_014'
art/meshes/props/helmet/celt_waterloo.dae: Converting 'Cube_032'
art/meshes/props/helmet/celt_waterloo.dae: Found static geometry
art/meshes/props/tool_tongs_01.dae: Starting conversion
art/meshes/props/tool_tongs_01.dae: Running FixBrokenXML
art/meshes/props/tool_tongs_01.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142
art/meshes/props/tool_tongs_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/tool_tongs_01.dae: Found convertible object 'tongs_01'
art/meshes/props/tool_tongs_01.dae: Converting 'tongs_01'
art/meshes/props/tool_tongs_01.dae: Found static geometry
art/meshes/props/tool_tongs_02.dae: Starting conversion
art/meshes/props/tool_tongs_02.dae: Running FixBrokenXML
art/meshes/props/tool_tongs_02.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142
art/meshes/props/tool_tongs_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/tool_tongs_02.dae: Found convertible object 'gaul_blacksmith_props_01_002'
art/meshes/props/tool_tongs_02.dae: Converting 'gaul_blacksmith_props_01_002'
art/meshes/props/tool_tongs_02.dae: Found static geometry
art/meshes/props/celt_blacksmith_bucket_water.dae: Starting conversion
art/meshes/props/celt_blacksmith_bucket_water.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_bucket_water.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_bucket_water.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_bucket_water.dae: Found convertible object 'celt_helmet_a_000'
art/meshes/props/celt_blacksmith_bucket_water.dae: Converting 'celt_helmet_a-Geometry_001'
art/meshes/props/celt_blacksmith_bucket_water.dae: Found static geometry
art/meshes/props/celt_blacksmith_bucket.dae: Starting conversion
art/meshes/props/celt_blacksmith_bucket.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_bucket.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_bucket.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_bucket.dae: Found convertible object 'celt_helmet_a_002'
art/meshes/props/celt_blacksmith_bucket.dae: Converting 'celt_helmet_a-Geometry_002'
art/meshes/props/celt_blacksmith_bucket.dae: Found static geometry
art/meshes/props/celt_sword_heap_01.dae: Starting conversion
art/meshes/props/celt_sword_heap_01.dae: Running FixBrokenXML
art/meshes/props/celt_sword_heap_01.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f
art/meshes/props/celt_sword_heap_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_sword_heap_01.dae: Found convertible object 'gaul_barracks_props_03_001'
art/meshes/props/celt_sword_heap_01.dae: Converting 'gaul_barracks_props_03_001'
art/meshes/props/celt_sword_heap_01.dae: Found static geometry
art/meshes/props/helmet/props/celt_boar.dae: Starting conversion
art/meshes/props/helmet/props/celt_boar.dae: Running FixBrokenXML
art/meshes/props/helmet/props/celt_boar.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/props/celt_boar.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/celt_boar.dae: Found convertible object 'celt_boar'
art/meshes/props/helmet/props/celt_boar.dae: Converting 'Cube_044'
art/meshes/props/helmet/props/celt_boar.dae: Found static geometry
art/meshes/props/shield/pelta_b_f.dae: Starting conversion
art/meshes/props/shield/pelta_b_f.dae: Running FixBrokenXML
art/meshes/props/shield/pelta_b_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/pelta_b_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/pelta_b_f.dae: Found convertible object 'pelta_b_f'
art/meshes/props/shield/pelta_b_f.dae: Converting 'pelta_b_f-Geometry'
art/meshes/props/shield/pelta_b_f.dae: Found static geometry
art/meshes/props/shield/pelta_b_f.dae: Adding prop point back
art/meshes/props/shield/pelta_b_b.dae: Starting conversion
art/meshes/props/shield/pelta_b_b.dae: Running FixBrokenXML
art/meshes/props/shield/pelta_b_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/pelta_b_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/pelta_b_b.dae: Found convertible object 'pelta_b_b'
art/meshes/props/shield/pelta_b_b.dae: Converting 'pelta_b_b-Geometry'
art/meshes/props/shield/pelta_b_b.dae: Found static geometry
art/meshes/props/helmet/celt_ciumesti_01.dae: Starting conversion
art/meshes/props/helmet/celt_ciumesti_01.dae: Running FixBrokenXML
art/meshes/props/helmet/celt_ciumesti_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/celt_ciumesti_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/celt_ciumesti_01.dae: Found convertible object 'celt_helmet_a_005'
art/meshes/props/helmet/celt_ciumesti_01.dae: Converting 'Cube_008'
art/meshes/props/helmet/celt_ciumesti_01.dae: Found static geometry
art/meshes/props/helmet/celt_ciumesti_01.dae: Adding prop point boar
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
art/meshes/props/helmet/celt_coolus_01.dae: Starting conversion
art/meshes/props/helmet/celt_coolus_01.dae: Running FixBrokenXML
art/meshes/props/helmet/celt_coolus_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/celt_coolus_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/celt_coolus_01.dae: Found convertible object 'celt_helmet_a_008'
art/meshes/props/helmet/celt_coolus_01.dae: Converting 'Cube_020'
art/meshes/props/helmet/celt_coolus_01.dae: Found static geometry
art/meshes/props/helmet/celt_alesia_02.dae: Starting conversion
art/meshes/props/helmet/celt_alesia_02.dae: Running FixBrokenXML
art/meshes/props/helmet/celt_alesia_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/celt_alesia_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/celt_alesia_02.dae: Found convertible object 'celt_helmet_alesia_02'
art/meshes/props/helmet/celt_alesia_02.dae: Converting 'Cube_017'
art/meshes/props/helmet/celt_alesia_02.dae: Found static geometry
art/meshes/props/helmet/celt_alesia_02.dae: Adding prop point hair
art/meshes/structural/pers_blacksmith.dae: Starting conversion
art/meshes/structural/pers_blacksmith.dae: Running FixBrokenXML
art/meshes/structural/pers_blacksmith.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/pers_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_blacksmith.dae: Found convertible object 'blacksmith'
art/meshes/structural/pers_blacksmith.dae: Converting 'blacksmith'
art/meshes/structural/pers_blacksmith.dae: Found static geometry
art/meshes/structural/pers_blacksmith.dae: Adding prop point projectile
art/meshes/structural/pers_blacksmith.dae: Adding prop point garrisoned
art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetd
art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetc
art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetb
art/meshes/structural/pers_blacksmith.dae: Adding prop point helmeta
art/meshes/structural/pers_blacksmith.dae: Adding prop point shieldb
art/meshes/structural/pers_blacksmith.dae: Adding prop point shieldc
art/meshes/structural/pers_blacksmith.dae: Adding prop point shielda
art/meshes/structural/pers_blacksmith.dae: Adding prop point fire
art/meshes/structural/pers_blacksmith.dae: Adding prop point smoke
art/meshes/structural/pers_blacksmith_props.dae: Starting conversion
art/meshes/structural/pers_blacksmith_props.dae: Running FixBrokenXML
art/meshes/structural/pers_blacksmith_props.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/pers_blacksmith_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_blacksmith_props.dae: Found convertible object 'Wood'
art/meshes/structural/pers_blacksmith_props.dae: Converting 'wood'
art/meshes/structural/pers_blacksmith_props.dae: Found static geometry
art/meshes/structural/pers_market_a.dae: Starting conversion
art/meshes/structural/pers_market_a.dae: Running FixBrokenXML
art/meshes/structural/pers_market_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/structural/pers_market_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_market_a.dae: Found convertible object 'pers_market_a_014'
art/meshes/structural/pers_market_a.dae: Converting 'pers_market_aMesh_015'
art/meshes/structural/pers_market_a.dae: Found static geometry
art/meshes/structural/pers_market_a.dae: Adding prop point stall1
art/meshes/structural/pers_market_a.dae: Adding prop point stall2
art/meshes/structural/pers_market_a.dae: Adding prop point stall3
art/meshes/structural/pers_market_a.dae: Adding prop point stall4
art/meshes/structural/pers_market_a.dae: Adding prop point stall5
art/meshes/structural/pers_market_a.dae: Adding prop point stall6
art/meshes/structural/pers_market_a.dae: Adding prop point stall7
art/meshes/props/pers_market_a_stall1.dae: Starting conversion
art/meshes/props/pers_market_a_stall1.dae: Running FixBrokenXML
art/meshes/props/pers_market_a_stall1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_a_stall1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_a_stall1.dae: Found convertible object 'stall1'
art/meshes/props/pers_market_a_stall1.dae: Converting 'pers_market_aMesh_018'
art/meshes/props/pers_market_a_stall1.dae: Found static geometry
art/meshes/props/pers_market_a_stall2.dae: Starting conversion
art/meshes/props/pers_market_a_stall2.dae: Running FixBrokenXML
art/meshes/props/pers_market_a_stall2.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_a_stall2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_a_stall2.dae: Found convertible object 'stall2'
art/meshes/props/pers_market_a_stall2.dae: Converting 'pers_market_aMesh_019'
art/meshes/props/pers_market_a_stall2.dae: Found static geometry
art/meshes/props/pers_market_a_stall3.dae: Starting conversion
art/meshes/props/pers_market_a_stall3.dae: Running FixBrokenXML
art/meshes/props/pers_market_a_stall3.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_a_stall3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_a_stall3.dae: Found convertible object 'stall3'
art/meshes/props/pers_market_a_stall3.dae: Converting 'pers_market_aMesh_020'
art/meshes/props/pers_market_a_stall3.dae: Found static geometry
art/meshes/props/pers_market_a_stall4.dae: Starting conversion
art/meshes/props/pers_market_a_stall4.dae: Running FixBrokenXML
art/meshes/props/pers_market_a_stall4.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_a_stall4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_a_stall4.dae: Found convertible object 'stall4'
art/meshes/props/pers_market_a_stall4.dae: Converting 'pers_market_aMesh_021'
art/meshes/props/pers_market_a_stall4.dae: Found static geometry
art/meshes/props/pers_market_a_stall5.dae: Starting conversion
art/meshes/props/pers_market_a_stall5.dae: Running FixBrokenXML
art/meshes/props/pers_market_a_stall5.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_a_stall5.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_a_stall5.dae: Found convertible object 'stall5'
art/meshes/props/pers_market_a_stall5.dae: Converting 'pers_market_aMesh_022'
art/meshes/props/pers_market_a_stall5.dae: Found static geometry
art/meshes/props/pers_market_a_stall6.dae: Starting conversion
art/meshes/props/pers_market_a_stall6.dae: Running FixBrokenXML
art/meshes/props/pers_market_a_stall6.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_a_stall6.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_a_stall6.dae: Found convertible object 'stall6'
art/meshes/props/pers_market_a_stall6.dae: Converting 'pers_market_aMesh_023'
art/meshes/props/pers_market_a_stall6.dae: Found static geometry
art/meshes/props/pers_market_a_stall7.dae: Starting conversion
art/meshes/props/pers_market_a_stall7.dae: Running FixBrokenXML
art/meshes/props/pers_market_a_stall7.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_a_stall7.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_a_stall7.dae: Found convertible object 'stall7'
art/meshes/props/pers_market_a_stall7.dae: Converting 'pers_market_aMesh_024'
art/meshes/props/pers_market_a_stall7.dae: Found static geometry
art/meshes/structural/pers_scout_tower_a.dae: Starting conversion
art/meshes/structural/pers_scout_tower_a.dae: Running FixBrokenXML
art/meshes/structural/pers_scout_tower_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/structural/pers_scout_tower_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_scout_tower_a.dae: Found convertible object 'towera'
art/meshes/structural/pers_scout_tower_a.dae: Converting 'towers-mesh'
art/meshes/structural/pers_scout_tower_a.dae: Found static geometry
art/meshes/structural/pers_scout_tower_a.dae: Adding prop point projectile
art/meshes/structural/pers_scout_tower_a.dae: Adding prop point garrisoned
art/meshes/structural/gaul_scout_tower_2.dae: Starting conversion
art/meshes/structural/gaul_scout_tower_2.dae: Running FixBrokenXML
art/meshes/structural/gaul_scout_tower_2.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/gaul_scout_tower_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_scout_tower_2.dae: Found convertible object 'outpost_1_001_001'
art/meshes/structural/gaul_scout_tower_2.dae: Converting 'outpost_1Mesh_000'
art/meshes/structural/gaul_scout_tower_2.dae: Found static geometry
art/meshes/structural/gaul_scout_tower_2.dae: Adding prop point projectile
art/meshes/structural/gaul_scout_tower_2.dae: Adding prop point garrisoned
art/meshes/props/gaul_outpost_windows.dae: Starting conversion
art/meshes/props/gaul_outpost_windows.dae: Running FixBrokenXML
art/meshes/props/gaul_outpost_windows.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/gaul_outpost_windows.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/gaul_outpost_windows.dae: Found convertible object 'outpost_1_001'
art/meshes/props/gaul_outpost_windows.dae: Converting 'outpost_1Mesh_000'
art/meshes/props/gaul_outpost_windows.dae: Found static geometry
art/meshes/props/gaul_outpost_door.dae: Starting conversion
art/meshes/props/gaul_outpost_door.dae: Running FixBrokenXML
art/meshes/props/gaul_outpost_door.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/gaul_outpost_door.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/gaul_outpost_door.dae: Found convertible object 'outpost_1_001'
art/meshes/props/gaul_outpost_door.dae: Converting 'outpost_1Mesh_003'
art/meshes/props/gaul_outpost_door.dae: Found static geometry
art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Starting conversion
art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Running FixBrokenXML
art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/gaul_scout_tower_b_2_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Found convertible object 'default03_001_002'
art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Converting 'default03Mesh_003'
art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Found static geometry
art/meshes/props/gaul_outpost_shields.dae: Starting conversion
art/meshes/props/gaul_outpost_shields.dae: Running FixBrokenXML
art/meshes/props/gaul_outpost_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/gaul_outpost_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/gaul_outpost_shields.dae: Found convertible object 'outpost_1_001'
art/meshes/props/gaul_outpost_shields.dae: Converting 'outpost_1Mesh_001'
art/meshes/props/gaul_outpost_shields.dae: Found static geometry
art/meshes/structural/pers_temple_1.dae: Starting conversion
art/meshes/structural/pers_temple_1.dae: Running FixBrokenXML
art/meshes/structural/pers_temple_1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/structural/pers_temple_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_temple_1.dae: Found convertible object 'Cube_085'
art/meshes/structural/pers_temple_1.dae: Converting 'CubeMesh'
art/meshes/structural/pers_temple_1.dae: Found static geometry
art/meshes/structural/pers_temple_1.dae: Adding prop point garrisoned
art/meshes/props/pers_temple_lions.dae: Starting conversion
art/meshes/props/pers_temple_lions.dae: Running FixBrokenXML
art/meshes/props/pers_temple_lions.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/props/pers_temple_lions.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_temple_lions.dae: Found convertible object 'props_001'
art/meshes/props/pers_temple_lions.dae: Converting 'Cube_000-mesh'
art/meshes/props/pers_temple_lions.dae: Found static geometry
art/meshes/structural/pers_market_b.dae: Starting conversion
art/meshes/structural/pers_market_b.dae: Running FixBrokenXML
art/meshes/structural/pers_market_b.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/structural/pers_market_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_market_b.dae: Found convertible object 'pers_market_a_000'
art/meshes/structural/pers_market_b.dae: Converting 'pers_market_aMesh_005'
art/meshes/structural/pers_market_b.dae: Found static geometry
art/meshes/structural/pers_market_b.dae: Adding prop point stall1
art/meshes/structural/pers_market_b.dae: Adding prop point stall2
art/meshes/structural/pers_market_b.dae: Adding prop point stall3
art/meshes/structural/pers_market_b.dae: Adding prop point stall4
art/meshes/structural/pers_market_b.dae: Adding prop point stall5
art/meshes/structural/pers_market_b.dae: Adding prop point stall6
art/meshes/structural/pers_market_b.dae: Adding prop point stall7
art/meshes/props/pers_market_b_stall1.dae: Starting conversion
art/meshes/props/pers_market_b_stall1.dae: Running FixBrokenXML
art/meshes/props/pers_market_b_stall1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_b_stall1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_b_stall1.dae: Found convertible object 'pers_market_a_005'
art/meshes/props/pers_market_b_stall1.dae: Converting 'pers_market_aMesh_001'
art/meshes/props/pers_market_b_stall1.dae: Found static geometry
art/meshes/props/pers_market_b_stall2.dae: Starting conversion
art/meshes/props/pers_market_b_stall2.dae: Running FixBrokenXML
art/meshes/props/pers_market_b_stall2.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_b_stall2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_b_stall2.dae: Found convertible object 'pers_market_a_006'
art/meshes/props/pers_market_b_stall2.dae: Converting 'pers_market_aMesh_006'
art/meshes/props/pers_market_b_stall2.dae: Found static geometry
art/meshes/props/pers_market_b_stall3.dae: Starting conversion
art/meshes/props/pers_market_b_stall3.dae: Running FixBrokenXML
art/meshes/props/pers_market_b_stall3.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_b_stall3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_b_stall3.dae: Found convertible object 'pers_market_a_007'
art/meshes/props/pers_market_b_stall3.dae: Converting 'pers_market_aMesh_007'
art/meshes/props/pers_market_b_stall3.dae: Found static geometry
art/meshes/props/pers_market_b_stall4.dae: Starting conversion
art/meshes/props/pers_market_b_stall4.dae: Running FixBrokenXML
art/meshes/props/pers_market_b_stall4.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_b_stall4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_b_stall4.dae: Found convertible object 'pers_market_a_008'
art/meshes/props/pers_market_b_stall4.dae: Converting 'pers_market_aMesh_008'
art/meshes/props/pers_market_b_stall4.dae: Found static geometry
art/meshes/props/pers_market_b_stall5.dae: Starting conversion
art/meshes/props/pers_market_b_stall5.dae: Running FixBrokenXML
art/meshes/props/pers_market_b_stall5.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_b_stall5.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_b_stall5.dae: Found convertible object 'pers_market_a_009'
art/meshes/props/pers_market_b_stall5.dae: Converting 'pers_market_aMesh_009'
art/meshes/props/pers_market_b_stall5.dae: Found static geometry
art/meshes/props/pers_market_b_stall6.dae: Starting conversion
art/meshes/props/pers_market_b_stall6.dae: Running FixBrokenXML
art/meshes/props/pers_market_b_stall6.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_b_stall6.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_b_stall6.dae: Found convertible object 'pers_market_a_010'
art/meshes/props/pers_market_b_stall6.dae: Converting 'pers_market_aMesh_010'
art/meshes/props/pers_market_b_stall6.dae: Found static geometry
art/meshes/props/pers_market_b_stall7.dae: Starting conversion
art/meshes/props/pers_market_b_stall7.dae: Running FixBrokenXML
art/meshes/props/pers_market_b_stall7.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_market_b_stall7.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_market_b_stall7.dae: Found convertible object 'pers_market_a_011'
art/meshes/props/pers_market_b_stall7.dae: Converting 'pers_market_aMesh_026'
art/meshes/props/pers_market_b_stall7.dae: Found static geometry
art/meshes/skeletal/celt_trader.dae: Starting conversion
art/meshes/skeletal/celt_trader.dae: Running FixBrokenXML
art/meshes/skeletal/celt_trader.dae: Authoring tool: Blender 2.82.7 commit date:2020-03-12, commit time:05:06, hash:375c7dc4caf4
art/meshes/skeletal/celt_trader.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/celt_trader.dae: Found convertible object 'celt_trader'
art/meshes/skeletal/celt_trader.dae: Converting 'celt_trader'
art/meshes/skeletal/celt_trader.dae: Found static geometry
art/meshes/skeletal/celt_trader.dae: Adding prop point trader
art/meshes/skeletal/celt_trader.dae: Adding prop point donkey
art/meshes/skeletal/donkey.dae: Starting conversion
art/meshes/skeletal/donkey.dae: Running FixBrokenXML
art/meshes/skeletal/donkey.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/donkey.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/donkey.dae: Found convertible object 'donkey'
art/meshes/skeletal/donkey.dae: Converting 'donkey-mesh-skin'
art/meshes/skeletal/donkey.dae: Found skinned geometry
art/meshes/skeletal/donkey.dae: Adding prop point rr_quarter
art/meshes/skeletal/donkey.dae: Adding prop point rl_quarter
art/meshes/skeletal/donkey.dae: Adding prop point fr_quarter
art/meshes/skeletal/donkey.dae: Adding prop point fl_quarter
art/meshes/skeletal/donkey.dae: Adding prop point chest
art/meshes/skeletal/donkey.dae: Adding prop point rider
art/meshes/skeletal/donkey.dae: Adding prop point saddle
art/meshes/skeletal/donkey.dae: Adding prop point head
art/animation/quadraped/donkey_death_01.dae: Starting conversion
art/animation/quadraped/donkey_death_01.dae: Running FixBrokenXML
art/animation/quadraped/donkey_death_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/donkey_death_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/donkey_death_01.dae: Found convertible object 'donkey'
art/animation/quadraped/donkey_death_01.dae: Converting 'donkey-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully
art/animation/quadraped/donkey_idle_01.dae: Starting conversion
art/animation/quadraped/donkey_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/donkey_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/donkey_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/donkey_idle_01.dae: Found convertible object 'donkey'
art/animation/quadraped/donkey_idle_01.dae: Converting 'donkey-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully
art/animation/quadraped/donkey_walk_01.dae: Starting conversion
art/animation/quadraped/donkey_walk_01.dae: Running FixBrokenXML
art/animation/quadraped/donkey_walk_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/donkey_walk_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/donkey_walk_01.dae: Found convertible object 'donkey'
art/animation/quadraped/donkey_walk_01.dae: Converting 'donkey-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully
art/meshes/props/donkey_pack_01.dae: Starting conversion
art/meshes/props/donkey_pack_01.dae: Running FixBrokenXML
art/meshes/props/donkey_pack_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/props/donkey_pack_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/donkey_pack_01.dae: Found convertible object 'Donkey_Trade_Gear01'
art/meshes/props/donkey_pack_01.dae: Converting 'Donkey_Trade_Gear01'
art/meshes/props/donkey_pack_01.dae: Found static geometry
art/meshes/skeletal/new/m_pants_tunic_short.dae: Starting conversion
art/meshes/skeletal/new/m_pants_tunic_short.dae: Running FixBrokenXML
art/meshes/skeletal/new/m_pants_tunic_short.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/skeletal/new/m_pants_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/new/m_pants_tunic_short.dae: Found convertible object 'm_pants_tunic_short'
art/meshes/skeletal/new/m_pants_tunic_short.dae: Converting 'Biped'
art/meshes/skeletal/new/m_pants_tunic_short.dae: Found skinned geometry
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point bevor
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point back
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_back
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point breastplate
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point backplate
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_B
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point fauld
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point seax_front
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point seax_back
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shoulderpad_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point couter_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point armpad_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point rerebrace_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_wrist_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point brace_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_hand_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point head
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shoulderpad_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point couter_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point armpad_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point rerebrace_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_wrist_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point brace_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_hand_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point cuisse_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point chaff_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point leg_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point foot_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point cuisse_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point chaff_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point leg_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point foot_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_finger_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_finger_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point helmet
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point neck_guard
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point weapon_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point projectile
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shield_arm
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shield
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point weapon_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point weapon_bow
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point ammo
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_02_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_01_L
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_02_R
art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_01_R
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully
art/meshes/props/m_backpack.dae: Starting conversion
art/meshes/props/m_backpack.dae: Running FixBrokenXML
art/meshes/props/m_backpack.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/props/m_backpack.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/m_backpack.dae: Found convertible object 'backpack01_PIVOT'
art/meshes/props/m_backpack.dae: Converting 'backpack01'
art/meshes/props/m_backpack.dae: Found static geometry
art/meshes/structural/gaul_scout_tower_b_2.dae: Starting conversion
art/meshes/structural/gaul_scout_tower_b_2.dae: Running FixBrokenXML
art/meshes/structural/gaul_scout_tower_b_2.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/gaul_scout_tower_b_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_scout_tower_b_2.dae: Found convertible object 'default03_001_001'
art/meshes/structural/gaul_scout_tower_b_2.dae: Converting 'default03Mesh_000'
art/meshes/structural/gaul_scout_tower_b_2.dae: Found static geometry
art/meshes/structural/gaul_scout_tower_b_2.dae: Adding prop point projectile
art/meshes/structural/gaul_scout_tower_b_2.dae: Adding prop point garrisoned
art/meshes/props/gaul_outpost2_windows.dae: Starting conversion
art/meshes/props/gaul_outpost2_windows.dae: Running FixBrokenXML
art/meshes/props/gaul_outpost2_windows.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/gaul_outpost2_windows.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/gaul_outpost2_windows.dae: Found convertible object 'default03_001'
art/meshes/props/gaul_outpost2_windows.dae: Converting 'default03Mesh_001'
art/meshes/props/gaul_outpost2_windows.dae: Found static geometry
art/meshes/props/gaul_outpost2_shields.dae: Starting conversion
art/meshes/props/gaul_outpost2_shields.dae: Running FixBrokenXML
art/meshes/props/gaul_outpost2_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/gaul_outpost2_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/gaul_outpost2_shields.dae: Found convertible object 'default03_002'
art/meshes/props/gaul_outpost2_shields.dae: Converting 'default03Mesh_002'
art/meshes/props/gaul_outpost2_shields.dae: Found static geometry
art/meshes/props/gaul_outpost2_door.dae: Starting conversion
art/meshes/props/gaul_outpost2_door.dae: Running FixBrokenXML
art/meshes/props/gaul_outpost2_door.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/gaul_outpost2_door.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/gaul_outpost2_door.dae: Found convertible object 'default03_003'
art/meshes/props/gaul_outpost2_door.dae: Converting 'default03Mesh_003'
art/meshes/props/gaul_outpost2_door.dae: Found static geometry
art/meshes/props/shield/props/boss_a_3.dae: Starting conversion
art/meshes/props/shield/props/boss_a_3.dae: Running FixBrokenXML
art/meshes/props/shield/props/boss_a_3.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/shield/props/boss_a_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/boss_a_3.dae: Found convertible object 'Celtic_shield_Boss_A_3'
art/meshes/props/shield/props/boss_a_3.dae: Converting 'longboat_044'
art/meshes/props/shield/props/boss_a_3.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
art/meshes/props/helmet/celt_alesia_01.dae: Starting conversion
art/meshes/props/helmet/celt_alesia_01.dae: Running FixBrokenXML
art/meshes/props/helmet/celt_alesia_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/celt_alesia_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/celt_alesia_01.dae: Found convertible object 'celt_helmet_alesia_01'
art/meshes/props/helmet/celt_alesia_01.dae: Converting 'Cube_031'
art/meshes/props/helmet/celt_alesia_01.dae: Found static geometry
art/meshes/props/helmet/celt_alesia_01.dae: Adding prop point boar
art/meshes/structural/pers_stable_elephant.dae: Starting conversion
art/meshes/structural/pers_stable_elephant.dae: Running FixBrokenXML
art/meshes/structural/pers_stable_elephant.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/pers_stable_elephant.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_stable_elephant.dae: Found convertible object 'pers_stables_elephant'
art/meshes/structural/pers_stable_elephant.dae: Converting 'Cube_012'
art/meshes/structural/pers_stable_elephant.dae: Found static geometry
art/meshes/structural/pers_stable_elephant.dae: Adding prop point horse
art/meshes/structural/pers_stable_elephant.dae: Adding prop point horse_1
art/meshes/structural/pers_stable_elephant.dae: Adding prop point horse_2
art/meshes/structural/pers_stable_elephant.dae: Adding prop point garrisoned
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully
art/meshes/structural/pers_workshop.dae: Starting conversion
art/meshes/structural/pers_workshop.dae: Running FixBrokenXML
art/meshes/structural/pers_workshop.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/pers_workshop.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_workshop.dae: Found convertible object 'pers_workshop'
art/meshes/structural/pers_workshop.dae: Converting 'Cube_001'
art/meshes/structural/pers_workshop.dae: Found static geometry
art/meshes/structural/pers_workshop.dae: Adding prop point garrisoned
art/meshes/structural/gaul_workshop.dae: Starting conversion
art/meshes/structural/gaul_workshop.dae: Running FixBrokenXML
art/meshes/structural/gaul_workshop.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373
art/meshes/structural/gaul_workshop.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_workshop.dae: Found convertible object 'Cube_032'
art/meshes/structural/gaul_workshop.dae: Converting 'Cube_030'
art/meshes/structural/gaul_workshop.dae: Found static geometry
art/meshes/structural/gaul_workshop.dae: Adding prop point garrisoned
art/meshes/skeletal/new/m_dress_sleeves.dae: Starting conversion
art/meshes/skeletal/new/m_dress_sleeves.dae: Running FixBrokenXML
art/meshes/skeletal/new/m_dress_sleeves.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/skeletal/new/m_dress_sleeves.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/new/m_dress_sleeves.dae: Found convertible object 'm_dress_sleeves'
art/meshes/skeletal/new/m_dress_sleeves.dae: Converting 'Biped'
art/meshes/skeletal/new/m_dress_sleeves.dae: Found skinned geometry
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point bevor
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point back
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_back
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point breastplate
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point backplate
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_B
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point fauld
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point seax_front
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point seax_back
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shoulderpad_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point couter_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point armpad_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point rerebrace_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_wrist_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point brace_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_hand_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point head
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shoulderpad_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point couter_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point armpad_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point rerebrace_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_wrist_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point brace_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_hand_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point cuisse_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point chaff_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point leg_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point foot_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point cuisse_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point chaff_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point leg_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point foot_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_finger_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_finger_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point helmet
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point neck_guard
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point weapon_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point projectile
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shield_arm
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shield
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point weapon_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point weapon_bow
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point ammo
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_02_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_01_L
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_02_R
art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_01_R
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully
art/meshes/structural/pers_stable.dae: Starting conversion
art/meshes/structural/pers_stable.dae: Running FixBrokenXML
art/meshes/structural/pers_stable.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/structural/pers_stable.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_stable.dae: Found convertible object 'Stables'
art/meshes/structural/pers_stable.dae: Converting 'StablesMesh'
art/meshes/structural/pers_stable.dae: Found static geometry
art/meshes/structural/pers_stable.dae: Adding prop point horsea
art/meshes/structural/pers_stable.dae: Adding prop point horseb
art/meshes/structural/pers_stable.dae: Adding prop point horsec
art/meshes/structural/pers_stable.dae: Adding prop point garrisoned
art/meshes/structural/pers_ram.dae: Starting conversion
art/meshes/structural/pers_ram.dae: Running FixBrokenXML
art/meshes/structural/pers_ram.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/pers_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_ram.dae: Found convertible object 'Cube_000'
art/meshes/structural/pers_ram.dae: Converting 'pers_tower'
art/meshes/structural/pers_ram.dae: Found skinned geometry
art/meshes/structural/pers_ram.dae: Adding prop point garrisoned
art/animation/mechanical/pers_ram.dae: Starting conversion
art/animation/mechanical/pers_ram.dae: Running FixBrokenXML
art/animation/mechanical/pers_ram.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/mechanical/pers_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_ram.dae: Found convertible object 'Cube_000'
art/animation/mechanical/pers_ram.dae: Converting 'pers_tower'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram.dae): Loaded successfully
art/animation/mechanical/pers_ram_idle.dae: Starting conversion
art/animation/mechanical/pers_ram_idle.dae: Running FixBrokenXML
art/animation/mechanical/pers_ram_idle.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/mechanical/pers_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_ram_idle.dae: Found convertible object 'Cube_002'
art/animation/mechanical/pers_ram_idle.dae: Converting 'pers_tower'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_idle.dae): Loaded successfully
art/animation/mechanical/pers_ram_walk.dae: Starting conversion
art/animation/mechanical/pers_ram_walk.dae: Running FixBrokenXML
art/animation/mechanical/pers_ram_walk.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/mechanical/pers_ram_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_ram_walk.dae: Found convertible object 'Cube_001'
art/animation/mechanical/pers_ram_walk.dae: Converting 'pers_tower'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_walk.dae): Loaded successfully
art/meshes/structural/celt_temple.dae: Starting conversion
art/meshes/structural/celt_temple.dae: Running FixBrokenXML
art/meshes/structural/celt_temple.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/celt_temple.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_temple.dae: Found convertible object 'propnew_000'
art/meshes/structural/celt_temple.dae: Converting 'propnewMesh_006'
art/meshes/structural/celt_temple.dae: Found static geometry
art/meshes/structural/celt_temple.dae: Adding prop point fire
art/meshes/structural/celt_temple.dae: Adding prop point garrisoned
art/meshes/props/celt_temple_color.dae: Starting conversion
art/meshes/props/celt_temple_color.dae: Running FixBrokenXML
art/meshes/props/celt_temple_color.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_temple_color.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_temple_color.dae: Found convertible object 'propnew_000'
art/meshes/props/celt_temple_color.dae: Converting 'propnewMesh_002'
art/meshes/props/celt_temple_color.dae: Found static geometry
art/meshes/props/celt_temple_palisade.dae: Starting conversion
art/meshes/props/celt_temple_palisade.dae: Running FixBrokenXML
art/meshes/props/celt_temple_palisade.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_temple_palisade.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_temple_palisade.dae: Found convertible object 'propnew_000'
art/meshes/props/celt_temple_palisade.dae: Converting 'propnewMesh_003'
art/meshes/props/celt_temple_palisade.dae: Found static geometry
art/meshes/props/celt_temple_prop_1.dae: Starting conversion
art/meshes/props/celt_temple_prop_1.dae: Running FixBrokenXML
art/meshes/props/celt_temple_prop_1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_temple_prop_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_temple_prop_1.dae: Found convertible object 'propnew_000'
art/meshes/props/celt_temple_prop_1.dae: Converting 'propnewMesh_004'
art/meshes/props/celt_temple_prop_1.dae: Found static geometry
art/meshes/props/celt_temple_turf.dae: Starting conversion
art/meshes/props/celt_temple_turf.dae: Running FixBrokenXML
art/meshes/props/celt_temple_turf.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_temple_turf.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_temple_turf.dae: Found convertible object 'propnew_000'
art/meshes/props/celt_temple_turf.dae: Converting 'propnewMesh_005'
art/meshes/props/celt_temple_turf.dae: Found static geometry
art/meshes/props/celt_temple_wall.dae: Starting conversion
art/meshes/props/celt_temple_wall.dae: Running FixBrokenXML
art/meshes/props/celt_temple_wall.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_temple_wall.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_temple_wall.dae: Found convertible object 'propnew_001'
art/meshes/props/celt_temple_wall.dae: Converting 'propnewMesh_001'
art/meshes/props/celt_temple_wall.dae: Found static geometry
art/meshes/skeletal/elephant_asian_armored_01.dae: Starting conversion
art/meshes/skeletal/elephant_asian_armored_01.dae: Running FixBrokenXML
art/meshes/skeletal/elephant_asian_armored_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/skeletal/elephant_asian_armored_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/elephant_asian_armored_01.dae: Found convertible object 'elephant_asian_armored_01'
art/meshes/skeletal/elephant_asian_armored_01.dae: Converting 'Elephantidae_Asian_Quadraped'
art/meshes/skeletal/elephant_asian_armored_01.dae: Found skinned geometry
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point head
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point tusk_left
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point tusk_right
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point helmet
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point trunk_grasp
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point beam
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point turret
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point egret_2
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point egret_1
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point egret_3
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider1
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider2
art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider3
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully
art/meshes/props/weap_axe_a.dae: Starting conversion
art/meshes/props/weap_axe_a.dae: Running FixBrokenXML
art/meshes/props/weap_axe_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_axe_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_axe_a.dae: Found convertible object 'weap_axe_a'
art/meshes/props/weap_axe_a.dae: Converting 'weap_axe_a-Geometry'
art/meshes/props/weap_axe_a.dae: Found static geometry
art/animation/biped/rider/elephantry/walk_relax.dae: Starting conversion
art/animation/biped/rider/elephantry/walk_relax.dae: Running FixBrokenXML
art/animation/biped/rider/elephantry/walk_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/rider/elephantry/walk_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/elephantry/walk_relax.dae: Found convertible object 'm_tunic_short'
art/animation/biped/rider/elephantry/walk_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/walk_relax.dae): Loaded successfully
art/animation/biped/rider/elephantry/idle_attack.dae: Starting conversion
art/animation/biped/rider/elephantry/idle_attack.dae: Running FixBrokenXML
art/animation/biped/rider/elephantry/idle_attack.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/rider/elephantry/idle_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/elephantry/idle_attack.dae: Found convertible object 'm_tunic_short'
art/animation/biped/rider/elephantry/idle_attack.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/idle_attack.dae): Loaded successfully
art/animation/biped/rider/elephantry/death_rider1.dae: Starting conversion
art/animation/biped/rider/elephantry/death_rider1.dae: Running FixBrokenXML
art/animation/biped/rider/elephantry/death_rider1.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/rider/elephantry/death_rider1.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/elephantry/death_rider1.dae: Found convertible object 'm_tunic_short'
art/animation/biped/rider/elephantry/death_rider1.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/death_rider1.dae): Loaded successfully
art/animation/biped/rider/elephantry/idle_relax.dae: Starting conversion
art/animation/biped/rider/elephantry/idle_relax.dae: Running FixBrokenXML
art/animation/biped/rider/elephantry/idle_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/rider/elephantry/idle_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/elephantry/idle_relax.dae: Found convertible object 'm_tunic_short'
art/animation/biped/rider/elephantry/idle_relax.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/idle_relax.dae): Loaded successfully
art/meshes/props/helmet/old/pers_floppy_a.dae: Starting conversion
art/meshes/props/helmet/old/pers_floppy_a.dae: Running FixBrokenXML
art/meshes/props/helmet/old/pers_floppy_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/old/pers_floppy_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/old/pers_floppy_a.dae: Found convertible object 'pers_floppy_a'
art/meshes/props/helmet/old/pers_floppy_a.dae: Converting 'pers_floppy_a-Geometry'
art/meshes/props/helmet/old/pers_floppy_a.dae: Found static geometry
art/meshes/props/shield/gerron_a_f.dae: Starting conversion
art/meshes/props/shield/gerron_a_f.dae: Running FixBrokenXML
art/meshes/props/shield/gerron_a_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/gerron_a_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/gerron_a_f.dae: Found convertible object 'gerron_a_f'
art/meshes/props/shield/gerron_a_f.dae: Converting 'gerron_a_f-Geometry'
art/meshes/props/shield/gerron_a_f.dae: Found static geometry
art/meshes/props/shield/gerron_a_f.dae: Adding prop point back
art/meshes/props/shield/gerron_a_b.dae: Starting conversion
art/meshes/props/shield/gerron_a_b.dae: Running FixBrokenXML
art/meshes/props/shield/gerron_a_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/gerron_a_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/gerron_a_b.dae: Found convertible object 'gerron_a_b'
art/meshes/props/shield/gerron_a_b.dae: Converting 'gerron_a_b-Geometry'
art/meshes/props/shield/gerron_a_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully
art/meshes/structural/gaul_fortress_b.dae: Starting conversion
art/meshes/structural/gaul_fortress_b.dae: Running FixBrokenXML
art/meshes/structural/gaul_fortress_b.dae: Authoring tool: Blender 2.73.0 commit date:2015-01-20, commit time:18:16, hash:bbf09d9
art/meshes/structural/gaul_fortress_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_fortress_b.dae: Found convertible object 'Cube_001'
art/meshes/structural/gaul_fortress_b.dae: Converting 'Cube_001'
art/meshes/structural/gaul_fortress_b.dae: Found static geometry
art/meshes/structural/gaul_fortress_b.dae: Adding prop point garrisoned
art/meshes/structural/gaul_fortress_b.dae: Adding prop point projectile
art/meshes/structural/gaul_fortress_b_roof.dae: Starting conversion
art/meshes/structural/gaul_fortress_b_roof.dae: Running FixBrokenXML
art/meshes/structural/gaul_fortress_b_roof.dae: Authoring tool: Blender 2.73.0 commit date:2015-01-20, commit time:18:16, hash:bbf09d9
art/meshes/structural/gaul_fortress_b_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_fortress_b_roof.dae: Found convertible object 'Cube_000'
art/meshes/structural/gaul_fortress_b_roof.dae: Converting 'Cube_003'
art/meshes/structural/gaul_fortress_b_roof.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
art/meshes/structural/gaul_civic_centre_destroyed.dae: Starting conversion
art/meshes/structural/gaul_civic_centre_destroyed.dae: Running FixBrokenXML
art/meshes/structural/gaul_civic_centre_destroyed.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/structural/gaul_civic_centre_destroyed.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/gaul_civic_centre_destroyed.dae: Found convertible object 'gaul_civic_center_destroyed'
art/meshes/structural/gaul_civic_centre_destroyed.dae: Converting 'gaul_civic_center_destroyed_mesh'
art/meshes/structural/gaul_civic_centre_destroyed.dae: Found static geometry
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.batchtrainingsize" = "6"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1620817248"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "Yekaterina"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"
Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"
Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "Yekaterina"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "vsync" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "windowed" = "true"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.batchtrainingsize" = "6"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1620817248"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "Yekaterina"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"
Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"
Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "Yekaterina"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "vsync" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "windowed" = "true"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollecter.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
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Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollecter.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/mainland.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/alpine.
Loading map generator script 'maps/random/rmbiome/generic/desert.js'
Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Generating Mainland of size 256 and 2 players.
Creating playerbases...
0.042772s.
Creating bumps...
0.286663s.
Creating mountains...
0.196347s.
Creating forests...
0.401149s.
Creating dirt patches...
0.121599s.
Creating grass patches...
0.078640s.
Creating stone mines...
0.002963s.
Creating metal mines...
0.000620s.
Creating decoration...
0.016831s.
Creating food...
0.002291s.
Creating food...
0.001083s.
Creating straggler trees...
0.042016s.
Total map generation time: 1.213345s.
Total entities: 2456, Terrain entities: 1003, Textures: 12.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
Loading skeleton definitions from 'art/skeletons/aspron.xml'
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'
Loading skeleton definitions from 'art/skeletons/bow.xml'
Loading skeleton definitions from 'art/skeletons/camelus.xml'
Loading skeleton definitions from 'art/skeletons/celt_sail.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'
Loading skeleton definitions from 'art/skeletons/fish_single.xml'
Loading skeleton definitions from 'art/skeletons/fishing_net.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/fox_armature.xml'
Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/goat.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'
Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/horse_old.xml'
Loading skeleton definitions from 'art/skeletons/horse_rein.xml'
Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'
Loading skeleton definitions from 'art/skeletons/mastiff.xml'
Loading skeleton definitions from 'art/skeletons/maur_ch.xml'
Loading skeleton definitions from 'art/skeletons/oxybeles.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/pers_ram.xml'
Loading skeleton definitions from 'art/skeletons/polybolos.xml'
Loading skeleton definitions from 'art/skeletons/pony.xml'
Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'
Loading skeleton definitions from 'art/skeletons/rhino.xml'
Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'
Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/scorpio.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_sail.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/sling.xml'
Loading skeleton definitions from 'art/skeletons/target_marker.xml'
Loading skeleton definitions from 'art/skeletons/tuna.xml'
Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/wolf.xml'
Loading skeleton definitions from 'art/skeletons/wolfhound.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
Loading skeleton definitions from 'art/skeletons/zebu.xml'
art/meshes/structural/kush_sentry_tower.dae: Starting conversion
art/meshes/structural/kush_sentry_tower.dae: Running FixBrokenXML
art/meshes/structural/kush_sentry_tower.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/structural/kush_sentry_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kush_sentry_tower.dae: Found convertible object 'kush_sentry_tower'
art/meshes/structural/kush_sentry_tower.dae: Converting 'Cube_005'
art/meshes/structural/kush_sentry_tower.dae: Found static geometry
art/meshes/structural/kush_sentry_tower.dae: Adding prop point garrisoned
art/meshes/structural/kush_sentry_tower.dae: Adding prop point projectile
art/meshes/structural/kush_market.dae: Starting conversion
art/meshes/structural/kush_market.dae: Running FixBrokenXML
art/meshes/structural/kush_market.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kush_market.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kush_market.dae: Found convertible object 'Cube_030'
art/meshes/structural/kush_market.dae: Converting 'Cube_008'
art/meshes/structural/kush_market.dae: Found static geometry
art/meshes/structural/kush_market.dae: Adding prop point garrisoned
art/meshes/structural/kush_market_fabric.dae: Starting conversion
art/meshes/structural/kush_market_fabric.dae: Running FixBrokenXML
art/meshes/structural/kush_market_fabric.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kush_market_fabric.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kush_market_fabric.dae: Found convertible object 'Cube_029'
art/meshes/structural/kush_market_fabric.dae: Converting 'Cube_023'
art/meshes/structural/kush_market_fabric.dae: Found static geometry
art/meshes/structural/mace_temple_struct.dae: Starting conversion
art/meshes/structural/mace_temple_struct.dae: Running FixBrokenXML
art/meshes/structural/mace_temple_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_temple_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_temple_struct.dae: Found convertible object 'Tiles_001'
art/meshes/structural/mace_temple_struct.dae: Converting 'TilesMesh_002'
art/meshes/structural/mace_temple_struct.dae: Found static geometry
art/meshes/structural/mace_temple_struct.dae: Adding prop point smoke
art/meshes/structural/mace_temple_struct.dae: Adding prop point garrisoned
art/meshes/props/mace_temple_decor.dae: Starting conversion
art/meshes/props/mace_temple_decor.dae: Running FixBrokenXML
art/meshes/props/mace_temple_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_temple_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_temple_decor.dae: Found convertible object 'Tiles'
art/meshes/props/mace_temple_decor.dae: Converting 'TilesMesh'
art/meshes/props/mace_temple_decor.dae: Found static geometry
art/meshes/props/mace_temple_propsa.dae: Starting conversion
art/meshes/props/mace_temple_propsa.dae: Running FixBrokenXML
art/meshes/props/mace_temple_propsa.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_temple_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_temple_propsa.dae: Found convertible object 'Tiles_001'
art/meshes/props/mace_temple_propsa.dae: Converting 'TilesMesh_004'
art/meshes/props/mace_temple_propsa.dae: Found static geometry
art/meshes/props/mace_temple_tile_b.dae: Starting conversion
art/meshes/props/mace_temple_tile_b.dae: Running FixBrokenXML
art/meshes/props/mace_temple_tile_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_temple_tile_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_temple_tile_b.dae: Found convertible object 'Tiles_001'
art/meshes/props/mace_temple_tile_b.dae: Converting 'TilesMesh_003'
art/meshes/props/mace_temple_tile_b.dae: Found static geometry
art/meshes/props/shield/kush_beja.dae: Starting conversion
art/meshes/props/shield/kush_beja.dae: Running FixBrokenXML
art/meshes/props/shield/kush_beja.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/shield/kush_beja.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/kush_beja.dae: Found convertible object 'Circle'
art/meshes/props/shield/kush_beja.dae: Converting 'Circle_002'
art/meshes/props/shield/kush_beja.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
art/meshes/structural/kush_blacksmith.dae: Starting conversion
art/meshes/structural/kush_blacksmith.dae: Running FixBrokenXML
art/meshes/structural/kush_blacksmith.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kush_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kush_blacksmith.dae: Found convertible object 'Blacksmith'
art/meshes/structural/kush_blacksmith.dae: Converting 'Cube_002'
art/meshes/structural/kush_blacksmith.dae: Found static geometry
art/meshes/structural/kush_blacksmith.dae: Adding prop point garrisoned
art/meshes/structural/kush_blacksmith.dae: Adding prop point smoke
art/meshes/structural/kush_blacksmith.dae: Adding prop point fire
art/meshes/structural/kush_defense_tower.dae: Starting conversion
art/meshes/structural/kush_defense_tower.dae: Running FixBrokenXML
art/meshes/structural/kush_defense_tower.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kush_defense_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kush_defense_tower.dae: Found convertible object 'Cube_001'
art/meshes/structural/kush_defense_tower.dae: Converting 'Cube_001'
art/meshes/structural/kush_defense_tower.dae: Found static geometry
art/meshes/structural/kush_defense_tower.dae: Adding prop point garrisoned
art/meshes/structural/kush_defense_tower.dae: Adding prop point projectile
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/jog_relax.dae): Loaded successfully
art/animation/biped/infantry/spearman/idle_ready_shield.dae: Starting conversion
art/animation/biped/infantry/spearman/idle_ready_shield.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/idle_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/idle_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/idle_ready_shield.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/idle_ready_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_ready_shield.dae): Loaded successfully
art/animation/biped/infantry/spearman/run_ready_shield.dae: Starting conversion
art/animation/biped/infantry/spearman/run_ready_shield.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/run_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/run_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/run_ready_shield.dae: Found convertible object 'm_tunic_short'
art/animation/biped/infantry/spearman/run_ready_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_ready_shield.dae): Loaded successfully
art/animation/biped/infantry/spearman/jog_ready_shield.dae: Starting conversion
art/animation/biped/infantry/spearman/jog_ready_shield.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/jog_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/jog_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/jog_ready_shield.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/jog_ready_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_ready_shield.dae): Loaded successfully
art/animation/biped/infantry/spearman/jog_relax_shield.dae: Starting conversion
art/animation/biped/infantry/spearman/jog_relax_shield.dae: Running FixBrokenXML
art/animation/biped/infantry/spearman/jog_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/spearman/jog_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/spearman/jog_relax_shield.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/spearman/jog_relax_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_relax_shield.dae): Loaded successfully
art/meshes/props/helmet/hele_phrygian_a.dae: Starting conversion
art/meshes/props/helmet/hele_phrygian_a.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_phrygian_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/hele_phrygian_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_phrygian_a.dae: Found convertible object 'Hele_phrygian_A'
art/meshes/props/helmet/hele_phrygian_a.dae: Converting 'Esfera_732'
art/meshes/props/helmet/hele_phrygian_a.dae: Found static geometry
art/meshes/props/helmet/hele_phrygian_a.dae: Adding prop point crest
art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_-01'
art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Converting 'Plano_080'
art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_Hair_-01'
art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Converting 'hele_helmet_j-Geometry_019'
art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Found static geometry
art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Starting conversion
art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Found convertible object 'hele_phrygian_mask_D'
art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Converting 'Esfera_016'
art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Found static geometry
art/meshes/props/armor/greave_11_r.dae: Starting conversion
art/meshes/props/armor/greave_11_r.dae: Running FixBrokenXML
art/meshes/props/armor/greave_11_r.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/armor/greave_11_r.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/armor/greave_11_r.dae: Found convertible object 'Greave_11-R'
art/meshes/props/armor/greave_11_r.dae: Converting 'Cube_056'
art/meshes/props/armor/greave_11_r.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_-02'
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Converting 'Plano_081'
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_Hair_-01'
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Converting 'hele_helmet_j-Geometry_019'
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Found static geometry
art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Starting conversion
art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Found convertible object 'hele_phrygian_mask_E'
art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Converting 'Esfera_729'
art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Found static geometry
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.batchtrainingsize" = "6"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1620817248"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "Yekaterina"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"
Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"
Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "Yekaterina"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "vsync" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "windowed" = "true"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.batchtrainingsize" = "6"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1620817248"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "Yekaterina"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"
Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"
Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "Yekaterina"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "vsync" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "windowed" = "true"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
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Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/mediterranean.
Loading map generator script 'maps/random/rmbiome/generic/desert.js'
Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Generating Mainland of size 320 and 2 players.
Creating playerbases...
0.039602s.
Creating bumps...
0.384670s.
Creating mountains...
0.289621s.
Creating forests...
0.698208s.
Creating dirt patches...
0.208410s.
Creating grass patches...
0.212530s.
Creating stone mines...
0.005076s.
Creating metal mines...
0.001626s.
Creating decoration...
0.022168s.
Creating food...
0.002055s.
Creating food...
0.001592s.
Creating straggler trees...
0.048457s.
Total map generation time: 1.943028s.
Total entities: 4175, Terrain entities: 2334, Textures: 14.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully
Loading skeleton definitions from 'art/skeletons/aspron.xml'
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'
Loading skeleton definitions from 'art/skeletons/bow.xml'
Loading skeleton definitions from 'art/skeletons/camelus.xml'
Loading skeleton definitions from 'art/skeletons/celt_sail.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'
Loading skeleton definitions from 'art/skeletons/fish_single.xml'
Loading skeleton definitions from 'art/skeletons/fishing_net.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/fox_armature.xml'
Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/goat.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'
Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/horse_old.xml'
Loading skeleton definitions from 'art/skeletons/horse_rein.xml'
Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'
Loading skeleton definitions from 'art/skeletons/mastiff.xml'
Loading skeleton definitions from 'art/skeletons/maur_ch.xml'
Loading skeleton definitions from 'art/skeletons/oxybeles.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/pers_ram.xml'
Loading skeleton definitions from 'art/skeletons/polybolos.xml'
Loading skeleton definitions from 'art/skeletons/pony.xml'
Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'
Loading skeleton definitions from 'art/skeletons/rhino.xml'
Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'
Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/scorpio.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_sail.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/sling.xml'
Loading skeleton definitions from 'art/skeletons/target_marker.xml'
Loading skeleton definitions from 'art/skeletons/tuna.xml'
Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/wolf.xml'
Loading skeleton definitions from 'art/skeletons/wolfhound.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
Loading skeleton definitions from 'art/skeletons/zebu.xml'
art/meshes/gaia/grape_bush.dae: Starting conversion
art/meshes/gaia/grape_bush.dae: Running FixBrokenXML
art/meshes/gaia/grape_bush.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/gaia/grape_bush.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grape_bush.dae: Found convertible object 'Cube'
art/meshes/gaia/grape_bush.dae: Converting 'Cube'
art/meshes/gaia/grape_bush.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
art/meshes/gaia/tree_cypress_xlarge.dae: Starting conversion
art/meshes/gaia/tree_cypress_xlarge.dae: Running FixBrokenXML
art/meshes/gaia/tree_cypress_xlarge.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/gaia/tree_cypress_xlarge.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cypress_xlarge.dae: Found convertible object 'xlarge_001'
art/meshes/gaia/tree_cypress_xlarge.dae: Converting 'Plane_010'
art/meshes/gaia/tree_cypress_xlarge.dae: Found static geometry
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Starting conversion
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Running FixBrokenXML
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/gaia/tree_cypress_xlarge_branches.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Found convertible object 'xlarge'
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Converting 'Plane_007'
art/meshes/gaia/tree_cypress_xlarge_branches.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
art/meshes/gaia/bush_me_2.dae: Starting conversion
art/meshes/gaia/bush_me_2.dae: Running FixBrokenXML
art/meshes/gaia/bush_me_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_me_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_me_2.dae: Found convertible object 'bush_me_2'
art/meshes/gaia/bush_me_2.dae: Converting 'bush_me_2-Geometry'
art/meshes/gaia/bush_me_2.dae: Found static geometry
art/meshes/gaia/bush_me_4.dae: Starting conversion
art/meshes/gaia/bush_me_4.dae: Running FixBrokenXML
art/meshes/gaia/bush_me_4.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_me_4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_me_4.dae: Found convertible object 'bush_me_4'
art/meshes/gaia/bush_me_4.dae: Converting 'bush_me_4-Geometry'
art/meshes/gaia/bush_me_4.dae: Found static geometry
art/meshes/gaia/bush_me_3.dae: Starting conversion
art/meshes/gaia/bush_me_3.dae: Running FixBrokenXML
art/meshes/gaia/bush_me_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_me_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_me_3.dae: Found convertible object 'bush_me_3'
art/meshes/gaia/bush_me_3.dae: Converting 'bush_me_3-Geometry'
art/meshes/gaia/bush_me_3.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
art/meshes/gaia/tree_cypress_sm.dae: Starting conversion
art/meshes/gaia/tree_cypress_sm.dae: Running FixBrokenXML
art/meshes/gaia/tree_cypress_sm.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/gaia/tree_cypress_sm.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cypress_sm.dae: Found convertible object 'small_001'
art/meshes/gaia/tree_cypress_sm.dae: Converting 'Plane_010'
art/meshes/gaia/tree_cypress_sm.dae: Found static geometry
art/meshes/gaia/tree_cypress_sm_branches.dae: Starting conversion
art/meshes/gaia/tree_cypress_sm_branches.dae: Running FixBrokenXML
art/meshes/gaia/tree_cypress_sm_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/gaia/tree_cypress_sm_branches.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cypress_sm_branches.dae: Found convertible object 'small'
art/meshes/gaia/tree_cypress_sm_branches.dae: Converting 'Plane_005'
art/meshes/gaia/tree_cypress_sm_branches.dae: Found static geometry
art/meshes/gaia/tree_cypress_large.dae: Starting conversion
art/meshes/gaia/tree_cypress_large.dae: Running FixBrokenXML
art/meshes/gaia/tree_cypress_large.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/gaia/tree_cypress_large.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cypress_large.dae: Found convertible object 'large_001'
art/meshes/gaia/tree_cypress_large.dae: Converting 'Plane_003'
art/meshes/gaia/tree_cypress_large.dae: Found static geometry
art/meshes/gaia/tree_cypress_large_branches.dae: Starting conversion
art/meshes/gaia/tree_cypress_large_branches.dae: Running FixBrokenXML
art/meshes/gaia/tree_cypress_large_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/gaia/tree_cypress_large_branches.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cypress_large_branches.dae: Found convertible object 'large'
art/meshes/gaia/tree_cypress_large_branches.dae: Converting 'Plane_002'
art/meshes/gaia/tree_cypress_large_branches.dae: Found static geometry
art/meshes/gaia/tree_cypress_tall.dae: Starting conversion
art/meshes/gaia/tree_cypress_tall.dae: Running FixBrokenXML
art/meshes/gaia/tree_cypress_tall.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/gaia/tree_cypress_tall.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cypress_tall.dae: Found convertible object 'tall_001'
art/meshes/gaia/tree_cypress_tall.dae: Converting 'Plane_010'
art/meshes/gaia/tree_cypress_tall.dae: Found static geometry
art/meshes/gaia/tree_cypress_tall_branches.dae: Starting conversion
art/meshes/gaia/tree_cypress_tall_branches.dae: Running FixBrokenXML
art/meshes/gaia/tree_cypress_tall_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/gaia/tree_cypress_tall_branches.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cypress_tall_branches.dae: Found convertible object 'tall'
art/meshes/gaia/tree_cypress_tall_branches.dae: Converting 'Plane_006'
art/meshes/gaia/tree_cypress_tall_branches.dae: Found static geometry
art/meshes/gaia/tree_apple_top_a.dae: Starting conversion
art/meshes/gaia/tree_apple_top_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_top_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_top_a.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_top_a.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_top_a.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_top_a.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_top_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_top_a.dae: Found convertible object 'canopy160-Pivot'
art/meshes/gaia/tree_apple_top_a.dae: Converting 'canopy160Mesh'
art/meshes/gaia/tree_apple_top_a.dae: Found static geometry
art/meshes/gaia/tree_apple_top_b.dae: Starting conversion
art/meshes/gaia/tree_apple_top_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_top_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_top_b.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_top_b.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_top_b.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_top_b.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_top_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_top_b.dae: Found convertible object 'canopy159-Pivot'
art/meshes/gaia/tree_apple_top_b.dae: Converting 'canopy159Mesh'
art/meshes/gaia/tree_apple_top_b.dae: Found static geometry
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
art/meshes/structural/sele_dock.dae: Starting conversion
art/meshes/structural/sele_dock.dae: Running FixBrokenXML
art/meshes/structural/sele_dock.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/sele_dock.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/sele_dock.dae: Found convertible object 'Dock'
art/meshes/structural/sele_dock.dae: Converting 'Cube_019'
art/meshes/structural/sele_dock.dae: Found static geometry
art/meshes/structural/sele_dock.dae: Adding prop point garrisoned
art/meshes/structural/ptol_wooden_tower_2.dae: Starting conversion
art/meshes/structural/ptol_wooden_tower_2.dae: Running FixBrokenXML
art/meshes/structural/ptol_wooden_tower_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/ptol_wooden_tower_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_wooden_tower_2.dae: Found convertible object 'Plane_004_002'
art/meshes/structural/ptol_wooden_tower_2.dae: Converting 'Plane_002'
art/meshes/structural/ptol_wooden_tower_2.dae: Found static geometry
art/meshes/structural/ptol_wooden_tower_2.dae: Adding prop point projectile
art/meshes/structural/ptol_wooden_tower_2.dae: Adding prop point garrisoned
art/meshes/structural/ptol_market.dae: Starting conversion
art/meshes/structural/ptol_market.dae: Running FixBrokenXML
art/meshes/structural/ptol_market.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/structural/ptol_market.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_market.dae: Found convertible object 'Cube_001'
art/meshes/structural/ptol_market.dae: Converting 'Cube_003'
art/meshes/structural/ptol_market.dae: Found static geometry
art/meshes/structural/ptol_market.dae: Adding prop point stall
art/meshes/structural/ptol_market.dae: Adding prop point props
art/meshes/props/ptol_market_props.dae: Starting conversion
art/meshes/props/ptol_market_props.dae: Running FixBrokenXML
art/meshes/props/ptol_market_props.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/props/ptol_market_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_market_props.dae: Found convertible object 'Cube_000'
art/meshes/props/ptol_market_props.dae: Converting 'Cube_000'
art/meshes/props/ptol_market_props.dae: Found static geometry
art/meshes/props/ptol_market_cloth_big.dae: Starting conversion
art/meshes/props/ptol_market_cloth_big.dae: Running FixBrokenXML
art/meshes/props/ptol_market_cloth_big.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/props/ptol_market_cloth_big.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_market_cloth_big.dae: Found convertible object 'Cube_534'
art/meshes/props/ptol_market_cloth_big.dae: Converting 'Cube_191'
art/meshes/props/ptol_market_cloth_big.dae: Found static geometry
art/meshes/props/ptol_market_waterplane.dae: Starting conversion
art/meshes/props/ptol_market_waterplane.dae: Running FixBrokenXML
art/meshes/props/ptol_market_waterplane.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/props/ptol_market_waterplane.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_market_waterplane.dae: Found convertible object 'Circle'
art/meshes/props/ptol_market_waterplane.dae: Converting 'Circle'
art/meshes/props/ptol_market_waterplane.dae: Found static geometry
art/meshes/props/ptol_market_fountain.dae: Starting conversion
art/meshes/props/ptol_market_fountain.dae: Running FixBrokenXML
art/meshes/props/ptol_market_fountain.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/props/ptol_market_fountain.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_market_fountain.dae: Found convertible object 'Plane_004'
art/meshes/props/ptol_market_fountain.dae: Converting 'Plane_006'
art/meshes/props/ptol_market_fountain.dae: Found static geometry
art/meshes/props/ptol_market_cloth_big2.dae: Starting conversion
art/meshes/props/ptol_market_cloth_big2.dae: Running FixBrokenXML
art/meshes/props/ptol_market_cloth_big2.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/props/ptol_market_cloth_big2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_market_cloth_big2.dae: Found convertible object 'Cube_000'
art/meshes/props/ptol_market_cloth_big2.dae: Converting 'Cube_004'
art/meshes/props/ptol_market_cloth_big2.dae: Found static geometry
art/meshes/props/ptol_market_cloth_small.dae: Starting conversion
art/meshes/props/ptol_market_cloth_small.dae: Running FixBrokenXML
art/meshes/props/ptol_market_cloth_small.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/props/ptol_market_cloth_small.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_market_cloth_small.dae: Found convertible object 'Cube_003'
art/meshes/props/ptol_market_cloth_small.dae: Converting 'Cube_007'
art/meshes/props/ptol_market_cloth_small.dae: Found static geometry
art/meshes/props/ptol_market_nature.dae: Starting conversion
art/meshes/props/ptol_market_nature.dae: Running FixBrokenXML
art/meshes/props/ptol_market_nature.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/props/ptol_market_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_market_nature.dae: Found convertible object 'Cube_000'
art/meshes/props/ptol_market_nature.dae: Converting 'Cube_003'
art/meshes/props/ptol_market_nature.dae: Found static geometry
art/meshes/props/ptol_market_stall_struct.dae: Starting conversion
art/meshes/props/ptol_market_stall_struct.dae: Running FixBrokenXML
art/meshes/props/ptol_market_stall_struct.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/props/ptol_market_stall_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_market_stall_struct.dae: Found convertible object 'Cube_001'
art/meshes/props/ptol_market_stall_struct.dae: Converting 'Cube_005'
art/meshes/props/ptol_market_stall_struct.dae: Found static geometry
art/meshes/props/ptol_market_stall_nature.dae: Starting conversion
art/meshes/props/ptol_market_stall_nature.dae: Running FixBrokenXML
art/meshes/props/ptol_market_stall_nature.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/props/ptol_market_stall_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_market_stall_nature.dae: Found convertible object 'Cube_000'
art/meshes/props/ptol_market_stall_nature.dae: Converting 'Cube_004'
art/meshes/props/ptol_market_stall_nature.dae: Found static geometry
art/meshes/props/ptol_market_stall_cloth.dae: Starting conversion
art/meshes/props/ptol_market_stall_cloth.dae: Running FixBrokenXML
art/meshes/props/ptol_market_stall_cloth.dae: Authoring tool: Blender 2.69.0 r60995
art/meshes/props/ptol_market_stall_cloth.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_market_stall_cloth.dae: Found convertible object 'Cube_002'
art/meshes/props/ptol_market_stall_cloth.dae: Converting 'Cube_002'
art/meshes/props/ptol_market_stall_cloth.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
art/meshes/structural/ptol_defense_tower_2.dae: Starting conversion
art/meshes/structural/ptol_defense_tower_2.dae: Running FixBrokenXML
art/meshes/structural/ptol_defense_tower_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/ptol_defense_tower_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_defense_tower_2.dae: Found convertible object 'Cube_007'
art/meshes/structural/ptol_defense_tower_2.dae: Converting 'Cube_011'
art/meshes/structural/ptol_defense_tower_2.dae: Found static geometry
art/meshes/structural/ptol_defense_tower_2.dae: Adding prop point garrisoned
art/meshes/structural/ptol_defense_tower_2.dae: Adding prop point projectile
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully
art/meshes/structural/ptol_blacksmith.dae: Starting conversion
art/meshes/structural/ptol_blacksmith.dae: Running FixBrokenXML
art/meshes/structural/ptol_blacksmith.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574
art/meshes/structural/ptol_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_blacksmith.dae: Found convertible object 'Ptol_BlackSmith'
art/meshes/structural/ptol_blacksmith.dae: Converting 'Cube_001'
art/meshes/structural/ptol_blacksmith.dae: Found static geometry
art/meshes/structural/ptol_blacksmith.dae: Adding prop point garrisoned
art/meshes/structural/ptol_blacksmith.dae: Adding prop point fire
art/meshes/structural/ptol_blacksmith.dae: Adding prop point smoke
art/meshes/props/helmet/hele_thracian_romanized_a.dae: Starting conversion
art/meshes/props/helmet/hele_thracian_romanized_a.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_thracian_romanized_a.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/props/helmet/hele_thracian_romanized_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_thracian_romanized_a.dae: Found convertible object 'Hele_Thracian_G'
art/meshes/props/helmet/hele_thracian_romanized_a.dae: Converting 'Esfera_002'
art/meshes/props/helmet/hele_thracian_romanized_a.dae: Found static geometry
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Starting conversion
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Found convertible object 'Hele_Thracian_G_Crest_Small'
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Converting 'Esfera_006'
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Found static geometry
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Adding prop point hair
art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Starting conversion
art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/props/helmet/props/hele_thracian_mask_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Found convertible object 'Hele_Thracian_C_Mask'
art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Converting 'Cube_009'
art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
art/meshes/props/quiver_greek_back.dae: Starting conversion
art/meshes/props/quiver_greek_back.dae: Running FixBrokenXML
art/meshes/props/quiver_greek_back.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7
art/meshes/props/quiver_greek_back.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/quiver_greek_back.dae: Found convertible object 'quiver_greek_back'
art/meshes/props/quiver_greek_back.dae: Converting 'quiver_greek_back'
art/meshes/props/quiver_greek_back.dae: Found static geometry
art/meshes/props/quiver_greek_back_arrows.dae: Starting conversion
art/meshes/props/quiver_greek_back_arrows.dae: Running FixBrokenXML
art/meshes/props/quiver_greek_back_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7
art/meshes/props/quiver_greek_back_arrows.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/quiver_greek_back_arrows.dae: Found convertible object 'weap_arrow_front_007_002'
art/meshes/props/quiver_greek_back_arrows.dae: Converting 'weap_arrow_front-Geometry_006'
art/meshes/props/quiver_greek_back_arrows.dae: Found static geometry
art/meshes/structural/found_9x9.dae: Starting conversion
art/meshes/structural/found_9x9.dae: Running FixBrokenXML
art/meshes/structural/found_9x9.dae: Authoring tool: Blender 2.80.57 commit date:2019-04-17, commit time:19:26, hash:b46245470f79
art/meshes/structural/found_9x9.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_9x9.dae: Found convertible object 'foundation_9x9'
art/meshes/structural/found_9x9.dae: Converting 'foundation_9x9'
art/meshes/structural/found_9x9.dae: Found static geometry
art/meshes/structural/found_9x9.dae: Adding prop point delimitator_01
art/meshes/structural/found_9x9.dae: Adding prop point delimitator_02
art/meshes/structural/found_9x9.dae: Adding prop point delimitator_03
art/meshes/structural/found_9x9.dae: Adding prop point delimitator_04
art/meshes/structural/found_9x9.dae: Adding prop point post_01
art/meshes/structural/found_9x9.dae: Adding prop point post_02
art/meshes/structural/found_9x9.dae: Adding prop point post_03
art/meshes/structural/found_9x9.dae: Adding prop point post_04
art/meshes/structural/found_9x9.dae: Adding prop point post_05
art/meshes/structural/found_9x9.dae: Adding prop point post_06
art/meshes/structural/found_9x9.dae: Adding prop point post_07
art/meshes/structural/found_9x9.dae: Adding prop point post_08
art/meshes/structural/found_9x9.dae: Adding prop point post_10
art/meshes/structural/found_9x9.dae: Adding prop point post_09
art/meshes/structural/found_9x9.dae: Adding prop point post_12
art/meshes/structural/found_9x9.dae: Adding prop point post_11
art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_01
art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_02
art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_03
art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_04
art/meshes/structural/found_9x9.dae: Adding prop point box_01
art/meshes/structural/found_9x9.dae: Adding prop point box_02
art/meshes/structural/found_9x9.dae: Adding prop point box_pile_01
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_01
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_02
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_03
art/meshes/structural/found_9x9.dae: Adding prop point handcart_01
art/meshes/structural/found_9x9.dae: Adding prop point handcart_02
art/meshes/structural/found_9x9.dae: Adding prop point wood_plank_big_01
art/meshes/structural/found_9x9.dae: Adding prop point wood_plank_pile_big_01
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_04
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_05
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_06
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_07
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_08
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_09
art/meshes/props/plank_big.dae: Starting conversion
art/meshes/props/plank_big.dae: Running FixBrokenXML
art/meshes/props/plank_big.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/plank_big.dae: Applying fixes for 3ds Max exporter
art/meshes/props/plank_big.dae: Found library_images to delete
art/meshes/props/plank_big.dae: Found library_materials to delete
art/meshes/props/plank_big.dae: Found library_effects to delete
art/meshes/props/plank_big.dae: Found a bind_material to delete
art/meshes/props/plank_big.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/plank_big.dae: Found convertible object 'Object005-Pivot'
art/meshes/props/plank_big.dae: Converting 'Object005Mesh'
art/meshes/props/plank_big.dae: Found static geometry
art/meshes/structural/sele_tower.dae: Starting conversion
art/meshes/structural/sele_tower.dae: Running FixBrokenXML
art/meshes/structural/sele_tower.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/sele_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/sele_tower.dae: Found convertible object 'Cube_001'
art/meshes/structural/sele_tower.dae: Converting 'Cube_001'
art/meshes/structural/sele_tower.dae: Found static geometry
art/meshes/structural/sele_tower.dae: Adding prop point garrisoned
art/meshes/structural/sele_tower.dae: Adding prop point projectile
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Starting conversion
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Running FixBrokenXML
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Found convertible object 'ptol_military_settlement_struct_ptolemaic'
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Converting 'defaultMesh_011'
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Found static geometry
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Adding prop point garrisoned
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Adding prop point garrisoned2
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Adding prop point garrisoned3
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Adding prop point garrisoned4
art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Adding prop point projectile
art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Starting conversion
art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Running FixBrokenXML
art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Found convertible object 'ptol_military_settlement_struct_seleucid'
art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Converting 'defaultMesh_010'
art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Found static geometry
art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Starting conversion
art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Running FixBrokenXML
art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Found convertible object 'ptol_military_settlement_struct_helenistic'
art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Converting 'defaultMesh_015'
art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Found static geometry
art/meshes/props/ptol_military_settlement_leaves.dae: Starting conversion
art/meshes/props/ptol_military_settlement_leaves.dae: Running FixBrokenXML
art/meshes/props/ptol_military_settlement_leaves.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/props/ptol_military_settlement_leaves.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_military_settlement_leaves.dae: Found convertible object 'ptol_military_settlement_leaves'
art/meshes/props/ptol_military_settlement_leaves.dae: Converting 'defaultMesh_005'
art/meshes/props/ptol_military_settlement_leaves.dae: Found static geometry
art/meshes/props/ptol_military_settlement_trunks.dae: Starting conversion
art/meshes/props/ptol_military_settlement_trunks.dae: Running FixBrokenXML
art/meshes/props/ptol_military_settlement_trunks.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/props/ptol_military_settlement_trunks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_military_settlement_trunks.dae: Found convertible object 'ptol_military_settlement_trunks'
art/meshes/props/ptol_military_settlement_trunks.dae: Converting 'defaultMesh_000'
art/meshes/props/ptol_military_settlement_trunks.dae: Found static geometry
art/meshes/props/ptol_military_settlement_flowers.dae: Starting conversion
art/meshes/props/ptol_military_settlement_flowers.dae: Running FixBrokenXML
art/meshes/props/ptol_military_settlement_flowers.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/props/ptol_military_settlement_flowers.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_military_settlement_flowers.dae: Found convertible object 'ptol_military_settlement_flowers'
art/meshes/props/ptol_military_settlement_flowers.dae: Converting 'defaultMesh_012'
art/meshes/props/ptol_military_settlement_flowers.dae: Found static geometry
art/meshes/props/ptol_military_settlement_door.dae: Starting conversion
art/meshes/props/ptol_military_settlement_door.dae: Running FixBrokenXML
art/meshes/props/ptol_military_settlement_door.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/props/ptol_military_settlement_door.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_military_settlement_door.dae: Found convertible object 'ptol_military_settlement_door'
art/meshes/props/ptol_military_settlement_door.dae: Converting 'defaultMesh_014'
art/meshes/props/ptol_military_settlement_door.dae: Found static geometry
art/meshes/structural/sele_blacksmith.dae: Starting conversion
art/meshes/structural/sele_blacksmith.dae: Running FixBrokenXML
art/meshes/structural/sele_blacksmith.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/sele_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/sele_blacksmith.dae: Found convertible object 'Blacksmith'
art/meshes/structural/sele_blacksmith.dae: Converting 'Cube_014'
art/meshes/structural/sele_blacksmith.dae: Found static geometry
art/meshes/structural/sele_blacksmith.dae: Adding prop point garrisoned
art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_1
art/meshes/structural/sele_blacksmith.dae: Adding prop point bush
art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_3
art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_2
art/meshes/structural/sele_blacksmith.dae: Adding prop point fire
art/meshes/structural/sele_blacksmith.dae: Adding prop point smoke
art/meshes/structural/sele_blacksmith_shields.dae: Starting conversion
art/meshes/structural/sele_blacksmith_shields.dae: Running FixBrokenXML
art/meshes/structural/sele_blacksmith_shields.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/sele_blacksmith_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/sele_blacksmith_shields.dae: Found convertible object 'Cube_005'
art/meshes/structural/sele_blacksmith_shields.dae: Converting 'Cube_023'
art/meshes/structural/sele_blacksmith_shields.dae: Found static geometry
art/meshes/structural/sele_temple.dae: Starting conversion
art/meshes/structural/sele_temple.dae: Running FixBrokenXML
art/meshes/structural/sele_temple.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/sele_temple.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/sele_temple.dae: Found convertible object 'Cube_006'
art/meshes/structural/sele_temple.dae: Converting 'Cube_013'
art/meshes/structural/sele_temple.dae: Found static geometry
art/meshes/structural/sele_temple.dae: Adding prop point bush_1
art/meshes/structural/sele_temple.dae: Adding prop point bush
art/meshes/structural/sele_temple.dae: Adding prop point bush_3
art/meshes/structural/sele_temple.dae: Adding prop point bush_2
art/meshes/structural/sele_temple.dae: Adding prop point garrisoned
art/meshes/structural/sele_temple.dae: Adding prop point bush_4
art/meshes/structural/sele_temple.dae: Adding prop point bush_5
art/meshes/structural/sele_temple.dae: Adding prop point bush_7
art/meshes/structural/sele_temple.dae: Adding prop point bush_6
art/meshes/props/sele_temple_pediment.dae: Starting conversion
art/meshes/props/sele_temple_pediment.dae: Running FixBrokenXML
art/meshes/props/sele_temple_pediment.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/sele_temple_pediment.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/sele_temple_pediment.dae: Found convertible object 'Cube_007'
art/meshes/props/sele_temple_pediment.dae: Converting 'Cube_043'
art/meshes/props/sele_temple_pediment.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
art/meshes/props/shield/ptol_thureos.dae: Starting conversion
art/meshes/props/shield/ptol_thureos.dae: Running FixBrokenXML
art/meshes/props/shield/ptol_thureos.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/shield/ptol_thureos.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/ptol_thureos.dae: Found convertible object 'Circle_003'
art/meshes/props/shield/ptol_thureos.dae: Converting 'Circle_003'
art/meshes/props/shield/ptol_thureos.dae: Found static geometry
art/meshes/structural/ptol_stable_elephant.dae: Starting conversion
art/meshes/structural/ptol_stable_elephant.dae: Running FixBrokenXML
art/meshes/structural/ptol_stable_elephant.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373
art/meshes/structural/ptol_stable_elephant.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_stable_elephant.dae: Found convertible object 'Cube_017'
art/meshes/structural/ptol_stable_elephant.dae: Converting 'Cube_028'
art/meshes/structural/ptol_stable_elephant.dae: Found static geometry
art/meshes/structural/ptol_stable_elephant.dae: Adding prop point horse
art/meshes/structural/ptol_stable_elephant.dae: Adding prop point horse_1
art/meshes/structural/ptol_stable_elephant.dae: Adding prop point horse_2
art/meshes/structural/ptol_stable_elephant.dae: Adding prop point garrisoned
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_04.dae): Loaded successfully
art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: Starting conversion
art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: Running FixBrokenXML
art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/attack_ranged_right.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully
art/meshes/structural/found_5x9.dae: Starting conversion
art/meshes/structural/found_5x9.dae: Running FixBrokenXML
art/meshes/structural/found_5x9.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:10:55, hash:e8daa615704b
art/meshes/structural/found_5x9.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_5x9.dae: Found convertible object 'found_5x9'
art/meshes/structural/found_5x9.dae: Converting 'found_5x9'
art/meshes/structural/found_5x9.dae: Found static geometry
art/meshes/structural/found_5x9.dae: Adding prop point delimitator_01
art/meshes/structural/found_5x9.dae: Adding prop point delimitator_02
art/meshes/structural/found_5x9.dae: Adding prop point delimitator_03
art/meshes/structural/found_5x9.dae: Adding prop point delimitator_04
art/meshes/structural/found_5x9.dae: Adding prop point post_01
art/meshes/structural/found_5x9.dae: Adding prop point post_02
art/meshes/structural/found_5x9.dae: Adding prop point post_03
art/meshes/structural/found_5x9.dae: Adding prop point post_04
art/meshes/structural/found_5x9.dae: Adding prop point post_05
art/meshes/structural/found_5x9.dae: Adding prop point post_06
art/meshes/structural/found_5x9.dae: Adding prop point post_07
art/meshes/structural/found_5x9.dae: Adding prop point post_08
art/meshes/structural/found_5x9.dae: Adding prop point post_10
art/meshes/structural/found_5x9.dae: Adding prop point post_09
art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_01
art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_06
art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_05
art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_02
art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_03
art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_04
art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_07
art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_08
art/meshes/structural/found_5x9.dae: Adding prop point wood_pile_01
art/meshes/structural/found_5x9.dae: Adding prop point wood_pile_02
art/meshes/structural/found_5x9.dae: Adding prop point box_02
art/meshes/structural/found_5x9.dae: Adding prop point box_pile_01
art/meshes/structural/found_5x9.dae: Adding prop point box_01
art/meshes/structural/found_5x9.dae: Adding prop point plank_pile_big_01
art/meshes/structural/found_5x9.dae: Adding prop point brick_01
art/meshes/structural/found_5x9.dae: Adding prop point brick_02
art/meshes/structural/found_5x9.dae: Adding prop point brick_03
art/meshes/structural/ptol_temple_helle_2.dae: Starting conversion
art/meshes/structural/ptol_temple_helle_2.dae: Running FixBrokenXML
art/meshes/structural/ptol_temple_helle_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/ptol_temple_helle_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_temple_helle_2.dae: Found convertible object 'Cube_008'
art/meshes/structural/ptol_temple_helle_2.dae: Converting 'Cube_007'
art/meshes/structural/ptol_temple_helle_2.dae: Found static geometry
art/meshes/structural/ptol_temple_helle_2.dae: Adding prop point garrisoned
art/meshes/structural/ptol_temple_helle_2_roof.dae: Starting conversion
art/meshes/structural/ptol_temple_helle_2_roof.dae: Running FixBrokenXML
art/meshes/structural/ptol_temple_helle_2_roof.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/ptol_temple_helle_2_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_temple_helle_2_roof.dae: Found convertible object 'Cube_009'
art/meshes/structural/ptol_temple_helle_2_roof.dae: Converting 'Cube_013'
art/meshes/structural/ptol_temple_helle_2_roof.dae: Found static geometry
art/meshes/structural/ptol_temple_helle_2_plants.dae: Starting conversion
art/meshes/structural/ptol_temple_helle_2_plants.dae: Running FixBrokenXML
art/meshes/structural/ptol_temple_helle_2_plants.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/ptol_temple_helle_2_plants.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_temple_helle_2_plants.dae: Found convertible object 'Plane_001'
art/meshes/structural/ptol_temple_helle_2_plants.dae: Converting 'Plane_001'
art/meshes/structural/ptol_temple_helle_2_plants.dae: Found static geometry
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Starting conversion
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Found convertible object 'Hele_Thracian_G_Crest'
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Converting 'Esfera_011'
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Found static geometry
art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Adding prop point hair
art/meshes/structural/found_7x9.dae: Starting conversion
art/meshes/structural/found_7x9.dae: Running FixBrokenXML
art/meshes/structural/found_7x9.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4
art/meshes/structural/found_7x9.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_7x9.dae: Found convertible object 'foundation_7x9'
art/meshes/structural/found_7x9.dae: Converting 'foundation_7x9'
art/meshes/structural/found_7x9.dae: Found static geometry
art/meshes/structural/found_7x9.dae: Adding prop point delimitator_01
art/meshes/structural/found_7x9.dae: Adding prop point delimitator_02
art/meshes/structural/found_7x9.dae: Adding prop point delimitator_03
art/meshes/structural/found_7x9.dae: Adding prop point delimitator_04
art/meshes/structural/found_7x9.dae: Adding prop point post_01
art/meshes/structural/found_7x9.dae: Adding prop point post_02
art/meshes/structural/found_7x9.dae: Adding prop point post_03
art/meshes/structural/found_7x9.dae: Adding prop point post_04
art/meshes/structural/found_7x9.dae: Adding prop point post_05
art/meshes/structural/found_7x9.dae: Adding prop point post_06
art/meshes/structural/found_7x9.dae: Adding prop point post_07
art/meshes/structural/found_7x9.dae: Adding prop point post_08
art/meshes/structural/found_7x9.dae: Adding prop point post_10
art/meshes/structural/found_7x9.dae: Adding prop point post_09
art/meshes/structural/found_7x9.dae: Adding prop point plank_big_01
art/meshes/structural/found_7x9.dae: Adding prop point plank_big_02
art/meshes/structural/found_7x9.dae: Adding prop point wood_pile_01
art/meshes/structural/found_7x9.dae: Adding prop point wood_pile_02
art/meshes/structural/found_7x9.dae: Adding prop point wood_bar_01
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_01
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_02
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_03
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_04
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_05
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_06
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_07
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_08
art/meshes/structural/found_7x9.dae: Adding prop point brick_01
art/meshes/structural/found_7x9.dae: Adding prop point brick_02
art/meshes/structural/found_7x9.dae: Adding prop point brick_03
art/meshes/structural/found_7x9.dae: Adding prop point brick_06
art/meshes/structural/found_7x9.dae: Adding prop point brick_05
art/meshes/structural/found_7x9.dae: Adding prop point brick_04
art/meshes/structural/found_7x9.dae: Adding prop point box_01
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_09
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_10
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_11
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_12
art/meshes/structural/found_7x9.dae: Adding prop point box_02
art/meshes/structural/found_7x9.dae: Adding prop point box_03
art/meshes/structural/ptol_fortress.dae: Starting conversion
art/meshes/structural/ptol_fortress.dae: Running FixBrokenXML
art/meshes/structural/ptol_fortress.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/ptol_fortress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_fortress.dae: Found convertible object 'Cube_044'
art/meshes/structural/ptol_fortress.dae: Converting 'Cube_058'
art/meshes/structural/ptol_fortress.dae: Found static geometry
art/meshes/structural/ptol_fortress.dae: Adding prop point garrisoned
art/meshes/structural/ptol_fortress.dae: Adding prop point projectile
art/meshes/props/ptol_fortress_paintings.dae: Starting conversion
art/meshes/props/ptol_fortress_paintings.dae: Running FixBrokenXML
art/meshes/props/ptol_fortress_paintings.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/ptol_fortress_paintings.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/ptol_fortress_paintings.dae: Found convertible object 'Cube_044_002'
art/meshes/props/ptol_fortress_paintings.dae: Converting 'Cube_922'
art/meshes/props/ptol_fortress_paintings.dae: Found static geometry
art/meshes/structural/ptol_workshop.dae: Starting conversion
art/meshes/structural/ptol_workshop.dae: Running FixBrokenXML
art/meshes/structural/ptol_workshop.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373
art/meshes/structural/ptol_workshop.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/ptol_workshop.dae: Found convertible object 'Cube_016'
art/meshes/structural/ptol_workshop.dae: Converting 'Cube_019'
art/meshes/structural/ptol_workshop.dae: Found static geometry
art/meshes/structural/ptol_workshop.dae: Adding prop point garrisoned
art/meshes/structural/found_theater.dae: Starting conversion
art/meshes/structural/found_theater.dae: Running FixBrokenXML
art/meshes/structural/found_theater.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/structural/found_theater.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_theater.dae: Found convertible object 'foundation_base_8x8'
art/meshes/structural/found_theater.dae: Converting 'Cube_004'
art/meshes/structural/found_theater.dae: Found static geometry
art/meshes/structural/found_theater.dae: Adding prop point delimitator_01
art/meshes/structural/found_theater.dae: Adding prop point delimitator_03
art/meshes/structural/found_theater.dae: Adding prop point delimitator_07
art/meshes/structural/found_theater.dae: Adding prop point delimitator_05
art/meshes/structural/found_theater.dae: Adding prop point vase001
art/meshes/structural/found_theater.dae: Adding prop point box005
art/meshes/structural/found_theater.dae: Adding prop point cart02
art/meshes/structural/found_theater.dae: Adding prop point cart03
art/meshes/structural/found_theater.dae: Adding prop point box001
art/meshes/structural/found_theater.dae: Adding prop point box002
art/meshes/structural/found_theater.dae: Adding prop point box003
art/meshes/structural/found_theater.dae: Adding prop point box004
art/meshes/structural/found_theater.dae: Adding prop point pile005
art/meshes/structural/found_theater.dae: Adding prop point pile001
art/meshes/structural/found_theater.dae: Adding prop point pile002
art/meshes/structural/found_theater.dae: Adding prop point pile003
art/meshes/structural/found_theater.dae: Adding prop point pile004
art/meshes/structural/found_theater.dae: Adding prop point brick002
art/meshes/structural/found_theater.dae: Adding prop point brick003
art/meshes/structural/found_theater.dae: Adding prop point brick004
art/meshes/structural/found_theater.dae: Adding prop point brick005
art/meshes/structural/found_theater.dae: Adding prop point brick006
art/meshes/structural/found_theater.dae: Adding prop point vase002
art/meshes/structural/found_theater.dae: Adding prop point vase003
art/meshes/structural/found_theater.dae: Adding prop point vase004
art/meshes/structural/found_theater.dae: Adding prop point box_pile
art/meshes/structural/found_theater.dae: Adding prop point brick_pile1
art/meshes/structural/found_theater.dae: Adding prop point brick_pile2
art/meshes/structural/found_theater.dae: Adding prop point brick_pile3
art/meshes/structural/found_theater.dae: Adding prop point brick_pile4
art/meshes/structural/found_theater.dae: Adding prop point delimitator_06
art/meshes/structural/found_theater.dae: Adding prop point delimitator_08
art/meshes/structural/found_theater.dae: Adding prop point delimitator_04
art/meshes/structural/found_theater.dae: Adding prop point delimitator_02
art/meshes/structural/found_theater.dae: Adding prop point brick001
art/meshes/structural/found_theater.dae: Adding prop point cart01