0 A.D. (0.0.25) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "forceglversion" = "false"

Loaded config string "forceglprofile" = "compatibility"

Loaded config string "forceglmajorversion" = "3"

Loaded config string "forceglminorversion" = "3"

Loaded config string "screenshot.tiles" = "4"

Loaded config string "screenshot.tilewidth" = "480"

Loaded config string "screenshot.tileheight" = "270"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowsfixed" = "false"

Loaded config string "shadowsfixeddistance" = "300.0"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "gl.checkerrorafterswap" = "false"

Loaded config string "novbo" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "antialiasing" = "disabled"

Loaded config string "sharpening" = "disabled"

Loaded config string "sharpness" = "0.3"

Loaded config string "max_actor_quality" = "200"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "60"

Found config header 'profiler2'

Loaded config string "profiler2.server" = "127.0.0.1"

Loaded config string "profiler2.server.port" = "8000"

Loaded config string "profiler2.server.threads" = "6"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q", "Alt+F4"

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause", "Shift+Space"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = (empty)

Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"

Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"

Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"

Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"

Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"

Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"

Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"

Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"

Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"

Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"

Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"

Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"

Found config header 'hotkey.gamesetup'

Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete", "Backspace"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.unloadturrets" = "U"

Loaded config string "hotkey.session.leaveturret" = "U"

Loaded config string "hotkey.session.move" = (empty)

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.occupyturret" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.pushorderfront" = (empty)

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.session.snaptoedges" = "Ctrl"

Loaded config string "hotkey.session.toggledefaultformation" = (empty)

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.highlightguarding" = "PageDown"

Loaded config string "hotkey.session.highlightguarded" = "PageUp"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.loadingscreen'

Loaded config string "gui.loadingscreen.progressdescription" = "false"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.experiencestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.snaptoedges" = "disabled"

Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"

Loaded config string "gui.session.disjointcontrolgroups" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/box"

Loaded config string "gui.session.formationwalkonly" = "true"

Loaded config string "gui.session.howtoshownames" = "0"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena25"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot25"

Loaded config string "lobby.echelon" = "echelon25"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWRcbM/EwV7bucTiQVCcRBhCkYkXmJEO7s4ktyufkB+gW/NxHhOZ38xh"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.observermaxlag" = "10"

Loaded config string "network.autocatchup" = "true"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'rlinterface'

Loaded config string "rlinterface.address" = "127.0.0.1:6000"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Loaded config string "sound.notify.gamesetup.join" = "false"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.batchtrainingsize" = "6"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1620817248"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loaded config string "vsync" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "windowed" = "true"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 0

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.batchtrainingsize" = "6"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1620817248"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loaded config string "vsync" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.batchtrainingsize" = "6"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1620817248"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loaded config string "vsync" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "windowed" = "true"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollecter.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollecter.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/mainland.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Setting biome generic/alpine.

Loading map generator script 'maps/random/rmbiome/generic/desert.js'

Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Generating Mainland of size 256 and 2 players.

Creating playerbases...

0.053874s.

Creating bumps...

0.410310s.

Creating hills...

0.153090s.

Creating forests...

0.449742s.

Creating dirt patches...

0.113195s.

Creating grass patches...

0.086404s.

Creating stone mines...

0.003410s.

Creating metal mines...

0.001008s.

Creating decoration...

0.018081s.

Creating food...

0.004847s.

Creating food...

0.001914s.

Creating straggler trees...

0.044300s.

Total map generation time: 1.368038s.

Total entities: 2418, Terrain entities: 924, Textures: 13.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/props/weap_shaft_ball_a.dae: Starting conversion

art/meshes/props/weap_shaft_ball_a.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_ball_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_ball_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_ball_a.dae: Found convertible object 'Ball_stave_a'

art/meshes/props/weap_shaft_ball_a.dae: Converting 'Plano_020'

art/meshes/props/weap_shaft_ball_a.dae: Found static geometry

art/meshes/props/weap_shaft_ball_a.dae: Adding prop point blade

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

art/meshes/props/pers_storehouse_1.dae: Starting conversion

art/meshes/props/pers_storehouse_1.dae: Running FixBrokenXML

art/meshes/props/pers_storehouse_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_storehouse_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_storehouse_1.dae: Found library_images to delete

art/meshes/props/pers_storehouse_1.dae: Found library_materials to delete

art/meshes/props/pers_storehouse_1.dae: Found library_effects to delete

art/meshes/props/pers_storehouse_1.dae: Found a bind_material to delete

art/meshes/props/pers_storehouse_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_storehouse_1.dae: Found convertible object 'Object37-Pivot'

art/meshes/props/pers_storehouse_1.dae: Converting 'Object37Mesh'

art/meshes/props/pers_storehouse_1.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

art/meshes/structural/pers_house_b.dae: Starting conversion

art/meshes/structural/pers_house_b.dae: Running FixBrokenXML

art/meshes/structural/pers_house_b.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_house_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_b.dae: Found convertible object 'Plane_002'

art/meshes/structural/pers_house_b.dae: Converting 'Plane_002'

art/meshes/structural/pers_house_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

art/meshes/props/celt_sword_heap_03.dae: Starting conversion

art/meshes/props/celt_sword_heap_03.dae: Running FixBrokenXML

art/meshes/props/celt_sword_heap_03.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/props/celt_sword_heap_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_sword_heap_03.dae: Found convertible object 'celt_helmet_a_001_001'

art/meshes/props/celt_sword_heap_03.dae: Converting 'celt_helmet_a-Geometry_000'

art/meshes/props/celt_sword_heap_03.dae: Found static geometry

art/meshes/props/shield/props/boss_f_3.dae: Starting conversion

art/meshes/props/shield/props/boss_f_3.dae: Running FixBrokenXML

art/meshes/props/shield/props/boss_f_3.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/boss_f_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/boss_f_3.dae: Found convertible object 'Celtic_shield_Boss_F_3'

art/meshes/props/shield/props/boss_f_3.dae: Converting 'longboat_053'

art/meshes/props/shield/props/boss_f_3.dae: Found static geometry

art/meshes/props/weap_shaft_wood_long_b.dae: Starting conversion

art/meshes/props/weap_shaft_wood_long_b.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_long_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_long_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_long_b.dae: Found convertible object 'Wood_stave_long_b'

art/meshes/props/weap_shaft_wood_long_b.dae: Converting 'Plano_035'

art/meshes/props/weap_shaft_wood_long_b.dae: Found static geometry

art/meshes/props/weap_shaft_wood_long_b.dae: Adding prop point blade

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully

art/meshes/props/weap_shaft_wood_long_e.dae: Starting conversion

art/meshes/props/weap_shaft_wood_long_e.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_long_e.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_long_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_long_e.dae: Found convertible object 'Wood_stave_long_e'

art/meshes/props/weap_shaft_wood_long_e.dae: Converting 'Plano_038'

art/meshes/props/weap_shaft_wood_long_e.dae: Found static geometry

art/meshes/props/weap_shaft_wood_long_e.dae: Adding prop point blade

art/meshes/structural/pers_dock.dae: Starting conversion

art/meshes/structural/pers_dock.dae: Running FixBrokenXML

art/meshes/structural/pers_dock.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_dock.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_dock.dae: Found convertible object 'Dock'

art/meshes/structural/pers_dock.dae: Converting 'Dock'

art/meshes/structural/pers_dock.dae: Found static geometry

art/meshes/structural/gaul_wooden_tower_2.dae: Starting conversion

art/meshes/structural/gaul_wooden_tower_2.dae: Running FixBrokenXML

art/meshes/structural/gaul_wooden_tower_2.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/structural/gaul_wooden_tower_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_wooden_tower_2.dae: Found convertible object 'Cube_006'

art/meshes/structural/gaul_wooden_tower_2.dae: Converting 'Cube_000'

art/meshes/structural/gaul_wooden_tower_2.dae: Found static geometry

art/meshes/structural/gaul_wooden_tower_2.dae: Adding prop point projectile

art/meshes/structural/gaul_wooden_tower_2.dae: Adding prop point garrisoned

art/meshes/structural/gaul_wooden_tower_2.dae: Adding prop point roof

art/meshes/structural/gaul_wooden_tower_2_roof.dae: Starting conversion

art/meshes/structural/gaul_wooden_tower_2_roof.dae: Running FixBrokenXML

art/meshes/structural/gaul_wooden_tower_2_roof.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/structural/gaul_wooden_tower_2_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_wooden_tower_2_roof.dae: Found convertible object 'roof_02'

art/meshes/structural/gaul_wooden_tower_2_roof.dae: Converting 'roof_02_mesh'

art/meshes/structural/gaul_wooden_tower_2_roof.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully

art/meshes/props/weap_shaft_ball_e.dae: Starting conversion

art/meshes/props/weap_shaft_ball_e.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_ball_e.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_ball_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_ball_e.dae: Found convertible object 'Ball_stave_e'

art/meshes/props/weap_shaft_ball_e.dae: Converting 'Plano_026'

art/meshes/props/weap_shaft_ball_e.dae: Found static geometry

art/meshes/props/weap_shaft_ball_e.dae: Adding prop point blade

art/meshes/props/weap_shaft_ball_d.dae: Starting conversion

art/meshes/props/weap_shaft_ball_d.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_ball_d.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_ball_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_ball_d.dae: Found convertible object 'Ball_stave_d'

art/meshes/props/weap_shaft_ball_d.dae: Converting 'Plano_025'

art/meshes/props/weap_shaft_ball_d.dae: Found static geometry

art/meshes/props/weap_shaft_ball_d.dae: Adding prop point blade

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully

art/meshes/structural/gaul_wooden_tower.dae: Starting conversion

art/meshes/structural/gaul_wooden_tower.dae: Running FixBrokenXML

art/meshes/structural/gaul_wooden_tower.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/gaul_wooden_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_wooden_tower.dae: Found convertible object 'Cube_005'

art/meshes/structural/gaul_wooden_tower.dae: Converting 'Cube_009'

art/meshes/structural/gaul_wooden_tower.dae: Found static geometry

art/meshes/structural/gaul_wooden_tower.dae: Adding prop point projectile

art/meshes/structural/gaul_wooden_tower.dae: Adding prop point garrisoned

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

art/meshes/props/new/head_lime.dae: Starting conversion

art/meshes/props/new/head_lime.dae: Running FixBrokenXML

art/meshes/props/new/head_lime.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_lime.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_lime.dae: Found convertible object 'head_lime'

art/meshes/props/new/head_lime.dae: Converting 'Cube_017'

art/meshes/props/new/head_lime.dae: Found static geometry

art/meshes/structural/gaul_blacksmith.dae: Starting conversion

art/meshes/structural/gaul_blacksmith.dae: Running FixBrokenXML

art/meshes/structural/gaul_blacksmith.dae: Authoring tool: Blender 2.80.69 commit date:2019-05-19, commit time:00:09, hash:06c4139a6833

art/meshes/structural/gaul_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_blacksmith.dae: Found convertible object 'gaul_blacksmith'

art/meshes/structural/gaul_blacksmith.dae: Converting 'gaul_blacksmith'

art/meshes/structural/gaul_blacksmith.dae: Found static geometry

art/meshes/structural/gaul_blacksmith.dae: Adding prop point barrel_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point anvil_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point tongs_03

art/meshes/structural/gaul_blacksmith.dae: Adding prop point hammer_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point hammer_03

art/meshes/structural/gaul_blacksmith.dae: Adding prop point hammer_04

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_big_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_hex_02

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_hex_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_hex_03

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_hex_04

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_hex_05

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_small_03

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_small_02

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_small_04

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_small_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point box_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point box_pile_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_big_02

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_big_03

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_oval_big_04

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_square_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_square_02

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_square_04

art/meshes/structural/gaul_blacksmith.dae: Adding prop point shield_square_03

art/meshes/structural/gaul_blacksmith.dae: Adding prop point hammer_02

art/meshes/structural/gaul_blacksmith.dae: Adding prop point tongs_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point tongs_02

art/meshes/structural/gaul_blacksmith.dae: Adding prop point tongs_04

art/meshes/structural/gaul_blacksmith.dae: Adding prop point tongs_05

art/meshes/structural/gaul_blacksmith.dae: Adding prop point sword_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point sword_02

art/meshes/structural/gaul_blacksmith.dae: Adding prop point sword_03

art/meshes/structural/gaul_blacksmith.dae: Adding prop point sword_04

art/meshes/structural/gaul_blacksmith.dae: Adding prop point sword_05

art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_02

art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_03

art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_04

art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_05

art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_08

art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_06

art/meshes/structural/gaul_blacksmith.dae: Adding prop point helmet_07

art/meshes/structural/gaul_blacksmith.dae: Adding prop point flame_01

art/meshes/structural/gaul_blacksmith.dae: Adding prop point flame_02

art/meshes/structural/gaul_blacksmith.dae: Adding prop point flame_03

art/meshes/structural/gaul_blacksmith.dae: Adding prop point smoke

art/meshes/structural/gaul_blacksmith.dae: Adding prop point garrisoned

art/meshes/structural/gaul_blacksmith.dae: Adding prop point projectile

art/meshes/structural/gaul_blacksmith.dae: Adding prop point armorstand

art/meshes/structural/gaul_blacksmith.dae: Adding prop point water_bucket

art/meshes/structural/gaul_blacksmith.dae: Adding prop point barrels

art/meshes/props/celt_blacksmith_armorstand_struct.dae: Starting conversion

art/meshes/props/celt_blacksmith_armorstand_struct.dae: Running FixBrokenXML

art/meshes/props/celt_blacksmith_armorstand_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/celt_blacksmith_armorstand_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_blacksmith_armorstand_struct.dae: Found convertible object 'celt_helmet_a_000'

art/meshes/props/celt_blacksmith_armorstand_struct.dae: Converting 'celt_helmet_a-Geometry_001'

art/meshes/props/celt_blacksmith_armorstand_struct.dae: Found static geometry

art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Starting conversion

art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Running FixBrokenXML

art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Found convertible object 'celt_helmet_a_003'

art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Converting 'celt_helmet_a-Geometry_000'

art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Found static geometry

art/meshes/props/celt_blacksmith_barrels.dae: Starting conversion

art/meshes/props/celt_blacksmith_barrels.dae: Running FixBrokenXML

art/meshes/props/celt_blacksmith_barrels.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/props/celt_blacksmith_barrels.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_blacksmith_barrels.dae: Found convertible object 'celt_blacksmith_barrels_01'

art/meshes/props/celt_blacksmith_barrels.dae: Converting 'celt_blacksmith_barrels_01'

art/meshes/props/celt_blacksmith_barrels.dae: Found static geometry

art/meshes/props/celt_blacksmith_barrels.dae: Adding prop point barrel_empty_01

art/meshes/props/celt_blacksmith_barrels.dae: Adding prop point barrel_01

art/meshes/props/tool_hammer.dae: Starting conversion

art/meshes/props/tool_hammer.dae: Running FixBrokenXML

art/meshes/props/tool_hammer.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/props/tool_hammer.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/tool_hammer.dae: Found convertible object 'hammer_01'

art/meshes/props/tool_hammer.dae: Converting 'hammer_01'

art/meshes/props/tool_hammer.dae: Found static geometry

art/meshes/props/helmet/celt_alesia_03.dae: Starting conversion

art/meshes/props/helmet/celt_alesia_03.dae: Running FixBrokenXML

art/meshes/props/helmet/celt_alesia_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/celt_alesia_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/celt_alesia_03.dae: Found convertible object 'celt_helmet_alesia_03'

art/meshes/props/helmet/celt_alesia_03.dae: Converting 'Cube_033'

art/meshes/props/helmet/celt_alesia_03.dae: Found static geometry

art/meshes/props/helmet/celt_alesia_03.dae: Adding prop point boar

art/meshes/props/helmet/celt_mihovo.dae: Starting conversion

art/meshes/props/helmet/celt_mihovo.dae: Running FixBrokenXML

art/meshes/props/helmet/celt_mihovo.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/celt_mihovo.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/celt_mihovo.dae: Found convertible object 'Sphere_055'

art/meshes/props/helmet/celt_mihovo.dae: Converting 'Sphere_030'

art/meshes/props/helmet/celt_mihovo.dae: Found static geometry

art/meshes/props/helmet/celt_mihovo.dae: Adding prop point boar

art/meshes/props/helmet/celt_waterloo.dae: Starting conversion

art/meshes/props/helmet/celt_waterloo.dae: Running FixBrokenXML

art/meshes/props/helmet/celt_waterloo.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/celt_waterloo.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/celt_waterloo.dae: Found convertible object 'celt_helmet_a_014'

art/meshes/props/helmet/celt_waterloo.dae: Converting 'Cube_032'

art/meshes/props/helmet/celt_waterloo.dae: Found static geometry

art/meshes/props/tool_tongs_01.dae: Starting conversion

art/meshes/props/tool_tongs_01.dae: Running FixBrokenXML

art/meshes/props/tool_tongs_01.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/props/tool_tongs_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/tool_tongs_01.dae: Found convertible object 'tongs_01'

art/meshes/props/tool_tongs_01.dae: Converting 'tongs_01'

art/meshes/props/tool_tongs_01.dae: Found static geometry

art/meshes/props/tool_tongs_02.dae: Starting conversion

art/meshes/props/tool_tongs_02.dae: Running FixBrokenXML

art/meshes/props/tool_tongs_02.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/props/tool_tongs_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/tool_tongs_02.dae: Found convertible object 'gaul_blacksmith_props_01_002'

art/meshes/props/tool_tongs_02.dae: Converting 'gaul_blacksmith_props_01_002'

art/meshes/props/tool_tongs_02.dae: Found static geometry

art/meshes/props/celt_blacksmith_bucket_water.dae: Starting conversion

art/meshes/props/celt_blacksmith_bucket_water.dae: Running FixBrokenXML

art/meshes/props/celt_blacksmith_bucket_water.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/celt_blacksmith_bucket_water.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_blacksmith_bucket_water.dae: Found convertible object 'celt_helmet_a_000'

art/meshes/props/celt_blacksmith_bucket_water.dae: Converting 'celt_helmet_a-Geometry_001'

art/meshes/props/celt_blacksmith_bucket_water.dae: Found static geometry

art/meshes/props/celt_blacksmith_bucket.dae: Starting conversion

art/meshes/props/celt_blacksmith_bucket.dae: Running FixBrokenXML

art/meshes/props/celt_blacksmith_bucket.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/celt_blacksmith_bucket.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_blacksmith_bucket.dae: Found convertible object 'celt_helmet_a_002'

art/meshes/props/celt_blacksmith_bucket.dae: Converting 'celt_helmet_a-Geometry_002'

art/meshes/props/celt_blacksmith_bucket.dae: Found static geometry

art/meshes/props/celt_sword_heap_01.dae: Starting conversion

art/meshes/props/celt_sword_heap_01.dae: Running FixBrokenXML

art/meshes/props/celt_sword_heap_01.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/props/celt_sword_heap_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_sword_heap_01.dae: Found convertible object 'gaul_barracks_props_03_001'

art/meshes/props/celt_sword_heap_01.dae: Converting 'gaul_barracks_props_03_001'

art/meshes/props/celt_sword_heap_01.dae: Found static geometry

art/meshes/props/helmet/props/celt_boar.dae: Starting conversion

art/meshes/props/helmet/props/celt_boar.dae: Running FixBrokenXML

art/meshes/props/helmet/props/celt_boar.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/props/celt_boar.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/celt_boar.dae: Found convertible object 'celt_boar'

art/meshes/props/helmet/props/celt_boar.dae: Converting 'Cube_044'

art/meshes/props/helmet/props/celt_boar.dae: Found static geometry

art/meshes/props/shield/pelta_b_f.dae: Starting conversion

art/meshes/props/shield/pelta_b_f.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_b_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/pelta_b_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_b_f.dae: Found convertible object 'pelta_b_f'

art/meshes/props/shield/pelta_b_f.dae: Converting 'pelta_b_f-Geometry'

art/meshes/props/shield/pelta_b_f.dae: Found static geometry

art/meshes/props/shield/pelta_b_f.dae: Adding prop point back

art/meshes/props/shield/pelta_b_b.dae: Starting conversion

art/meshes/props/shield/pelta_b_b.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_b_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/pelta_b_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_b_b.dae: Found convertible object 'pelta_b_b'

art/meshes/props/shield/pelta_b_b.dae: Converting 'pelta_b_b-Geometry'

art/meshes/props/shield/pelta_b_b.dae: Found static geometry

art/meshes/props/helmet/celt_ciumesti_01.dae: Starting conversion

art/meshes/props/helmet/celt_ciumesti_01.dae: Running FixBrokenXML

art/meshes/props/helmet/celt_ciumesti_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/celt_ciumesti_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/celt_ciumesti_01.dae: Found convertible object 'celt_helmet_a_005'

art/meshes/props/helmet/celt_ciumesti_01.dae: Converting 'Cube_008'

art/meshes/props/helmet/celt_ciumesti_01.dae: Found static geometry

art/meshes/props/helmet/celt_ciumesti_01.dae: Adding prop point boar

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

art/meshes/props/helmet/celt_coolus_01.dae: Starting conversion

art/meshes/props/helmet/celt_coolus_01.dae: Running FixBrokenXML

art/meshes/props/helmet/celt_coolus_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/celt_coolus_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/celt_coolus_01.dae: Found convertible object 'celt_helmet_a_008'

art/meshes/props/helmet/celt_coolus_01.dae: Converting 'Cube_020'

art/meshes/props/helmet/celt_coolus_01.dae: Found static geometry

art/meshes/props/helmet/celt_alesia_02.dae: Starting conversion

art/meshes/props/helmet/celt_alesia_02.dae: Running FixBrokenXML

art/meshes/props/helmet/celt_alesia_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/celt_alesia_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/celt_alesia_02.dae: Found convertible object 'celt_helmet_alesia_02'

art/meshes/props/helmet/celt_alesia_02.dae: Converting 'Cube_017'

art/meshes/props/helmet/celt_alesia_02.dae: Found static geometry

art/meshes/props/helmet/celt_alesia_02.dae: Adding prop point hair

art/meshes/structural/pers_blacksmith.dae: Starting conversion

art/meshes/structural/pers_blacksmith.dae: Running FixBrokenXML

art/meshes/structural/pers_blacksmith.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_blacksmith.dae: Found convertible object 'blacksmith'

art/meshes/structural/pers_blacksmith.dae: Converting 'blacksmith'

art/meshes/structural/pers_blacksmith.dae: Found static geometry

art/meshes/structural/pers_blacksmith.dae: Adding prop point projectile

art/meshes/structural/pers_blacksmith.dae: Adding prop point garrisoned

art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetd

art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetc

art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetb

art/meshes/structural/pers_blacksmith.dae: Adding prop point helmeta

art/meshes/structural/pers_blacksmith.dae: Adding prop point shieldb

art/meshes/structural/pers_blacksmith.dae: Adding prop point shieldc

art/meshes/structural/pers_blacksmith.dae: Adding prop point shielda

art/meshes/structural/pers_blacksmith.dae: Adding prop point fire

art/meshes/structural/pers_blacksmith.dae: Adding prop point smoke

art/meshes/structural/pers_blacksmith_props.dae: Starting conversion

art/meshes/structural/pers_blacksmith_props.dae: Running FixBrokenXML

art/meshes/structural/pers_blacksmith_props.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_blacksmith_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_blacksmith_props.dae: Found convertible object 'Wood'

art/meshes/structural/pers_blacksmith_props.dae: Converting 'wood'

art/meshes/structural/pers_blacksmith_props.dae: Found static geometry

art/meshes/structural/pers_market_a.dae: Starting conversion

art/meshes/structural/pers_market_a.dae: Running FixBrokenXML

art/meshes/structural/pers_market_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_market_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_market_a.dae: Found convertible object 'pers_market_a_014'

art/meshes/structural/pers_market_a.dae: Converting 'pers_market_aMesh_015'

art/meshes/structural/pers_market_a.dae: Found static geometry

art/meshes/structural/pers_market_a.dae: Adding prop point stall1

art/meshes/structural/pers_market_a.dae: Adding prop point stall2

art/meshes/structural/pers_market_a.dae: Adding prop point stall3

art/meshes/structural/pers_market_a.dae: Adding prop point stall4

art/meshes/structural/pers_market_a.dae: Adding prop point stall5

art/meshes/structural/pers_market_a.dae: Adding prop point stall6

art/meshes/structural/pers_market_a.dae: Adding prop point stall7

art/meshes/props/pers_market_a_stall1.dae: Starting conversion

art/meshes/props/pers_market_a_stall1.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall1.dae: Found convertible object 'stall1'

art/meshes/props/pers_market_a_stall1.dae: Converting 'pers_market_aMesh_018'

art/meshes/props/pers_market_a_stall1.dae: Found static geometry

art/meshes/props/pers_market_a_stall2.dae: Starting conversion

art/meshes/props/pers_market_a_stall2.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall2.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall2.dae: Found convertible object 'stall2'

art/meshes/props/pers_market_a_stall2.dae: Converting 'pers_market_aMesh_019'

art/meshes/props/pers_market_a_stall2.dae: Found static geometry

art/meshes/props/pers_market_a_stall3.dae: Starting conversion

art/meshes/props/pers_market_a_stall3.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall3.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall3.dae: Found convertible object 'stall3'

art/meshes/props/pers_market_a_stall3.dae: Converting 'pers_market_aMesh_020'

art/meshes/props/pers_market_a_stall3.dae: Found static geometry

art/meshes/props/pers_market_a_stall4.dae: Starting conversion

art/meshes/props/pers_market_a_stall4.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall4.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall4.dae: Found convertible object 'stall4'

art/meshes/props/pers_market_a_stall4.dae: Converting 'pers_market_aMesh_021'

art/meshes/props/pers_market_a_stall4.dae: Found static geometry

art/meshes/props/pers_market_a_stall5.dae: Starting conversion

art/meshes/props/pers_market_a_stall5.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall5.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall5.dae: Found convertible object 'stall5'

art/meshes/props/pers_market_a_stall5.dae: Converting 'pers_market_aMesh_022'

art/meshes/props/pers_market_a_stall5.dae: Found static geometry

art/meshes/props/pers_market_a_stall6.dae: Starting conversion

art/meshes/props/pers_market_a_stall6.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall6.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall6.dae: Found convertible object 'stall6'

art/meshes/props/pers_market_a_stall6.dae: Converting 'pers_market_aMesh_023'

art/meshes/props/pers_market_a_stall6.dae: Found static geometry

art/meshes/props/pers_market_a_stall7.dae: Starting conversion

art/meshes/props/pers_market_a_stall7.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall7.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall7.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall7.dae: Found convertible object 'stall7'

art/meshes/props/pers_market_a_stall7.dae: Converting 'pers_market_aMesh_024'

art/meshes/props/pers_market_a_stall7.dae: Found static geometry

art/meshes/structural/pers_scout_tower_a.dae: Starting conversion

art/meshes/structural/pers_scout_tower_a.dae: Running FixBrokenXML

art/meshes/structural/pers_scout_tower_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_scout_tower_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_scout_tower_a.dae: Found convertible object 'towera'

art/meshes/structural/pers_scout_tower_a.dae: Converting 'towers-mesh'

art/meshes/structural/pers_scout_tower_a.dae: Found static geometry

art/meshes/structural/pers_scout_tower_a.dae: Adding prop point projectile

art/meshes/structural/pers_scout_tower_a.dae: Adding prop point garrisoned

art/meshes/structural/gaul_scout_tower_2.dae: Starting conversion

art/meshes/structural/gaul_scout_tower_2.dae: Running FixBrokenXML

art/meshes/structural/gaul_scout_tower_2.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/gaul_scout_tower_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_scout_tower_2.dae: Found convertible object 'outpost_1_001_001'

art/meshes/structural/gaul_scout_tower_2.dae: Converting 'outpost_1Mesh_000'

art/meshes/structural/gaul_scout_tower_2.dae: Found static geometry

art/meshes/structural/gaul_scout_tower_2.dae: Adding prop point projectile

art/meshes/structural/gaul_scout_tower_2.dae: Adding prop point garrisoned

art/meshes/props/gaul_outpost_windows.dae: Starting conversion

art/meshes/props/gaul_outpost_windows.dae: Running FixBrokenXML

art/meshes/props/gaul_outpost_windows.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_outpost_windows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_outpost_windows.dae: Found convertible object 'outpost_1_001'

art/meshes/props/gaul_outpost_windows.dae: Converting 'outpost_1Mesh_000'

art/meshes/props/gaul_outpost_windows.dae: Found static geometry

art/meshes/props/gaul_outpost_door.dae: Starting conversion

art/meshes/props/gaul_outpost_door.dae: Running FixBrokenXML

art/meshes/props/gaul_outpost_door.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_outpost_door.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_outpost_door.dae: Found convertible object 'outpost_1_001'

art/meshes/props/gaul_outpost_door.dae: Converting 'outpost_1Mesh_003'

art/meshes/props/gaul_outpost_door.dae: Found static geometry

art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Starting conversion

art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Running FixBrokenXML

art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/gaul_scout_tower_b_2_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Found convertible object 'default03_001_002'

art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Converting 'default03Mesh_003'

art/meshes/structural/gaul_scout_tower_b_2_roof.dae: Found static geometry

art/meshes/props/gaul_outpost_shields.dae: Starting conversion

art/meshes/props/gaul_outpost_shields.dae: Running FixBrokenXML

art/meshes/props/gaul_outpost_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_outpost_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_outpost_shields.dae: Found convertible object 'outpost_1_001'

art/meshes/props/gaul_outpost_shields.dae: Converting 'outpost_1Mesh_001'

art/meshes/props/gaul_outpost_shields.dae: Found static geometry

art/meshes/structural/pers_temple_1.dae: Starting conversion

art/meshes/structural/pers_temple_1.dae: Running FixBrokenXML

art/meshes/structural/pers_temple_1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/structural/pers_temple_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_temple_1.dae: Found convertible object 'Cube_085'

art/meshes/structural/pers_temple_1.dae: Converting 'CubeMesh'

art/meshes/structural/pers_temple_1.dae: Found static geometry

art/meshes/structural/pers_temple_1.dae: Adding prop point garrisoned

art/meshes/props/pers_temple_lions.dae: Starting conversion

art/meshes/props/pers_temple_lions.dae: Running FixBrokenXML

art/meshes/props/pers_temple_lions.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/props/pers_temple_lions.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_temple_lions.dae: Found convertible object 'props_001'

art/meshes/props/pers_temple_lions.dae: Converting 'Cube_000-mesh'

art/meshes/props/pers_temple_lions.dae: Found static geometry

art/meshes/structural/pers_market_b.dae: Starting conversion

art/meshes/structural/pers_market_b.dae: Running FixBrokenXML

art/meshes/structural/pers_market_b.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_market_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_market_b.dae: Found convertible object 'pers_market_a_000'

art/meshes/structural/pers_market_b.dae: Converting 'pers_market_aMesh_005'

art/meshes/structural/pers_market_b.dae: Found static geometry

art/meshes/structural/pers_market_b.dae: Adding prop point stall1

art/meshes/structural/pers_market_b.dae: Adding prop point stall2

art/meshes/structural/pers_market_b.dae: Adding prop point stall3

art/meshes/structural/pers_market_b.dae: Adding prop point stall4

art/meshes/structural/pers_market_b.dae: Adding prop point stall5

art/meshes/structural/pers_market_b.dae: Adding prop point stall6

art/meshes/structural/pers_market_b.dae: Adding prop point stall7

art/meshes/props/pers_market_b_stall1.dae: Starting conversion

art/meshes/props/pers_market_b_stall1.dae: Running FixBrokenXML

art/meshes/props/pers_market_b_stall1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_b_stall1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_b_stall1.dae: Found convertible object 'pers_market_a_005'

art/meshes/props/pers_market_b_stall1.dae: Converting 'pers_market_aMesh_001'

art/meshes/props/pers_market_b_stall1.dae: Found static geometry

art/meshes/props/pers_market_b_stall2.dae: Starting conversion

art/meshes/props/pers_market_b_stall2.dae: Running FixBrokenXML

art/meshes/props/pers_market_b_stall2.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_b_stall2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_b_stall2.dae: Found convertible object 'pers_market_a_006'

art/meshes/props/pers_market_b_stall2.dae: Converting 'pers_market_aMesh_006'

art/meshes/props/pers_market_b_stall2.dae: Found static geometry

art/meshes/props/pers_market_b_stall3.dae: Starting conversion

art/meshes/props/pers_market_b_stall3.dae: Running FixBrokenXML

art/meshes/props/pers_market_b_stall3.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_b_stall3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_b_stall3.dae: Found convertible object 'pers_market_a_007'

art/meshes/props/pers_market_b_stall3.dae: Converting 'pers_market_aMesh_007'

art/meshes/props/pers_market_b_stall3.dae: Found static geometry

art/meshes/props/pers_market_b_stall4.dae: Starting conversion

art/meshes/props/pers_market_b_stall4.dae: Running FixBrokenXML

art/meshes/props/pers_market_b_stall4.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_b_stall4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_b_stall4.dae: Found convertible object 'pers_market_a_008'

art/meshes/props/pers_market_b_stall4.dae: Converting 'pers_market_aMesh_008'

art/meshes/props/pers_market_b_stall4.dae: Found static geometry

art/meshes/props/pers_market_b_stall5.dae: Starting conversion

art/meshes/props/pers_market_b_stall5.dae: Running FixBrokenXML

art/meshes/props/pers_market_b_stall5.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_b_stall5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_b_stall5.dae: Found convertible object 'pers_market_a_009'

art/meshes/props/pers_market_b_stall5.dae: Converting 'pers_market_aMesh_009'

art/meshes/props/pers_market_b_stall5.dae: Found static geometry

art/meshes/props/pers_market_b_stall6.dae: Starting conversion

art/meshes/props/pers_market_b_stall6.dae: Running FixBrokenXML

art/meshes/props/pers_market_b_stall6.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_b_stall6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_b_stall6.dae: Found convertible object 'pers_market_a_010'

art/meshes/props/pers_market_b_stall6.dae: Converting 'pers_market_aMesh_010'

art/meshes/props/pers_market_b_stall6.dae: Found static geometry

art/meshes/props/pers_market_b_stall7.dae: Starting conversion

art/meshes/props/pers_market_b_stall7.dae: Running FixBrokenXML

art/meshes/props/pers_market_b_stall7.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_b_stall7.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_b_stall7.dae: Found convertible object 'pers_market_a_011'

art/meshes/props/pers_market_b_stall7.dae: Converting 'pers_market_aMesh_026'

art/meshes/props/pers_market_b_stall7.dae: Found static geometry

art/meshes/skeletal/celt_trader.dae: Starting conversion

art/meshes/skeletal/celt_trader.dae: Running FixBrokenXML

art/meshes/skeletal/celt_trader.dae: Authoring tool: Blender 2.82.7 commit date:2020-03-12, commit time:05:06, hash:375c7dc4caf4

art/meshes/skeletal/celt_trader.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/celt_trader.dae: Found convertible object 'celt_trader'

art/meshes/skeletal/celt_trader.dae: Converting 'celt_trader'

art/meshes/skeletal/celt_trader.dae: Found static geometry

art/meshes/skeletal/celt_trader.dae: Adding prop point trader

art/meshes/skeletal/celt_trader.dae: Adding prop point donkey

art/meshes/skeletal/donkey.dae: Starting conversion

art/meshes/skeletal/donkey.dae: Running FixBrokenXML

art/meshes/skeletal/donkey.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/donkey.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/donkey.dae: Found convertible object 'donkey'

art/meshes/skeletal/donkey.dae: Converting 'donkey-mesh-skin'

art/meshes/skeletal/donkey.dae: Found skinned geometry

art/meshes/skeletal/donkey.dae: Adding prop point rr_quarter

art/meshes/skeletal/donkey.dae: Adding prop point rl_quarter

art/meshes/skeletal/donkey.dae: Adding prop point fr_quarter

art/meshes/skeletal/donkey.dae: Adding prop point fl_quarter

art/meshes/skeletal/donkey.dae: Adding prop point chest

art/meshes/skeletal/donkey.dae: Adding prop point rider

art/meshes/skeletal/donkey.dae: Adding prop point saddle

art/meshes/skeletal/donkey.dae: Adding prop point head

art/animation/quadraped/donkey_death_01.dae: Starting conversion

art/animation/quadraped/donkey_death_01.dae: Running FixBrokenXML

art/animation/quadraped/donkey_death_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/donkey_death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/donkey_death_01.dae: Found convertible object 'donkey'

art/animation/quadraped/donkey_death_01.dae: Converting 'donkey-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully

art/animation/quadraped/donkey_idle_01.dae: Starting conversion

art/animation/quadraped/donkey_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/donkey_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/donkey_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/donkey_idle_01.dae: Found convertible object 'donkey'

art/animation/quadraped/donkey_idle_01.dae: Converting 'donkey-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully

art/animation/quadraped/donkey_walk_01.dae: Starting conversion

art/animation/quadraped/donkey_walk_01.dae: Running FixBrokenXML

art/animation/quadraped/donkey_walk_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/donkey_walk_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/donkey_walk_01.dae: Found convertible object 'donkey'

art/animation/quadraped/donkey_walk_01.dae: Converting 'donkey-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully

art/meshes/props/donkey_pack_01.dae: Starting conversion

art/meshes/props/donkey_pack_01.dae: Running FixBrokenXML

art/meshes/props/donkey_pack_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/props/donkey_pack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/donkey_pack_01.dae: Found convertible object 'Donkey_Trade_Gear01'

art/meshes/props/donkey_pack_01.dae: Converting 'Donkey_Trade_Gear01'

art/meshes/props/donkey_pack_01.dae: Found static geometry

art/meshes/skeletal/new/m_pants_tunic_short.dae: Starting conversion

art/meshes/skeletal/new/m_pants_tunic_short.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_pants_tunic_short.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_pants_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_pants_tunic_short.dae: Found convertible object 'm_pants_tunic_short'

art/meshes/skeletal/new/m_pants_tunic_short.dae: Converting 'Biped'

art/meshes/skeletal/new/m_pants_tunic_short.dae: Found skinned geometry

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point bevor

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point back

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point backplate

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point fauld

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point head

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point helmet

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point projectile

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shield

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point ammo

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_01_R

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully

art/meshes/props/m_backpack.dae: Starting conversion

art/meshes/props/m_backpack.dae: Running FixBrokenXML

art/meshes/props/m_backpack.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/props/m_backpack.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/m_backpack.dae: Found convertible object 'backpack01_PIVOT'

art/meshes/props/m_backpack.dae: Converting 'backpack01'

art/meshes/props/m_backpack.dae: Found static geometry

art/meshes/structural/gaul_scout_tower_b_2.dae: Starting conversion

art/meshes/structural/gaul_scout_tower_b_2.dae: Running FixBrokenXML

art/meshes/structural/gaul_scout_tower_b_2.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/gaul_scout_tower_b_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_scout_tower_b_2.dae: Found convertible object 'default03_001_001'

art/meshes/structural/gaul_scout_tower_b_2.dae: Converting 'default03Mesh_000'

art/meshes/structural/gaul_scout_tower_b_2.dae: Found static geometry

art/meshes/structural/gaul_scout_tower_b_2.dae: Adding prop point projectile

art/meshes/structural/gaul_scout_tower_b_2.dae: Adding prop point garrisoned

art/meshes/props/gaul_outpost2_windows.dae: Starting conversion

art/meshes/props/gaul_outpost2_windows.dae: Running FixBrokenXML

art/meshes/props/gaul_outpost2_windows.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_outpost2_windows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_outpost2_windows.dae: Found convertible object 'default03_001'

art/meshes/props/gaul_outpost2_windows.dae: Converting 'default03Mesh_001'

art/meshes/props/gaul_outpost2_windows.dae: Found static geometry

art/meshes/props/gaul_outpost2_shields.dae: Starting conversion

art/meshes/props/gaul_outpost2_shields.dae: Running FixBrokenXML

art/meshes/props/gaul_outpost2_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_outpost2_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_outpost2_shields.dae: Found convertible object 'default03_002'

art/meshes/props/gaul_outpost2_shields.dae: Converting 'default03Mesh_002'

art/meshes/props/gaul_outpost2_shields.dae: Found static geometry

art/meshes/props/gaul_outpost2_door.dae: Starting conversion

art/meshes/props/gaul_outpost2_door.dae: Running FixBrokenXML

art/meshes/props/gaul_outpost2_door.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_outpost2_door.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_outpost2_door.dae: Found convertible object 'default03_003'

art/meshes/props/gaul_outpost2_door.dae: Converting 'default03Mesh_003'

art/meshes/props/gaul_outpost2_door.dae: Found static geometry

art/meshes/props/shield/props/boss_a_3.dae: Starting conversion

art/meshes/props/shield/props/boss_a_3.dae: Running FixBrokenXML

art/meshes/props/shield/props/boss_a_3.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/boss_a_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/boss_a_3.dae: Found convertible object 'Celtic_shield_Boss_A_3'

art/meshes/props/shield/props/boss_a_3.dae: Converting 'longboat_044'

art/meshes/props/shield/props/boss_a_3.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

art/meshes/props/helmet/celt_alesia_01.dae: Starting conversion

art/meshes/props/helmet/celt_alesia_01.dae: Running FixBrokenXML

art/meshes/props/helmet/celt_alesia_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/celt_alesia_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/celt_alesia_01.dae: Found convertible object 'celt_helmet_alesia_01'

art/meshes/props/helmet/celt_alesia_01.dae: Converting 'Cube_031'

art/meshes/props/helmet/celt_alesia_01.dae: Found static geometry

art/meshes/props/helmet/celt_alesia_01.dae: Adding prop point boar

art/meshes/structural/pers_stable_elephant.dae: Starting conversion

art/meshes/structural/pers_stable_elephant.dae: Running FixBrokenXML

art/meshes/structural/pers_stable_elephant.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/pers_stable_elephant.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_stable_elephant.dae: Found convertible object 'pers_stables_elephant'

art/meshes/structural/pers_stable_elephant.dae: Converting 'Cube_012'

art/meshes/structural/pers_stable_elephant.dae: Found static geometry

art/meshes/structural/pers_stable_elephant.dae: Adding prop point horse

art/meshes/structural/pers_stable_elephant.dae: Adding prop point horse_1

art/meshes/structural/pers_stable_elephant.dae: Adding prop point horse_2

art/meshes/structural/pers_stable_elephant.dae: Adding prop point garrisoned

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully

art/meshes/structural/pers_workshop.dae: Starting conversion

art/meshes/structural/pers_workshop.dae: Running FixBrokenXML

art/meshes/structural/pers_workshop.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/pers_workshop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_workshop.dae: Found convertible object 'pers_workshop'

art/meshes/structural/pers_workshop.dae: Converting 'Cube_001'

art/meshes/structural/pers_workshop.dae: Found static geometry

art/meshes/structural/pers_workshop.dae: Adding prop point garrisoned

art/meshes/structural/gaul_workshop.dae: Starting conversion

art/meshes/structural/gaul_workshop.dae: Running FixBrokenXML

art/meshes/structural/gaul_workshop.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373

art/meshes/structural/gaul_workshop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_workshop.dae: Found convertible object 'Cube_032'

art/meshes/structural/gaul_workshop.dae: Converting 'Cube_030'

art/meshes/structural/gaul_workshop.dae: Found static geometry

art/meshes/structural/gaul_workshop.dae: Adding prop point garrisoned

art/meshes/skeletal/new/m_dress_sleeves.dae: Starting conversion

art/meshes/skeletal/new/m_dress_sleeves.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_dress_sleeves.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_dress_sleeves.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_dress_sleeves.dae: Found convertible object 'm_dress_sleeves'

art/meshes/skeletal/new/m_dress_sleeves.dae: Converting 'Biped'

art/meshes/skeletal/new/m_dress_sleeves.dae: Found skinned geometry

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point bevor

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point back

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point backplate

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point fauld

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point head

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point helmet

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point projectile

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shield

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point ammo

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_01_R

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

art/meshes/structural/pers_stable.dae: Starting conversion

art/meshes/structural/pers_stable.dae: Running FixBrokenXML

art/meshes/structural/pers_stable.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/structural/pers_stable.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_stable.dae: Found convertible object 'Stables'

art/meshes/structural/pers_stable.dae: Converting 'StablesMesh'

art/meshes/structural/pers_stable.dae: Found static geometry

art/meshes/structural/pers_stable.dae: Adding prop point horsea

art/meshes/structural/pers_stable.dae: Adding prop point horseb

art/meshes/structural/pers_stable.dae: Adding prop point horsec

art/meshes/structural/pers_stable.dae: Adding prop point garrisoned

art/meshes/structural/pers_ram.dae: Starting conversion

art/meshes/structural/pers_ram.dae: Running FixBrokenXML

art/meshes/structural/pers_ram.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/pers_ram.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_ram.dae: Found convertible object 'Cube_000'

art/meshes/structural/pers_ram.dae: Converting 'pers_tower'

art/meshes/structural/pers_ram.dae: Found skinned geometry

art/meshes/structural/pers_ram.dae: Adding prop point garrisoned

art/animation/mechanical/pers_ram.dae: Starting conversion

art/animation/mechanical/pers_ram.dae: Running FixBrokenXML

art/animation/mechanical/pers_ram.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/mechanical/pers_ram.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_ram.dae: Found convertible object 'Cube_000'

art/animation/mechanical/pers_ram.dae: Converting 'pers_tower'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram.dae): Loaded successfully

art/animation/mechanical/pers_ram_idle.dae: Starting conversion

art/animation/mechanical/pers_ram_idle.dae: Running FixBrokenXML

art/animation/mechanical/pers_ram_idle.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/mechanical/pers_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_ram_idle.dae: Found convertible object 'Cube_002'

art/animation/mechanical/pers_ram_idle.dae: Converting 'pers_tower'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_idle.dae): Loaded successfully

art/animation/mechanical/pers_ram_walk.dae: Starting conversion

art/animation/mechanical/pers_ram_walk.dae: Running FixBrokenXML

art/animation/mechanical/pers_ram_walk.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/mechanical/pers_ram_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_ram_walk.dae: Found convertible object 'Cube_001'

art/animation/mechanical/pers_ram_walk.dae: Converting 'pers_tower'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_walk.dae): Loaded successfully

art/meshes/structural/celt_temple.dae: Starting conversion

art/meshes/structural/celt_temple.dae: Running FixBrokenXML

art/meshes/structural/celt_temple.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/celt_temple.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_temple.dae: Found convertible object 'propnew_000'

art/meshes/structural/celt_temple.dae: Converting 'propnewMesh_006'

art/meshes/structural/celt_temple.dae: Found static geometry

art/meshes/structural/celt_temple.dae: Adding prop point fire

art/meshes/structural/celt_temple.dae: Adding prop point garrisoned

art/meshes/props/celt_temple_color.dae: Starting conversion

art/meshes/props/celt_temple_color.dae: Running FixBrokenXML

art/meshes/props/celt_temple_color.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/celt_temple_color.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_temple_color.dae: Found convertible object 'propnew_000'

art/meshes/props/celt_temple_color.dae: Converting 'propnewMesh_002'

art/meshes/props/celt_temple_color.dae: Found static geometry

art/meshes/props/celt_temple_palisade.dae: Starting conversion

art/meshes/props/celt_temple_palisade.dae: Running FixBrokenXML

art/meshes/props/celt_temple_palisade.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/celt_temple_palisade.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_temple_palisade.dae: Found convertible object 'propnew_000'

art/meshes/props/celt_temple_palisade.dae: Converting 'propnewMesh_003'

art/meshes/props/celt_temple_palisade.dae: Found static geometry

art/meshes/props/celt_temple_prop_1.dae: Starting conversion

art/meshes/props/celt_temple_prop_1.dae: Running FixBrokenXML

art/meshes/props/celt_temple_prop_1.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/celt_temple_prop_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_temple_prop_1.dae: Found convertible object 'propnew_000'

art/meshes/props/celt_temple_prop_1.dae: Converting 'propnewMesh_004'

art/meshes/props/celt_temple_prop_1.dae: Found static geometry

art/meshes/props/celt_temple_turf.dae: Starting conversion

art/meshes/props/celt_temple_turf.dae: Running FixBrokenXML

art/meshes/props/celt_temple_turf.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/celt_temple_turf.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_temple_turf.dae: Found convertible object 'propnew_000'

art/meshes/props/celt_temple_turf.dae: Converting 'propnewMesh_005'

art/meshes/props/celt_temple_turf.dae: Found static geometry

art/meshes/props/celt_temple_wall.dae: Starting conversion

art/meshes/props/celt_temple_wall.dae: Running FixBrokenXML

art/meshes/props/celt_temple_wall.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/celt_temple_wall.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_temple_wall.dae: Found convertible object 'propnew_001'

art/meshes/props/celt_temple_wall.dae: Converting 'propnewMesh_001'

art/meshes/props/celt_temple_wall.dae: Found static geometry

art/meshes/skeletal/elephant_asian_armored_01.dae: Starting conversion

art/meshes/skeletal/elephant_asian_armored_01.dae: Running FixBrokenXML

art/meshes/skeletal/elephant_asian_armored_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/elephant_asian_armored_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/elephant_asian_armored_01.dae: Found convertible object 'elephant_asian_armored_01'

art/meshes/skeletal/elephant_asian_armored_01.dae: Converting 'Elephantidae_Asian_Quadraped'

art/meshes/skeletal/elephant_asian_armored_01.dae: Found skinned geometry

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point head

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point tusk_left

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point tusk_right

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point helmet

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point trunk_grasp

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point beam

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point turret

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point egret_2

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point egret_1

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point egret_3

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider1

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider2

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider3

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully

art/meshes/props/weap_axe_a.dae: Starting conversion

art/meshes/props/weap_axe_a.dae: Running FixBrokenXML

art/meshes/props/weap_axe_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_axe_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_axe_a.dae: Found convertible object 'weap_axe_a'

art/meshes/props/weap_axe_a.dae: Converting 'weap_axe_a-Geometry'

art/meshes/props/weap_axe_a.dae: Found static geometry

art/animation/biped/rider/elephantry/walk_relax.dae: Starting conversion

art/animation/biped/rider/elephantry/walk_relax.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/walk_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/walk_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/walk_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/walk_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/walk_relax.dae): Loaded successfully

art/animation/biped/rider/elephantry/idle_attack.dae: Starting conversion

art/animation/biped/rider/elephantry/idle_attack.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/idle_attack.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/idle_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/idle_attack.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/idle_attack.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/idle_attack.dae): Loaded successfully

art/animation/biped/rider/elephantry/death_rider1.dae: Starting conversion

art/animation/biped/rider/elephantry/death_rider1.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/death_rider1.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/death_rider1.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/death_rider1.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/death_rider1.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/death_rider1.dae): Loaded successfully

art/animation/biped/rider/elephantry/idle_relax.dae: Starting conversion

art/animation/biped/rider/elephantry/idle_relax.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/idle_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/idle_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/idle_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/idle_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/idle_relax.dae): Loaded successfully

art/meshes/props/helmet/old/pers_floppy_a.dae: Starting conversion

art/meshes/props/helmet/old/pers_floppy_a.dae: Running FixBrokenXML

art/meshes/props/helmet/old/pers_floppy_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/old/pers_floppy_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/old/pers_floppy_a.dae: Found convertible object 'pers_floppy_a'

art/meshes/props/helmet/old/pers_floppy_a.dae: Converting 'pers_floppy_a-Geometry'

art/meshes/props/helmet/old/pers_floppy_a.dae: Found static geometry

art/meshes/props/shield/gerron_a_f.dae: Starting conversion

art/meshes/props/shield/gerron_a_f.dae: Running FixBrokenXML

art/meshes/props/shield/gerron_a_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/gerron_a_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/gerron_a_f.dae: Found convertible object 'gerron_a_f'

art/meshes/props/shield/gerron_a_f.dae: Converting 'gerron_a_f-Geometry'

art/meshes/props/shield/gerron_a_f.dae: Found static geometry

art/meshes/props/shield/gerron_a_f.dae: Adding prop point back

art/meshes/props/shield/gerron_a_b.dae: Starting conversion

art/meshes/props/shield/gerron_a_b.dae: Running FixBrokenXML

art/meshes/props/shield/gerron_a_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/gerron_a_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/gerron_a_b.dae: Found convertible object 'gerron_a_b'

art/meshes/props/shield/gerron_a_b.dae: Converting 'gerron_a_b-Geometry'

art/meshes/props/shield/gerron_a_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

art/meshes/structural/gaul_fortress_b.dae: Starting conversion

art/meshes/structural/gaul_fortress_b.dae: Running FixBrokenXML

art/meshes/structural/gaul_fortress_b.dae: Authoring tool: Blender 2.73.0 commit date:2015-01-20, commit time:18:16, hash:bbf09d9

art/meshes/structural/gaul_fortress_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_fortress_b.dae: Found convertible object 'Cube_001'

art/meshes/structural/gaul_fortress_b.dae: Converting 'Cube_001'

art/meshes/structural/gaul_fortress_b.dae: Found static geometry

art/meshes/structural/gaul_fortress_b.dae: Adding prop point garrisoned

art/meshes/structural/gaul_fortress_b.dae: Adding prop point projectile

art/meshes/structural/gaul_fortress_b_roof.dae: Starting conversion

art/meshes/structural/gaul_fortress_b_roof.dae: Running FixBrokenXML

art/meshes/structural/gaul_fortress_b_roof.dae: Authoring tool: Blender 2.73.0 commit date:2015-01-20, commit time:18:16, hash:bbf09d9

art/meshes/structural/gaul_fortress_b_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_fortress_b_roof.dae: Found convertible object 'Cube_000'

art/meshes/structural/gaul_fortress_b_roof.dae: Converting 'Cube_003'

art/meshes/structural/gaul_fortress_b_roof.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/attack_ranged.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

art/meshes/structural/gaul_civic_centre_destroyed.dae: Starting conversion

art/meshes/structural/gaul_civic_centre_destroyed.dae: Running FixBrokenXML

art/meshes/structural/gaul_civic_centre_destroyed.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/structural/gaul_civic_centre_destroyed.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_civic_centre_destroyed.dae: Found convertible object 'gaul_civic_center_destroyed'

art/meshes/structural/gaul_civic_centre_destroyed.dae: Converting 'gaul_civic_center_destroyed_mesh'

art/meshes/structural/gaul_civic_centre_destroyed.dae: Found static geometry

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.batchtrainingsize" = "6"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1620817248"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loaded config string "vsync" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.batchtrainingsize" = "6"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1620817248"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loaded config string "vsync" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "windowed" = "true"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollecter.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollecter.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/mainland.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Setting biome generic/alpine.

Loading map generator script 'maps/random/rmbiome/generic/desert.js'

Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Generating Mainland of size 256 and 2 players.

Creating playerbases...

0.042772s.

Creating bumps...

0.286663s.

Creating mountains...

0.196347s.

Creating forests...

0.401149s.

Creating dirt patches...

0.121599s.

Creating grass patches...

0.078640s.

Creating stone mines...

0.002963s.

Creating metal mines...

0.000620s.

Creating decoration...

0.016831s.

Creating food...

0.002291s.

Creating food...

0.001083s.

Creating straggler trees...

0.042016s.

Total map generation time: 1.213345s.

Total entities: 2456, Terrain entities: 1003, Textures: 12.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/structural/kush_sentry_tower.dae: Starting conversion

art/meshes/structural/kush_sentry_tower.dae: Running FixBrokenXML

art/meshes/structural/kush_sentry_tower.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/structural/kush_sentry_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kush_sentry_tower.dae: Found convertible object 'kush_sentry_tower'

art/meshes/structural/kush_sentry_tower.dae: Converting 'Cube_005'

art/meshes/structural/kush_sentry_tower.dae: Found static geometry

art/meshes/structural/kush_sentry_tower.dae: Adding prop point garrisoned

art/meshes/structural/kush_sentry_tower.dae: Adding prop point projectile

art/meshes/structural/kush_market.dae: Starting conversion

art/meshes/structural/kush_market.dae: Running FixBrokenXML

art/meshes/structural/kush_market.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/kush_market.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kush_market.dae: Found convertible object 'Cube_030'

art/meshes/structural/kush_market.dae: Converting 'Cube_008'

art/meshes/structural/kush_market.dae: Found static geometry

art/meshes/structural/kush_market.dae: Adding prop point garrisoned

art/meshes/structural/kush_market_fabric.dae: Starting conversion

art/meshes/structural/kush_market_fabric.dae: Running FixBrokenXML

art/meshes/structural/kush_market_fabric.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/kush_market_fabric.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kush_market_fabric.dae: Found convertible object 'Cube_029'

art/meshes/structural/kush_market_fabric.dae: Converting 'Cube_023'

art/meshes/structural/kush_market_fabric.dae: Found static geometry

art/meshes/structural/mace_temple_struct.dae: Starting conversion

art/meshes/structural/mace_temple_struct.dae: Running FixBrokenXML

art/meshes/structural/mace_temple_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/mace_temple_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mace_temple_struct.dae: Found convertible object 'Tiles_001'

art/meshes/structural/mace_temple_struct.dae: Converting 'TilesMesh_002'

art/meshes/structural/mace_temple_struct.dae: Found static geometry

art/meshes/structural/mace_temple_struct.dae: Adding prop point smoke

art/meshes/structural/mace_temple_struct.dae: Adding prop point garrisoned

art/meshes/props/mace_temple_decor.dae: Starting conversion

art/meshes/props/mace_temple_decor.dae: Running FixBrokenXML

art/meshes/props/mace_temple_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_temple_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_temple_decor.dae: Found convertible object 'Tiles'

art/meshes/props/mace_temple_decor.dae: Converting 'TilesMesh'

art/meshes/props/mace_temple_decor.dae: Found static geometry

art/meshes/props/mace_temple_propsa.dae: Starting conversion

art/meshes/props/mace_temple_propsa.dae: Running FixBrokenXML

art/meshes/props/mace_temple_propsa.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_temple_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_temple_propsa.dae: Found convertible object 'Tiles_001'

art/meshes/props/mace_temple_propsa.dae: Converting 'TilesMesh_004'

art/meshes/props/mace_temple_propsa.dae: Found static geometry

art/meshes/props/mace_temple_tile_b.dae: Starting conversion

art/meshes/props/mace_temple_tile_b.dae: Running FixBrokenXML

art/meshes/props/mace_temple_tile_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_temple_tile_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_temple_tile_b.dae: Found convertible object 'Tiles_001'

art/meshes/props/mace_temple_tile_b.dae: Converting 'TilesMesh_003'

art/meshes/props/mace_temple_tile_b.dae: Found static geometry

art/meshes/props/shield/kush_beja.dae: Starting conversion

art/meshes/props/shield/kush_beja.dae: Running FixBrokenXML

art/meshes/props/shield/kush_beja.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/shield/kush_beja.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/kush_beja.dae: Found convertible object 'Circle'

art/meshes/props/shield/kush_beja.dae: Converting 'Circle_002'

art/meshes/props/shield/kush_beja.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

art/meshes/structural/kush_blacksmith.dae: Starting conversion

art/meshes/structural/kush_blacksmith.dae: Running FixBrokenXML

art/meshes/structural/kush_blacksmith.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/kush_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kush_blacksmith.dae: Found convertible object 'Blacksmith'

art/meshes/structural/kush_blacksmith.dae: Converting 'Cube_002'

art/meshes/structural/kush_blacksmith.dae: Found static geometry

art/meshes/structural/kush_blacksmith.dae: Adding prop point garrisoned

art/meshes/structural/kush_blacksmith.dae: Adding prop point smoke

art/meshes/structural/kush_blacksmith.dae: Adding prop point fire

art/meshes/structural/kush_defense_tower.dae: Starting conversion

art/meshes/structural/kush_defense_tower.dae: Running FixBrokenXML

art/meshes/structural/kush_defense_tower.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/kush_defense_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kush_defense_tower.dae: Found convertible object 'Cube_001'

art/meshes/structural/kush_defense_tower.dae: Converting 'Cube_001'

art/meshes/structural/kush_defense_tower.dae: Found static geometry

art/meshes/structural/kush_defense_tower.dae: Adding prop point garrisoned

art/meshes/structural/kush_defense_tower.dae: Adding prop point projectile

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/jog_relax.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_ready_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_ready_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_ready_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_ready_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_ready_shield.dae): Loaded successfully

art/animation/biped/infantry/spearman/run_ready_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/run_ready_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/run_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/run_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/run_ready_shield.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/spearman/run_ready_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_ready_shield.dae): Loaded successfully

art/animation/biped/infantry/spearman/jog_ready_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/jog_ready_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/jog_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/jog_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/jog_ready_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/jog_ready_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_ready_shield.dae): Loaded successfully

art/animation/biped/infantry/spearman/jog_relax_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/jog_relax_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/jog_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/jog_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/jog_relax_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/jog_relax_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_relax_shield.dae): Loaded successfully

art/meshes/props/helmet/hele_phrygian_a.dae: Starting conversion

art/meshes/props/helmet/hele_phrygian_a.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_phrygian_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_phrygian_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_phrygian_a.dae: Found convertible object 'Hele_phrygian_A'

art/meshes/props/helmet/hele_phrygian_a.dae: Converting 'Esfera_732'

art/meshes/props/helmet/hele_phrygian_a.dae: Found static geometry

art/meshes/props/helmet/hele_phrygian_a.dae: Adding prop point crest

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_-01'

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Converting 'Plano_080'

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_Hair_-01'

art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Converting 'hele_helmet_j-Geometry_019'

art/meshes/props/helmet/props/hele_crest_phrygian_hair_b.dae: Found static geometry

art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Starting conversion

art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Found convertible object 'hele_phrygian_mask_D'

art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Converting 'Esfera_016'

art/meshes/props/helmet/props/hele_phrygian_mask_c.dae: Found static geometry

art/meshes/props/armor/greave_11_r.dae: Starting conversion

art/meshes/props/armor/greave_11_r.dae: Running FixBrokenXML

art/meshes/props/armor/greave_11_r.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/armor/greave_11_r.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/armor/greave_11_r.dae: Found convertible object 'Greave_11-R'

art/meshes/props/armor/greave_11_r.dae: Converting 'Cube_056'

art/meshes/props/armor/greave_11_r.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_-02'

art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Converting 'Plano_081'

art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_Hair_-01'

art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Converting 'hele_helmet_j-Geometry_019'

art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Found static geometry

art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Starting conversion

art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Found convertible object 'hele_phrygian_mask_E'

art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Converting 'Esfera_729'

art/meshes/props/helmet/props/hele_phrygian_mask_d.dae: Found static geometry

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.batchtrainingsize" = "6"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1620817248"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loaded config string "vsync" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.batchtrainingsize" = "6"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1620817248"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loaded config string "vsync" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "windowed" = "true"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

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Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Setting biome generic/mediterranean.

Loading map generator script 'maps/random/rmbiome/generic/desert.js'

Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Generating Mainland of size 320 and 2 players.

Creating playerbases...

0.039602s.

Creating bumps...

0.384670s.

Creating mountains...

0.289621s.

Creating forests...

0.698208s.

Creating dirt patches...

0.208410s.

Creating grass patches...

0.212530s.

Creating stone mines...

0.005076s.

Creating metal mines...

0.001626s.

Creating decoration...

0.022168s.

Creating food...

0.002055s.

Creating food...

0.001592s.

Creating straggler trees...

0.048457s.

Total map generation time: 1.943028s.

Total entities: 4175, Terrain entities: 2334, Textures: 14.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/gaia/grape_bush.dae: Starting conversion

art/meshes/gaia/grape_bush.dae: Running FixBrokenXML

art/meshes/gaia/grape_bush.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/grape_bush.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grape_bush.dae: Found convertible object 'Cube'

art/meshes/gaia/grape_bush.dae: Converting 'Cube'

art/meshes/gaia/grape_bush.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

art/meshes/gaia/tree_cypress_xlarge.dae: Starting conversion

art/meshes/gaia/tree_cypress_xlarge.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_xlarge.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_xlarge.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_xlarge.dae: Found convertible object 'xlarge_001'

art/meshes/gaia/tree_cypress_xlarge.dae: Converting 'Plane_010'

art/meshes/gaia/tree_cypress_xlarge.dae: Found static geometry

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Starting conversion

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_xlarge_branches.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Found convertible object 'xlarge'

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Converting 'Plane_007'

art/meshes/gaia/tree_cypress_xlarge_branches.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

art/meshes/gaia/bush_me_2.dae: Starting conversion

art/meshes/gaia/bush_me_2.dae: Running FixBrokenXML

art/meshes/gaia/bush_me_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_me_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_me_2.dae: Found convertible object 'bush_me_2'

art/meshes/gaia/bush_me_2.dae: Converting 'bush_me_2-Geometry'

art/meshes/gaia/bush_me_2.dae: Found static geometry

art/meshes/gaia/bush_me_4.dae: Starting conversion

art/meshes/gaia/bush_me_4.dae: Running FixBrokenXML

art/meshes/gaia/bush_me_4.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_me_4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_me_4.dae: Found convertible object 'bush_me_4'

art/meshes/gaia/bush_me_4.dae: Converting 'bush_me_4-Geometry'

art/meshes/gaia/bush_me_4.dae: Found static geometry

art/meshes/gaia/bush_me_3.dae: Starting conversion

art/meshes/gaia/bush_me_3.dae: Running FixBrokenXML

art/meshes/gaia/bush_me_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_me_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_me_3.dae: Found convertible object 'bush_me_3'

art/meshes/gaia/bush_me_3.dae: Converting 'bush_me_3-Geometry'

art/meshes/gaia/bush_me_3.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

art/meshes/gaia/tree_cypress_sm.dae: Starting conversion

art/meshes/gaia/tree_cypress_sm.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_sm.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_sm.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_sm.dae: Found convertible object 'small_001'

art/meshes/gaia/tree_cypress_sm.dae: Converting 'Plane_010'

art/meshes/gaia/tree_cypress_sm.dae: Found static geometry

art/meshes/gaia/tree_cypress_sm_branches.dae: Starting conversion

art/meshes/gaia/tree_cypress_sm_branches.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_sm_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_sm_branches.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_sm_branches.dae: Found convertible object 'small'

art/meshes/gaia/tree_cypress_sm_branches.dae: Converting 'Plane_005'

art/meshes/gaia/tree_cypress_sm_branches.dae: Found static geometry

art/meshes/gaia/tree_cypress_large.dae: Starting conversion

art/meshes/gaia/tree_cypress_large.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_large.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_large.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_large.dae: Found convertible object 'large_001'

art/meshes/gaia/tree_cypress_large.dae: Converting 'Plane_003'

art/meshes/gaia/tree_cypress_large.dae: Found static geometry

art/meshes/gaia/tree_cypress_large_branches.dae: Starting conversion

art/meshes/gaia/tree_cypress_large_branches.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_large_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_large_branches.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_large_branches.dae: Found convertible object 'large'

art/meshes/gaia/tree_cypress_large_branches.dae: Converting 'Plane_002'

art/meshes/gaia/tree_cypress_large_branches.dae: Found static geometry

art/meshes/gaia/tree_cypress_tall.dae: Starting conversion

art/meshes/gaia/tree_cypress_tall.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_tall.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_tall.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_tall.dae: Found convertible object 'tall_001'

art/meshes/gaia/tree_cypress_tall.dae: Converting 'Plane_010'

art/meshes/gaia/tree_cypress_tall.dae: Found static geometry

art/meshes/gaia/tree_cypress_tall_branches.dae: Starting conversion

art/meshes/gaia/tree_cypress_tall_branches.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_tall_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_tall_branches.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_tall_branches.dae: Found convertible object 'tall'

art/meshes/gaia/tree_cypress_tall_branches.dae: Converting 'Plane_006'

art/meshes/gaia/tree_cypress_tall_branches.dae: Found static geometry

art/meshes/gaia/tree_apple_top_a.dae: Starting conversion

art/meshes/gaia/tree_apple_top_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_a.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_a.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_a.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_a.dae: Found convertible object 'canopy160-Pivot'

art/meshes/gaia/tree_apple_top_a.dae: Converting 'canopy160Mesh'

art/meshes/gaia/tree_apple_top_a.dae: Found static geometry

art/meshes/gaia/tree_apple_top_b.dae: Starting conversion

art/meshes/gaia/tree_apple_top_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_b.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_b.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_b.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_b.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_b.dae: Found convertible object 'canopy159-Pivot'

art/meshes/gaia/tree_apple_top_b.dae: Converting 'canopy159Mesh'

art/meshes/gaia/tree_apple_top_b.dae: Found static geometry

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully

art/meshes/structural/sele_dock.dae: Starting conversion

art/meshes/structural/sele_dock.dae: Running FixBrokenXML

art/meshes/structural/sele_dock.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_dock.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_dock.dae: Found convertible object 'Dock'

art/meshes/structural/sele_dock.dae: Converting 'Cube_019'

art/meshes/structural/sele_dock.dae: Found static geometry

art/meshes/structural/sele_dock.dae: Adding prop point garrisoned

art/meshes/structural/ptol_wooden_tower_2.dae: Starting conversion

art/meshes/structural/ptol_wooden_tower_2.dae: Running FixBrokenXML

art/meshes/structural/ptol_wooden_tower_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/ptol_wooden_tower_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_wooden_tower_2.dae: Found convertible object 'Plane_004_002'

art/meshes/structural/ptol_wooden_tower_2.dae: Converting 'Plane_002'

art/meshes/structural/ptol_wooden_tower_2.dae: Found static geometry

art/meshes/structural/ptol_wooden_tower_2.dae: Adding prop point projectile

art/meshes/structural/ptol_wooden_tower_2.dae: Adding prop point garrisoned

art/meshes/structural/ptol_market.dae: Starting conversion

art/meshes/structural/ptol_market.dae: Running FixBrokenXML

art/meshes/structural/ptol_market.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/structural/ptol_market.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_market.dae: Found convertible object 'Cube_001'

art/meshes/structural/ptol_market.dae: Converting 'Cube_003'

art/meshes/structural/ptol_market.dae: Found static geometry

art/meshes/structural/ptol_market.dae: Adding prop point stall

art/meshes/structural/ptol_market.dae: Adding prop point props

art/meshes/props/ptol_market_props.dae: Starting conversion

art/meshes/props/ptol_market_props.dae: Running FixBrokenXML

art/meshes/props/ptol_market_props.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_market_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_market_props.dae: Found convertible object 'Cube_000'

art/meshes/props/ptol_market_props.dae: Converting 'Cube_000'

art/meshes/props/ptol_market_props.dae: Found static geometry

art/meshes/props/ptol_market_cloth_big.dae: Starting conversion

art/meshes/props/ptol_market_cloth_big.dae: Running FixBrokenXML

art/meshes/props/ptol_market_cloth_big.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_market_cloth_big.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_market_cloth_big.dae: Found convertible object 'Cube_534'

art/meshes/props/ptol_market_cloth_big.dae: Converting 'Cube_191'

art/meshes/props/ptol_market_cloth_big.dae: Found static geometry

art/meshes/props/ptol_market_waterplane.dae: Starting conversion

art/meshes/props/ptol_market_waterplane.dae: Running FixBrokenXML

art/meshes/props/ptol_market_waterplane.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_market_waterplane.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_market_waterplane.dae: Found convertible object 'Circle'

art/meshes/props/ptol_market_waterplane.dae: Converting 'Circle'

art/meshes/props/ptol_market_waterplane.dae: Found static geometry

art/meshes/props/ptol_market_fountain.dae: Starting conversion

art/meshes/props/ptol_market_fountain.dae: Running FixBrokenXML

art/meshes/props/ptol_market_fountain.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_market_fountain.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_market_fountain.dae: Found convertible object 'Plane_004'

art/meshes/props/ptol_market_fountain.dae: Converting 'Plane_006'

art/meshes/props/ptol_market_fountain.dae: Found static geometry

art/meshes/props/ptol_market_cloth_big2.dae: Starting conversion

art/meshes/props/ptol_market_cloth_big2.dae: Running FixBrokenXML

art/meshes/props/ptol_market_cloth_big2.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_market_cloth_big2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_market_cloth_big2.dae: Found convertible object 'Cube_000'

art/meshes/props/ptol_market_cloth_big2.dae: Converting 'Cube_004'

art/meshes/props/ptol_market_cloth_big2.dae: Found static geometry

art/meshes/props/ptol_market_cloth_small.dae: Starting conversion

art/meshes/props/ptol_market_cloth_small.dae: Running FixBrokenXML

art/meshes/props/ptol_market_cloth_small.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_market_cloth_small.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_market_cloth_small.dae: Found convertible object 'Cube_003'

art/meshes/props/ptol_market_cloth_small.dae: Converting 'Cube_007'

art/meshes/props/ptol_market_cloth_small.dae: Found static geometry

art/meshes/props/ptol_market_nature.dae: Starting conversion

art/meshes/props/ptol_market_nature.dae: Running FixBrokenXML

art/meshes/props/ptol_market_nature.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_market_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_market_nature.dae: Found convertible object 'Cube_000'

art/meshes/props/ptol_market_nature.dae: Converting 'Cube_003'

art/meshes/props/ptol_market_nature.dae: Found static geometry

art/meshes/props/ptol_market_stall_struct.dae: Starting conversion

art/meshes/props/ptol_market_stall_struct.dae: Running FixBrokenXML

art/meshes/props/ptol_market_stall_struct.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_market_stall_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_market_stall_struct.dae: Found convertible object 'Cube_001'

art/meshes/props/ptol_market_stall_struct.dae: Converting 'Cube_005'

art/meshes/props/ptol_market_stall_struct.dae: Found static geometry

art/meshes/props/ptol_market_stall_nature.dae: Starting conversion

art/meshes/props/ptol_market_stall_nature.dae: Running FixBrokenXML

art/meshes/props/ptol_market_stall_nature.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_market_stall_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_market_stall_nature.dae: Found convertible object 'Cube_000'

art/meshes/props/ptol_market_stall_nature.dae: Converting 'Cube_004'

art/meshes/props/ptol_market_stall_nature.dae: Found static geometry

art/meshes/props/ptol_market_stall_cloth.dae: Starting conversion

art/meshes/props/ptol_market_stall_cloth.dae: Running FixBrokenXML

art/meshes/props/ptol_market_stall_cloth.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_market_stall_cloth.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_market_stall_cloth.dae: Found convertible object 'Cube_002'

art/meshes/props/ptol_market_stall_cloth.dae: Converting 'Cube_002'

art/meshes/props/ptol_market_stall_cloth.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully

art/meshes/structural/ptol_defense_tower_2.dae: Starting conversion

art/meshes/structural/ptol_defense_tower_2.dae: Running FixBrokenXML

art/meshes/structural/ptol_defense_tower_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/ptol_defense_tower_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_defense_tower_2.dae: Found convertible object 'Cube_007'

art/meshes/structural/ptol_defense_tower_2.dae: Converting 'Cube_011'

art/meshes/structural/ptol_defense_tower_2.dae: Found static geometry

art/meshes/structural/ptol_defense_tower_2.dae: Adding prop point garrisoned

art/meshes/structural/ptol_defense_tower_2.dae: Adding prop point projectile

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

art/meshes/structural/ptol_blacksmith.dae: Starting conversion

art/meshes/structural/ptol_blacksmith.dae: Running FixBrokenXML

art/meshes/structural/ptol_blacksmith.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/ptol_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_blacksmith.dae: Found convertible object 'Ptol_BlackSmith'

art/meshes/structural/ptol_blacksmith.dae: Converting 'Cube_001'

art/meshes/structural/ptol_blacksmith.dae: Found static geometry

art/meshes/structural/ptol_blacksmith.dae: Adding prop point garrisoned

art/meshes/structural/ptol_blacksmith.dae: Adding prop point fire

art/meshes/structural/ptol_blacksmith.dae: Adding prop point smoke

art/meshes/props/helmet/hele_thracian_romanized_a.dae: Starting conversion

art/meshes/props/helmet/hele_thracian_romanized_a.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_thracian_romanized_a.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/helmet/hele_thracian_romanized_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_thracian_romanized_a.dae: Found convertible object 'Hele_Thracian_G'

art/meshes/props/helmet/hele_thracian_romanized_a.dae: Converting 'Esfera_002'

art/meshes/props/helmet/hele_thracian_romanized_a.dae: Found static geometry

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Starting conversion

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Found convertible object 'Hele_Thracian_G_Crest_Small'

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Converting 'Esfera_006'

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Found static geometry

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae: Adding prop point hair

art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Starting conversion

art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/helmet/props/hele_thracian_mask_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Found convertible object 'Hele_Thracian_C_Mask'

art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Converting 'Cube_009'

art/meshes/props/helmet/props/hele_thracian_mask_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

art/meshes/props/quiver_greek_back.dae: Starting conversion

art/meshes/props/quiver_greek_back.dae: Running FixBrokenXML

art/meshes/props/quiver_greek_back.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_greek_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_greek_back.dae: Found convertible object 'quiver_greek_back'

art/meshes/props/quiver_greek_back.dae: Converting 'quiver_greek_back'

art/meshes/props/quiver_greek_back.dae: Found static geometry

art/meshes/props/quiver_greek_back_arrows.dae: Starting conversion

art/meshes/props/quiver_greek_back_arrows.dae: Running FixBrokenXML

art/meshes/props/quiver_greek_back_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_greek_back_arrows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_greek_back_arrows.dae: Found convertible object 'weap_arrow_front_007_002'

art/meshes/props/quiver_greek_back_arrows.dae: Converting 'weap_arrow_front-Geometry_006'

art/meshes/props/quiver_greek_back_arrows.dae: Found static geometry

art/meshes/structural/found_9x9.dae: Starting conversion

art/meshes/structural/found_9x9.dae: Running FixBrokenXML

art/meshes/structural/found_9x9.dae: Authoring tool: Blender 2.80.57 commit date:2019-04-17, commit time:19:26, hash:b46245470f79

art/meshes/structural/found_9x9.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_9x9.dae: Found convertible object 'foundation_9x9'

art/meshes/structural/found_9x9.dae: Converting 'foundation_9x9'

art/meshes/structural/found_9x9.dae: Found static geometry

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_01

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_02

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_03

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_04

art/meshes/structural/found_9x9.dae: Adding prop point post_01

art/meshes/structural/found_9x9.dae: Adding prop point post_02

art/meshes/structural/found_9x9.dae: Adding prop point post_03

art/meshes/structural/found_9x9.dae: Adding prop point post_04

art/meshes/structural/found_9x9.dae: Adding prop point post_05

art/meshes/structural/found_9x9.dae: Adding prop point post_06

art/meshes/structural/found_9x9.dae: Adding prop point post_07

art/meshes/structural/found_9x9.dae: Adding prop point post_08

art/meshes/structural/found_9x9.dae: Adding prop point post_10

art/meshes/structural/found_9x9.dae: Adding prop point post_09

art/meshes/structural/found_9x9.dae: Adding prop point post_12

art/meshes/structural/found_9x9.dae: Adding prop point post_11

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_01

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_02

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_03

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_04

art/meshes/structural/found_9x9.dae: Adding prop point box_01

art/meshes/structural/found_9x9.dae: Adding prop point box_02

art/meshes/structural/found_9x9.dae: Adding prop point box_pile_01

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_01

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_02

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_03

art/meshes/structural/found_9x9.dae: Adding prop point handcart_01

art/meshes/structural/found_9x9.dae: Adding prop point handcart_02

art/meshes/structural/found_9x9.dae: Adding prop point wood_plank_big_01

art/meshes/structural/found_9x9.dae: Adding prop point wood_plank_pile_big_01

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_04

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_05

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_06

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_07

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_08

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_09

art/meshes/props/plank_big.dae: Starting conversion

art/meshes/props/plank_big.dae: Running FixBrokenXML

art/meshes/props/plank_big.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/plank_big.dae: Applying fixes for 3ds Max exporter

art/meshes/props/plank_big.dae: Found library_images to delete

art/meshes/props/plank_big.dae: Found library_materials to delete

art/meshes/props/plank_big.dae: Found library_effects to delete

art/meshes/props/plank_big.dae: Found a bind_material to delete

art/meshes/props/plank_big.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/plank_big.dae: Found convertible object 'Object005-Pivot'

art/meshes/props/plank_big.dae: Converting 'Object005Mesh'

art/meshes/props/plank_big.dae: Found static geometry

art/meshes/structural/sele_tower.dae: Starting conversion

art/meshes/structural/sele_tower.dae: Running FixBrokenXML

art/meshes/structural/sele_tower.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_tower.dae: Found convertible object 'Cube_001'

art/meshes/structural/sele_tower.dae: Converting 'Cube_001'

art/meshes/structural/sele_tower.dae: Found static geometry

art/meshes/structural/sele_tower.dae: Adding prop point garrisoned

art/meshes/structural/sele_tower.dae: Adding prop point projectile

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Starting conversion

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Running FixBrokenXML

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Found convertible object 'ptol_military_settlement_struct_ptolemaic'

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Converting 'defaultMesh_011'

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Found static geometry

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Adding prop point garrisoned

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Adding prop point garrisoned2

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Adding prop point garrisoned3

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Adding prop point garrisoned4

art/meshes/structural/ptol_military_settlement_struct_ptolemaic.dae: Adding prop point projectile

art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Starting conversion

art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Running FixBrokenXML

art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Found convertible object 'ptol_military_settlement_struct_seleucid'

art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Converting 'defaultMesh_010'

art/meshes/structural/ptol_military_settlement_struct_seleucid.dae: Found static geometry

art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Starting conversion

art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Running FixBrokenXML

art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Found convertible object 'ptol_military_settlement_struct_helenistic'

art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Converting 'defaultMesh_015'

art/meshes/structural/ptol_military_settlement_struct_helenistic.dae: Found static geometry

art/meshes/props/ptol_military_settlement_leaves.dae: Starting conversion

art/meshes/props/ptol_military_settlement_leaves.dae: Running FixBrokenXML

art/meshes/props/ptol_military_settlement_leaves.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/props/ptol_military_settlement_leaves.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_military_settlement_leaves.dae: Found convertible object 'ptol_military_settlement_leaves'

art/meshes/props/ptol_military_settlement_leaves.dae: Converting 'defaultMesh_005'

art/meshes/props/ptol_military_settlement_leaves.dae: Found static geometry

art/meshes/props/ptol_military_settlement_trunks.dae: Starting conversion

art/meshes/props/ptol_military_settlement_trunks.dae: Running FixBrokenXML

art/meshes/props/ptol_military_settlement_trunks.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/props/ptol_military_settlement_trunks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_military_settlement_trunks.dae: Found convertible object 'ptol_military_settlement_trunks'

art/meshes/props/ptol_military_settlement_trunks.dae: Converting 'defaultMesh_000'

art/meshes/props/ptol_military_settlement_trunks.dae: Found static geometry

art/meshes/props/ptol_military_settlement_flowers.dae: Starting conversion

art/meshes/props/ptol_military_settlement_flowers.dae: Running FixBrokenXML

art/meshes/props/ptol_military_settlement_flowers.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/props/ptol_military_settlement_flowers.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_military_settlement_flowers.dae: Found convertible object 'ptol_military_settlement_flowers'

art/meshes/props/ptol_military_settlement_flowers.dae: Converting 'defaultMesh_012'

art/meshes/props/ptol_military_settlement_flowers.dae: Found static geometry

art/meshes/props/ptol_military_settlement_door.dae: Starting conversion

art/meshes/props/ptol_military_settlement_door.dae: Running FixBrokenXML

art/meshes/props/ptol_military_settlement_door.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/props/ptol_military_settlement_door.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_military_settlement_door.dae: Found convertible object 'ptol_military_settlement_door'

art/meshes/props/ptol_military_settlement_door.dae: Converting 'defaultMesh_014'

art/meshes/props/ptol_military_settlement_door.dae: Found static geometry

art/meshes/structural/sele_blacksmith.dae: Starting conversion

art/meshes/structural/sele_blacksmith.dae: Running FixBrokenXML

art/meshes/structural/sele_blacksmith.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_blacksmith.dae: Found convertible object 'Blacksmith'

art/meshes/structural/sele_blacksmith.dae: Converting 'Cube_014'

art/meshes/structural/sele_blacksmith.dae: Found static geometry

art/meshes/structural/sele_blacksmith.dae: Adding prop point garrisoned

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_1

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_3

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_2

art/meshes/structural/sele_blacksmith.dae: Adding prop point fire

art/meshes/structural/sele_blacksmith.dae: Adding prop point smoke

art/meshes/structural/sele_blacksmith_shields.dae: Starting conversion

art/meshes/structural/sele_blacksmith_shields.dae: Running FixBrokenXML

art/meshes/structural/sele_blacksmith_shields.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_blacksmith_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_blacksmith_shields.dae: Found convertible object 'Cube_005'

art/meshes/structural/sele_blacksmith_shields.dae: Converting 'Cube_023'

art/meshes/structural/sele_blacksmith_shields.dae: Found static geometry

art/meshes/structural/sele_temple.dae: Starting conversion

art/meshes/structural/sele_temple.dae: Running FixBrokenXML

art/meshes/structural/sele_temple.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_temple.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_temple.dae: Found convertible object 'Cube_006'

art/meshes/structural/sele_temple.dae: Converting 'Cube_013'

art/meshes/structural/sele_temple.dae: Found static geometry

art/meshes/structural/sele_temple.dae: Adding prop point bush_1

art/meshes/structural/sele_temple.dae: Adding prop point bush

art/meshes/structural/sele_temple.dae: Adding prop point bush_3

art/meshes/structural/sele_temple.dae: Adding prop point bush_2

art/meshes/structural/sele_temple.dae: Adding prop point garrisoned

art/meshes/structural/sele_temple.dae: Adding prop point bush_4

art/meshes/structural/sele_temple.dae: Adding prop point bush_5

art/meshes/structural/sele_temple.dae: Adding prop point bush_7

art/meshes/structural/sele_temple.dae: Adding prop point bush_6

art/meshes/props/sele_temple_pediment.dae: Starting conversion

art/meshes/props/sele_temple_pediment.dae: Running FixBrokenXML

art/meshes/props/sele_temple_pediment.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/sele_temple_pediment.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/sele_temple_pediment.dae: Found convertible object 'Cube_007'

art/meshes/props/sele_temple_pediment.dae: Converting 'Cube_043'

art/meshes/props/sele_temple_pediment.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully

art/meshes/props/shield/ptol_thureos.dae: Starting conversion

art/meshes/props/shield/ptol_thureos.dae: Running FixBrokenXML

art/meshes/props/shield/ptol_thureos.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/shield/ptol_thureos.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/ptol_thureos.dae: Found convertible object 'Circle_003'

art/meshes/props/shield/ptol_thureos.dae: Converting 'Circle_003'

art/meshes/props/shield/ptol_thureos.dae: Found static geometry

art/meshes/structural/ptol_stable_elephant.dae: Starting conversion

art/meshes/structural/ptol_stable_elephant.dae: Running FixBrokenXML

art/meshes/structural/ptol_stable_elephant.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373

art/meshes/structural/ptol_stable_elephant.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_stable_elephant.dae: Found convertible object 'Cube_017'

art/meshes/structural/ptol_stable_elephant.dae: Converting 'Cube_028'

art/meshes/structural/ptol_stable_elephant.dae: Found static geometry

art/meshes/structural/ptol_stable_elephant.dae: Adding prop point horse

art/meshes/structural/ptol_stable_elephant.dae: Adding prop point horse_1

art/meshes/structural/ptol_stable_elephant.dae: Adding prop point horse_2

art/meshes/structural/ptol_stable_elephant.dae: Adding prop point garrisoned

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_04.dae): Loaded successfully

art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: Starting conversion

art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/archer/attack_ranged_right.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/attack_ranged_right.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully

art/meshes/structural/found_5x9.dae: Starting conversion

art/meshes/structural/found_5x9.dae: Running FixBrokenXML

art/meshes/structural/found_5x9.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:10:55, hash:e8daa615704b

art/meshes/structural/found_5x9.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_5x9.dae: Found convertible object 'found_5x9'

art/meshes/structural/found_5x9.dae: Converting 'found_5x9'

art/meshes/structural/found_5x9.dae: Found static geometry

art/meshes/structural/found_5x9.dae: Adding prop point delimitator_01

art/meshes/structural/found_5x9.dae: Adding prop point delimitator_02

art/meshes/structural/found_5x9.dae: Adding prop point delimitator_03

art/meshes/structural/found_5x9.dae: Adding prop point delimitator_04

art/meshes/structural/found_5x9.dae: Adding prop point post_01

art/meshes/structural/found_5x9.dae: Adding prop point post_02

art/meshes/structural/found_5x9.dae: Adding prop point post_03

art/meshes/structural/found_5x9.dae: Adding prop point post_04

art/meshes/structural/found_5x9.dae: Adding prop point post_05

art/meshes/structural/found_5x9.dae: Adding prop point post_06

art/meshes/structural/found_5x9.dae: Adding prop point post_07

art/meshes/structural/found_5x9.dae: Adding prop point post_08

art/meshes/structural/found_5x9.dae: Adding prop point post_10

art/meshes/structural/found_5x9.dae: Adding prop point post_09

art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_01

art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_06

art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_05

art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_02

art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_03

art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_04

art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_07

art/meshes/structural/found_5x9.dae: Adding prop point brick_pile_08

art/meshes/structural/found_5x9.dae: Adding prop point wood_pile_01

art/meshes/structural/found_5x9.dae: Adding prop point wood_pile_02

art/meshes/structural/found_5x9.dae: Adding prop point box_02

art/meshes/structural/found_5x9.dae: Adding prop point box_pile_01

art/meshes/structural/found_5x9.dae: Adding prop point box_01

art/meshes/structural/found_5x9.dae: Adding prop point plank_pile_big_01

art/meshes/structural/found_5x9.dae: Adding prop point brick_01

art/meshes/structural/found_5x9.dae: Adding prop point brick_02

art/meshes/structural/found_5x9.dae: Adding prop point brick_03

art/meshes/structural/ptol_temple_helle_2.dae: Starting conversion

art/meshes/structural/ptol_temple_helle_2.dae: Running FixBrokenXML

art/meshes/structural/ptol_temple_helle_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/ptol_temple_helle_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_temple_helle_2.dae: Found convertible object 'Cube_008'

art/meshes/structural/ptol_temple_helle_2.dae: Converting 'Cube_007'

art/meshes/structural/ptol_temple_helle_2.dae: Found static geometry

art/meshes/structural/ptol_temple_helle_2.dae: Adding prop point garrisoned

art/meshes/structural/ptol_temple_helle_2_roof.dae: Starting conversion

art/meshes/structural/ptol_temple_helle_2_roof.dae: Running FixBrokenXML

art/meshes/structural/ptol_temple_helle_2_roof.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/ptol_temple_helle_2_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_temple_helle_2_roof.dae: Found convertible object 'Cube_009'

art/meshes/structural/ptol_temple_helle_2_roof.dae: Converting 'Cube_013'

art/meshes/structural/ptol_temple_helle_2_roof.dae: Found static geometry

art/meshes/structural/ptol_temple_helle_2_plants.dae: Starting conversion

art/meshes/structural/ptol_temple_helle_2_plants.dae: Running FixBrokenXML

art/meshes/structural/ptol_temple_helle_2_plants.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/ptol_temple_helle_2_plants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_temple_helle_2_plants.dae: Found convertible object 'Plane_001'

art/meshes/structural/ptol_temple_helle_2_plants.dae: Converting 'Plane_001'

art/meshes/structural/ptol_temple_helle_2_plants.dae: Found static geometry

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Starting conversion

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Found convertible object 'Hele_Thracian_G_Crest'

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Converting 'Esfera_011'

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Found static geometry

art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae: Adding prop point hair

art/meshes/structural/found_7x9.dae: Starting conversion

art/meshes/structural/found_7x9.dae: Running FixBrokenXML

art/meshes/structural/found_7x9.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4

art/meshes/structural/found_7x9.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_7x9.dae: Found convertible object 'foundation_7x9'

art/meshes/structural/found_7x9.dae: Converting 'foundation_7x9'

art/meshes/structural/found_7x9.dae: Found static geometry

art/meshes/structural/found_7x9.dae: Adding prop point delimitator_01

art/meshes/structural/found_7x9.dae: Adding prop point delimitator_02

art/meshes/structural/found_7x9.dae: Adding prop point delimitator_03

art/meshes/structural/found_7x9.dae: Adding prop point delimitator_04

art/meshes/structural/found_7x9.dae: Adding prop point post_01

art/meshes/structural/found_7x9.dae: Adding prop point post_02

art/meshes/structural/found_7x9.dae: Adding prop point post_03

art/meshes/structural/found_7x9.dae: Adding prop point post_04

art/meshes/structural/found_7x9.dae: Adding prop point post_05

art/meshes/structural/found_7x9.dae: Adding prop point post_06

art/meshes/structural/found_7x9.dae: Adding prop point post_07

art/meshes/structural/found_7x9.dae: Adding prop point post_08

art/meshes/structural/found_7x9.dae: Adding prop point post_10

art/meshes/structural/found_7x9.dae: Adding prop point post_09

art/meshes/structural/found_7x9.dae: Adding prop point plank_big_01

art/meshes/structural/found_7x9.dae: Adding prop point plank_big_02

art/meshes/structural/found_7x9.dae: Adding prop point wood_pile_01

art/meshes/structural/found_7x9.dae: Adding prop point wood_pile_02

art/meshes/structural/found_7x9.dae: Adding prop point wood_bar_01

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_01

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_02

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_03

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_04

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_05

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_06

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_07

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_08

art/meshes/structural/found_7x9.dae: Adding prop point brick_01

art/meshes/structural/found_7x9.dae: Adding prop point brick_02

art/meshes/structural/found_7x9.dae: Adding prop point brick_03

art/meshes/structural/found_7x9.dae: Adding prop point brick_06

art/meshes/structural/found_7x9.dae: Adding prop point brick_05

art/meshes/structural/found_7x9.dae: Adding prop point brick_04

art/meshes/structural/found_7x9.dae: Adding prop point box_01

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_09

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_10

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_11

art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_12

art/meshes/structural/found_7x9.dae: Adding prop point box_02

art/meshes/structural/found_7x9.dae: Adding prop point box_03

art/meshes/structural/ptol_fortress.dae: Starting conversion

art/meshes/structural/ptol_fortress.dae: Running FixBrokenXML

art/meshes/structural/ptol_fortress.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/ptol_fortress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_fortress.dae: Found convertible object 'Cube_044'

art/meshes/structural/ptol_fortress.dae: Converting 'Cube_058'

art/meshes/structural/ptol_fortress.dae: Found static geometry

art/meshes/structural/ptol_fortress.dae: Adding prop point garrisoned

art/meshes/structural/ptol_fortress.dae: Adding prop point projectile

art/meshes/props/ptol_fortress_paintings.dae: Starting conversion

art/meshes/props/ptol_fortress_paintings.dae: Running FixBrokenXML

art/meshes/props/ptol_fortress_paintings.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_fortress_paintings.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_fortress_paintings.dae: Found convertible object 'Cube_044_002'

art/meshes/props/ptol_fortress_paintings.dae: Converting 'Cube_922'

art/meshes/props/ptol_fortress_paintings.dae: Found static geometry

art/meshes/structural/ptol_workshop.dae: Starting conversion

art/meshes/structural/ptol_workshop.dae: Running FixBrokenXML

art/meshes/structural/ptol_workshop.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373

art/meshes/structural/ptol_workshop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_workshop.dae: Found convertible object 'Cube_016'

art/meshes/structural/ptol_workshop.dae: Converting 'Cube_019'

art/meshes/structural/ptol_workshop.dae: Found static geometry

art/meshes/structural/ptol_workshop.dae: Adding prop point garrisoned

art/meshes/structural/found_theater.dae: Starting conversion

art/meshes/structural/found_theater.dae: Running FixBrokenXML

art/meshes/structural/found_theater.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/structural/found_theater.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_theater.dae: Found convertible object 'foundation_base_8x8'

art/meshes/structural/found_theater.dae: Converting 'Cube_004'

art/meshes/structural/found_theater.dae: Found static geometry

art/meshes/structural/found_theater.dae: Adding prop point delimitator_01

art/meshes/structural/found_theater.dae: Adding prop point delimitator_03

art/meshes/structural/found_theater.dae: Adding prop point delimitator_07

art/meshes/structural/found_theater.dae: Adding prop point delimitator_05

art/meshes/structural/found_theater.dae: Adding prop point vase001

art/meshes/structural/found_theater.dae: Adding prop point box005

art/meshes/structural/found_theater.dae: Adding prop point cart02

art/meshes/structural/found_theater.dae: Adding prop point cart03

art/meshes/structural/found_theater.dae: Adding prop point box001

art/meshes/structural/found_theater.dae: Adding prop point box002

art/meshes/structural/found_theater.dae: Adding prop point box003

art/meshes/structural/found_theater.dae: Adding prop point box004

art/meshes/structural/found_theater.dae: Adding prop point pile005

art/meshes/structural/found_theater.dae: Adding prop point pile001

art/meshes/structural/found_theater.dae: Adding prop point pile002

art/meshes/structural/found_theater.dae: Adding prop point pile003

art/meshes/structural/found_theater.dae: Adding prop point pile004

art/meshes/structural/found_theater.dae: Adding prop point brick002

art/meshes/structural/found_theater.dae: Adding prop point brick003

art/meshes/structural/found_theater.dae: Adding prop point brick004

art/meshes/structural/found_theater.dae: Adding prop point brick005

art/meshes/structural/found_theater.dae: Adding prop point brick006

art/meshes/structural/found_theater.dae: Adding prop point vase002

art/meshes/structural/found_theater.dae: Adding prop point vase003

art/meshes/structural/found_theater.dae: Adding prop point vase004

art/meshes/structural/found_theater.dae: Adding prop point box_pile

art/meshes/structural/found_theater.dae: Adding prop point brick_pile1

art/meshes/structural/found_theater.dae: Adding prop point brick_pile2

art/meshes/structural/found_theater.dae: Adding prop point brick_pile3

art/meshes/structural/found_theater.dae: Adding prop point brick_pile4

art/meshes/structural/found_theater.dae: Adding prop point delimitator_06

art/meshes/structural/found_theater.dae: Adding prop point delimitator_08

art/meshes/structural/found_theater.dae: Adding prop point delimitator_04

art/meshes/structural/found_theater.dae: Adding prop point delimitator_02

art/meshes/structural/found_theater.dae: Adding prop point brick001

art/meshes/structural/found_theater.dae: Adding prop point cart01