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Bring back a23


BoredRusher
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1 hour ago, LetswaveaBook said:

Also, the pikemen change did feel bad for me. The pike men felt like a clown unit: its low attack makes it a bad and laughable fighter. Its only purpose is to soak damage, which in respect it does fairly well. In A26 it even more laughable in single combat and therefore it is forced even more in its clown role of soaking damage.

I agree. To an extent, all melee except for swordsmen and sword cavalry seem like clown units. The "meat shield" meta has 2 parts: melee units are too tanky, melee units deal very little damage (compared to range).

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I agree that melees should deal more damage relative to ranged, compared to what they are now. However, if we increase the melee damage, all battles would be instant gambles. Right now, if two large armies collide (in formation), it would produce a momentary freeze / lag, then you see tow dozens of units lost already in just one second. This is too ridiculous as we can't control what the units do in that important time frame. The solution is to increase the health of melee units! Alternatively, give them better armour.

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