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How to make an non-interactable (but persistent) object? [Solved+Download]


Grapjas
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27 minutes ago, andy5995 said:

I was updating the Community Maps 2 mod and wasn't sure what the equivalent is for disableGarrisonHolder (because I'm not sure what exactly that is supposed to do). Is this change correct?

What it does is disable units from entering the entity, in the case of the Fert map it was so units can't garrison inside the wonder placed at the center of the map.

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11 hours ago, andy5995 said:

I was updating the Community Maps 2 mod and wasn't sure what the equivalent is for disableGarrisonHolder (because I'm not sure what exactly that is supposed to do). Is this change correct?

I don't know when that filter was removed, but you'll need to make your own filter. The change you've made now ensures the wonder itself cannot garrison anything else. So you can keep the name of the filter (disableGarrisonHolder) but have to make that yourself (take a look at the "ungarrisonable" filter how to do that).

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