nani Posted October 9, 2021 Report Share Posted October 9, 2021 27 minutes ago, andy5995 said: I was updating the Community Maps 2 mod and wasn't sure what the equivalent is for disableGarrisonHolder (because I'm not sure what exactly that is supposed to do). Is this change correct? What it does is disable units from entering the entity, in the case of the Fert map it was so units can't garrison inside the wonder placed at the center of the map. 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted October 10, 2021 Report Share Posted October 10, 2021 11 hours ago, andy5995 said: I was updating the Community Maps 2 mod and wasn't sure what the equivalent is for disableGarrisonHolder (because I'm not sure what exactly that is supposed to do). Is this change correct? I don't know when that filter was removed, but you'll need to make your own filter. The change you've made now ensures the wonder itself cannot garrison anything else. So you can keep the name of the filter (disableGarrisonHolder) but have to make that yourself (take a look at the "ungarrisonable" filter how to do that). 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted October 10, 2021 Report Share Posted October 10, 2021 It appears that it was accidentally removed by me yesterday. It wasn't part of the 0ad distribution but part of the original Community Maps mod. So I re-added it and issued a new release of Community Maps 2 (0.25.3). 1 Quote Link to comment Share on other sites More sharing options...
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