Silier Posted September 6, 2020 Report Share Posted September 6, 2020 slover projectiles means more time to dodge them even if acceleration of movement would be involved so that would mean to slow unit movement too Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted September 11, 2020 Report Share Posted September 11, 2020 On 8/30/2020 at 12:59 AM, wowgetoffyourcellphone said: @Thorfinn the Shallow Minded I agree completely. The projectiles are very hard to see. @Stan` @Freagarach @Angen Is <Gravity>9.81</Gravity> where the visual "arc" of the projectile comes from? I know there's a relationship with the arc and projectile speed as well. That's it. Projectiles (mostly) don't have a trajectory from the simulation point of view, they are just distant delayed hit. Then a trajectory is rendered. The choice was a parabolic trajectory. <Gravity> is the graphical parameter which will adjust the height of the parabola. For now, artists have to tweak that so it fits what they want to see. Don't bother with anything else. More have to be said, but not enough place on that margin. 1 2 Quote Link to comment Share on other sites More sharing options...
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