badosu Posted August 18, 2020 Report Share Posted August 18, 2020 Is it possible to make a mod to show a list of the current biggest lag offenders (due to network and/or simulation calculation)? This should improve the hosting experience considerably, given currently it's hard to see well who is lagging and why. Many times it does not show who is lagging if the issue is not network, and even when it's network it does not show consistently while game is lagging, it can get stuck with no notifications. Quote Link to comment Share on other sites More sharing options...
nani Posted August 19, 2020 Report Share Posted August 19, 2020 https://code.wildfiregames.com/D1746 Quote Link to comment Share on other sites More sharing options...
badosu Posted August 19, 2020 Author Report Share Posted August 19, 2020 Nice @nani, can mods compile C interfaces? It would be nice if one could port that as a mod for A23 Also, would be nice to have that on a24 as priority too Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2020 Report Share Posted August 19, 2020 No sadly anything C++ related needs the game to be recompiled. Quote Link to comment Share on other sites More sharing options...
smiley Posted August 19, 2020 Report Share Posted August 19, 2020 (edited) 3 hours ago, badosu said: Nice @nani, can mods compile C interfaces? It would be nice if one could port that as a mod for A23 Hypothetically, would this be a desirable feature? idtech engine have this. It's not exactly rocket science to make it. But most importantly, the cost benefit analysis doesn't seem worth it since you lose the JS sandbox. Edited August 19, 2020 by smiley Quote Link to comment Share on other sites More sharing options...
nani Posted August 19, 2020 Report Share Posted August 19, 2020 (edited) 15 hours ago, badosu said: Nice @nani, can mods compile C interfaces? It would be nice if one could port that as a mod for A23 Also, would be nice to have that on a24 as priority too Mods can only execute javascript and interact with the c++ engine defined functions. 12 hours ago, smiley said: Hypothetically, would this be a desirable feature? idtech engine have this. It's not exactly rocket science to make it. But most importantly, the cost benefit analysis doesn't seem worth it since you lose the JS sandbox. Exactly, why bother with it when you would just do an new js interface function also doing it more safety Edited August 19, 2020 by nani Quote Link to comment Share on other sites More sharing options...
badosu Posted August 20, 2020 Author Report Share Posted August 20, 2020 I mean, priority to have https://code.wildfiregames.com/D1746 merged for a24 would be nice, especially if you can monitor also the turn calculation time. Quote Link to comment Share on other sites More sharing options...
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