Lebedis Posted June 27, 2020 Report Share Posted June 27, 2020 Hi everyone, I am relatively new to the game, so do not know much about the game engine, but I was wondering if it would be possible in principle to implement "area damage" (I might have not had time to see this in detail, but it seems that catapults do damage to single unit only?). If it is possible, perpahs it would make sense to have "area damage" for cavalry vs light range units (to simulate "mass", i.e. a cav charge would be catastrophic to light ranged units)? As I said, I am not aware how the engine works, so perhaps this is not possible/practical to implement. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 27, 2020 Report Share Posted June 27, 2020 Trample damage is planned an have some work in progress but is stalled. @bb_ @Angen @Freagarach must be know better about this patch. Quote Link to comment Share on other sites More sharing options...
bb_ Posted June 27, 2020 Report Share Posted June 27, 2020 The related ticket is https://trac.wildfiregames.com/ticket/995. The patch I uploaded there is rather outdated and probably heading in the wrong direction. We do have some related code in the code base: the code handling splash damage on catapults/boltshooter and deathdamage of the iber fireship. Probably a proper implementation consists of creating a new component handling the trample. This is implemented in https://code.wildfiregames.com/D1838 2 Quote Link to comment Share on other sites More sharing options...
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