Mr.lie Posted June 1, 2020 Share Posted June 1, 2020 Today i've activated "delenda-est" by deactivating all other mods to help you a little bit find out errors: Map: Acqutitania (2), two players (Han Chinese, Epirotes) ERROR: Could not load animation 'art/animation/biped/new/promotion.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Failed loading, marked file as bad ERROR: CCacheLoader failed to find archived or source file for: "art/textures/selection/star/256x256.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/selection/star/256x256_mask.png" the errors belong to: and 1 Link to comment Share on other sites More sharing options...
asterix Posted June 1, 2020 Share Posted June 1, 2020 @Stan` @wowgetoffyourcellphone Link to comment Share on other sites More sharing options...
Mr.lie Posted June 1, 2020 Author Share Posted June 1, 2020 the following row in he "epir.json" has to be changed: otherwise it's throws an error: 0 A.D. (0.0.24) Main log (warnings and errors only) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/{civ}_cavalry_scout.xml" ERROR: Failed to load entity template 'units/{civ}_cavalry_scout' ERROR: Failed to load entity template 'units/{civ}_cavalry_scout' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/{civ}_cavalry_scout.xml" ERROR: Failed to load entity template 'units/{civ}_cavalry_scout' 1 Link to comment Share on other sites More sharing options...
Stan` Posted June 1, 2020 Share Posted June 1, 2020 Star is because of D2503 Promotion is because of the animation reexport. I guess maybe updating /deleting variants should work. Link to comment Share on other sites More sharing options...
Mr.lie Posted June 1, 2020 Author Share Posted June 1, 2020 2 minutes ago, Stan` said: Star is because of D2503 Promotion is because of the animation reexport. I guess maybe updating /deleting variants should work. Star is because of D2503 No, stan, the files in the picture has only to be change their <MainTexture> to the new "selection-shapes" (i think they were only forgotton to change) also Promotion is because of the animation reexport. I guess maybe updating /deleting variants should work. the file (red marked) no longer exists 1 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 1, 2020 Author Share Posted June 1, 2020 is caused by and belongs to Link to comment Share on other sites More sharing options...
Stan` Posted June 1, 2020 Share Posted June 1, 2020 17 minutes ago, Mr.lie said: Star is because of D2503 No, stan, the files in the picture has only to be change their <MainTexture> to the new "selection-shapes" (i think they were only forgotton to change) Yes but delenda est partially depends on the public mod. I changed those files. 1 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 1, 2020 Author Share Posted June 1, 2020 zapo_wonder causes the following error: ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: Failed to build prop model "props/structures/decals/dirt_theatron.xml" on actor "ball_court" ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/structures/decals/dirt_theatron.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/structures/decals/dirt_theatron.xml' dirt_theatron.xml ==> dirt_theater.xml 1 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 1, 2020 Author Share Posted June 1, 2020 imp_wonder causes error: 1 Link to comment Share on other sites More sharing options...
Stan` Posted June 1, 2020 Share Posted June 1, 2020 That's me too https://trac.wildfiregames.com/changeset/23707 1 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 1, 2020 Author Share Posted June 1, 2020 han_champion_chariot throws error: caused by: "attack_b.dae" and "sword_shield_attack_b.dae" no longer exists since "23107" 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 2, 2020 Share Posted June 2, 2020 https://github.com/JustusAvramenko/delenda_est/commit/f094d199f7a19ebee9a4a9fe68d84fc5f7c8e743 1 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 2, 2020 Author Share Posted June 2, 2020 Animation (death - horses) "han_champion_chariot" is broken: Atlas - Scenario Editor - (untitled) 2020-06-02 06-28-36.mp4 1 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 2, 2020 Author Share Posted June 2, 2020 "xion_support_trader" throws errors: affects Link to comment Share on other sites More sharing options...
Mr.lie Posted June 2, 2020 Author Share Posted June 2, 2020 athen_hero_xenophon throws errors: germans_infantry_spearman_e throws errors: belongs to: 1 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 2, 2020 Author Share Posted June 2, 2020 ERROR: Could not load animation 'art/animation/biped/infantry/swordsman/attack_melee_shield_a.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_a.dae): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/biped/infantry/swordsman/attack_melee_shield_b.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_b.dae): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/biped/infantry/swordsman/attack_melee_shield_c.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_c.dae): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/biped/infantry/swordsman/idle_relax_shield.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield.dae): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/biped/infantry/swordsman/idle_ready_shieldsmall.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldsmall.dae): Failed loading, marked file as bad base_spearman_relax_fast.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\props\units\capes\spearman_shield_relax_fast.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\germans\infantry_spearman_e.xml <animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/> base_swordsman_shield_fast_relax.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\props\units\capes\pelt_swordsman_fast.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\props\units\capes\swordsman_shield_fast_relax.xml <animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/> <animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/> <animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/> <animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" id="idle1" speed="100"/> <animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" id="idle2" speed="90"/> base_swordsman_shieldsmall_fast.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\kushites\infantry_clubman_a.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\kushites\infantry_clubman_b.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\kushites\infantry_clubman_e.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\zapotecs\infantry_swordsman_a.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\zapotecs\infantry_swordsman_b.xml · E:\Privat\Dokumente\My Games\0ad\mods\delenda_est-master\art\actors\units\zapotecs\infantry_swordsman_e.xml <animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle1" speed="100"/> <animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle2" speed="90"/> Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2020 Share Posted June 2, 2020 If you have perl installed, you can get all those errors in one go by running the following commands. $ cd source/tools/entity $ perl checkrefs.pl --mod-to-check=delenda_est --check-map-xml Link to comment Share on other sites More sharing options...
Mr.lie Posted June 2, 2020 Author Share Posted June 2, 2020 1 hour ago, Stan` said: If you have perl installed, you can get all those errors in one go by running the following commands. $ cd source/tools/entity $ perl checkrefs.pl --mod-to-check=delenda_est --check-map-xml Hello Stan, this throws the following error: Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2020 Share Posted June 2, 2020 I see. I haven't been able to patch this yet you will need to run this as many time as there is a duplicated tag in the templates :/ Link to comment Share on other sites More sharing options...
Mr.lie Posted June 2, 2020 Author Share Posted June 2, 2020 After deleting (for test) the file "units/scyth_support_wagon.xml" the script throws the following error: Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2020 Share Posted June 2, 2020 Mmh that means one of the actors is broken :/ Link to comment Share on other sites More sharing options...
Mr.lie Posted June 2, 2020 Author Share Posted June 2, 2020 No problem, i will continue investigation "delende_est" manually in atlas as before, gather the errors and put them in a PDF-File Link to comment Share on other sites More sharing options...
Stan` Posted June 2, 2020 Share Posted June 2, 2020 2 hours ago, Mr.lie said: No problem, i will continue investigation "delende_est" manually in atlas as before, gather the errors and put them in a PDF-File You can probably edit the script to print whatever actor is broken Link to comment Share on other sites More sharing options...
Mr.lie Posted June 18, 2020 Author Share Posted June 18, 2020 No mistake remains undetected ... It's really a very useful script/tool - thank's Link to comment Share on other sites More sharing options...
Stan` Posted June 18, 2020 Share Posted June 18, 2020 You're welcome. It could be improved still Link to comment Share on other sites More sharing options...
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