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[request]: longer palisades


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That's because when importing actors it imports the unit they were exported in. You need to switch it back in the options.  Safest way - Import inch exported mesh - Save blend file

I'm just back, I've been doing some moving stuff since my 3D course is going on again, so I'll be off for a few months maybe but when I come back I'll come wiser, I'll be ready to do rigging and anima

Most city walls (plus siege walls) have short, medium, long lengths of 12, 24, 36. (ptol are slightly longer, sele slightly shorter, it seems.) Palisades and cart low walls are much shorter: 4.5,

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1 minute ago, Stan` said:

Okay in edit mode use face selection, press h to hide everything then switch to vertex mode and delete the rest :)


I don't understand what you want me to do :( What do I delete? The gate? The armature?

 

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8 minutes ago, Stan` said:

That's something else :)  But yes you should. A dangling vertex is a vertex no connected to a face.

Okay, now the error is Line 570 "mesh has single set of polygons"

I called those vertex, "lonely" vertex xD (vértices solitarios/separados) in spanish xdd

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13 minutes ago, Pablinski2 said:

Okay, now the error is Line 570 "mesh has single set of polygons"

I called those vertex, "lonely" vertex xD (vértices solitarios/separados) in spanish xdd

Hablabas español jkaajaj?

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9 minutes ago, Pablinski2 said:

Line 393 recognised Skeleton Structure

Okay did you change the armature ? Each armature must have a special xml file if they are not shared.

If you didn't try to rename palisade_gate_towers.001 to palisade_gate_towers

and gate.000 to gate :)

 

 

9 minutes ago, Pablinski2 said:

It had two materials idk why xD, I will pay more attention next time!

Probably you joined two meshes :)

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49 minutes ago, Stan` said:

If you didn't try to rename palisade_gate_towers.001 to palisade_gate_towers

and gate.000 to gate

So I understand that one is the mesh and the other the armature, But how do I do the .xml file for the armature? I must export the armature and the mesh separately into .dae files right?

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I didn't change the armature btw, or at least, I don't remember to have done it xd

PS: Just done the proccess of exporting to collada again right from the start and nope, I didn't changed the armature and the error keeps on being Line 393 "Recognised sekeleton structure"

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3 minutes ago, Stan` said:

If you didn't change it you shouldn't need to. I guess the names being messed up is the reason ,:)

The how should I name the mesh and how shoould I name the armature?? xD I'm sorry I thought that wouldn't be a problem :(

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3 minutes ago, Stan` said:

Like I said above just remove the .000 and .001 :)

Okay, so now i export both armature and mesh together, name it anyway (palisade_gate_closed) and put the collada in its place and the xml in its place, What do I need toput in the xml, ¿palisade_gate_closed?

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9 minutes ago, Stan` said:

Can you upload the mod and the blend file? Will look at it tomorrow its 1AM here :)

There you go, I'm usually awake until very late, so if anyone needs anything just let me know :D

palisades1mmodified is everything I've done until now

pablinskis_mod.zip palisade_gate_closed.blend palisades1mmodified.blend

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