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[request]: longer palisades


Nescio
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8 minutes ago, Stan` said:

That's something else :)  But yes you should. A dangling vertex is a vertex no connected to a face.

Okay, now the error is Line 570 "mesh has single set of polygons"

I called those vertex, "lonely" vertex xD (vértices solitarios/separados) in spanish xdd

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9 minutes ago, Pablinski2 said:

Line 393 recognised Skeleton Structure

Okay did you change the armature ? Each armature must have a special xml file if they are not shared.

If you didn't try to rename palisade_gate_towers.001 to palisade_gate_towers

and gate.000 to gate :)

 

 

9 minutes ago, Pablinski2 said:

It had two materials idk why xD, I will pay more attention next time!

Probably you joined two meshes :)

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49 minutes ago, Stan` said:

If you didn't try to rename palisade_gate_towers.001 to palisade_gate_towers

and gate.000 to gate

So I understand that one is the mesh and the other the armature, But how do I do the .xml file for the armature? I must export the armature and the mesh separately into .dae files right?

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I didn't change the armature btw, or at least, I don't remember to have done it xd

PS: Just done the proccess of exporting to collada again right from the start and nope, I didn't changed the armature and the error keeps on being Line 393 "Recognised sekeleton structure"

Edited by Pablinski2
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3 minutes ago, Stan` said:

Like I said above just remove the .000 and .001 :)

Okay, so now i export both armature and mesh together, name it anyway (palisade_gate_closed) and put the collada in its place and the xml in its place, What do I need toput in the xml, ¿palisade_gate_closed?

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9 minutes ago, Stan` said:

Can you upload the mod and the blend file? Will look at it tomorrow its 1AM here :)

There you go, I'm usually awake until very late, so if anyone needs anything just let me know :D

palisades1mmodified is everything I've done until now

pablinskis_mod.zip palisade_gate_closed.blend palisades1mmodified.blend

Edited by Pablinski2
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