Stan` Posted February 2, 2020 Report Share Posted February 2, 2020 2 hours ago, Beise said: Btw: in Ptol, Pers and Cart the trader is the camel itself, or? Yeah we are still missing the desert merchant. Not sure why actually. Quote Link to comment Share on other sites More sharing options...
Beise Posted February 2, 2020 Author Report Share Posted February 2, 2020 Hi Stan, I want to redesign the entire page. Away from all buildings towards sorting by phase. The existing page is probably from the beginning and needs an update. In addition, men and women have different assignments. Alternatively, several pages by population, the DEFAULT buildings compared with each other. Or at least without the special buildings. Please make me a copy of this page called "special Buildings" to try it out. Thank you 1 Quote Link to comment Share on other sites More sharing options...
Beise Posted February 5, 2020 Author Report Share Posted February 5, 2020 (edited) @Stan` Hi, can you use the error logs? Or have special wishes about? Better Windows or Linux logs? Edited February 5, 2020 by Beise Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 5, 2020 Report Share Posted February 5, 2020 Hey @Beise Sorry for the delayed answer. Can you update https://trac.wildfiregames.com/wiki/Manual_Buildings before I make the following pages? The wiki should always be more up to date in English. https://trac.wildfiregames.com/wiki/Manual_SpecialBuildings https://trac.wildfiregames.com/wiki/Translation_DE/Manual_SpecialBuildings On 2/2/2020 at 10:10 PM, Beise said: In addition, men and women have different assignments. Alternatively, several pages by population, the DEFAULT buildings compared with each other. Or at least without the special buildings. Can you rephrase this? 2 hours ago, Beise said: Hi, can you use the error logs? Or have special wishes about? Better Windows or Linux logs? I'm not sure I understand? Quote Link to comment Share on other sites More sharing options...
Beise Posted February 5, 2020 Author Report Share Posted February 5, 2020 (edited) @Stan` 15 hours ago, Stan` said: Hey @Beise Can you rephrase this? In the english text you can read : "This document will list all buildings in the game." Thats not correct. I have a problem with that. and also with the special buildings below. The idea that came up was either to talk about examples and no further changes, or to show special buildings in an extra page, or one page with buildings per population, or alternatively, design the page structure so that the individual construction phases are mapped. I have ideas, how to do that, but the Sandbox is not the right way. I can also try this on the buildings_DE, but it will be very long. The side ist updated, i worked on it. 15 hours ago, Stan` said: I'm not sure I understand? i had sent you error logs the last days and want know wether they are helpfull or do you need more, and if so, what or which. Others (Editor): what I noticed is: Brit: Champion cavalery, champion cavalery barracks, hero boudica - >> Horses without harness, run free, no reins Mace: Hero Philip - >> reins wrong - correct see Champion cavalery barracks Maur: champion chariot, hero Ashoka, - >> no reins, arch in side wall (ashoka) Pers cavalery archer a, b, e - >> no reins, beams through the animals, no charioteer Pers hero Darius, Xerxes - >> no reins, beams through the animals, arch in the side wall (Xerxes) With all military teams mechanical siege xy - >> the bracket is missing, as can be seen at xy_katafalque. Edited February 6, 2020 by Stan` Fix quotes Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 6, 2020 Report Share Posted February 6, 2020 12 hours ago, Beise said: i had sent you error logs the last days and want know wether they are helpfull or do you need more, and if so, what or which. For Atlas errors, you should contact @vladislavbelov. From what I understand in the zip file you sent me there are two kind of errors. Sound errors. Invalid MIT-MAGIC-COOKIE-1 keySound: AlcInit success, using OpenAL Soft Invalid MIT-MAGIC-COOKIE-1 keyInvalid MIT-MAGIC-COOKIE-1 keyInvalid MIT-MAGIC-COOKIE-1 keyUserReport written to /home/Redacted/.config/0ad/logs/userreport_hwdetect.txt Atlas errors and a warning. ** (atlas:8120): WARNING **: Invalid borders specified for theme pixmap: /usr/share/themes/Breeze/gtk-2.0/../assets/line-h.png, borders don't fit within the image GAME STARTED, ALL INIT COMPLETE [xcb] Unknown sequence number while processing queue [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about that. pyrogenesis: xcb_io.c:259: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed. 12 hours ago, Beise said: In the english text you can read : "This document will list all buildings in the game." Thats not correct. I have a problem with that. and also with the special buildings below. The idea that came up was either to talk about examples and no further changes, or to show special buildings in an extra page, or one page with buildings per population, or alternatively, design the page structure so that the individual construction phases are mapped. I have ideas, how to do that, but the Sandbox is not the right way. I can also try this on the buildings_DE, but it will be very long. The side ist updated, i worked on it. Alright. We already have civilization pages but those are the manual ones. So I don't think it's a good idea to duplicate them. I guess we can go with the special buildings pages. Unless you want something like this. Quote Broken cavalry actors. Any chance you can use the development version? (https://trac.wildfiregames.com/wiki/BuildInstructions) Too many art files have changed and they might have been fixed... GIT: https://github.com/0ad/0ad/ SVN: https://svn.wildfiregames.com/svn/ps/trunk/ Quote Link to comment Share on other sites More sharing options...
Beise Posted February 6, 2020 Author Report Share Posted February 6, 2020 @Stan` Quote So I don't think it's a good idea to duplicate them. I guess we can go with the special buildings pages. Unless you want something like this. Yes, it's a good compromise, the side for special buildings, and not more. Quote Any chance you can use the development version? I take care of it, there are still virtual machines Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 6, 2020 Report Share Posted February 6, 2020 Can you please update the pictures of wiki:Manual_Buildings ? I created wiki:Manual_SpecialBuildingswiki:Translation_DE/Manual_SpecialBuildings Quote Link to comment Share on other sites More sharing options...
Beise Posted February 6, 2020 Author Report Share Posted February 6, 2020 (edited) 2 hours ago, Stan` said: Can you please update the pictures of wiki:Manual_Buildings ? I created wiki:Manual_SpecialBuildingswiki:Translation_DE/Manual_SpecialBuildings Thanks and DONE I personally would also place the workshop here Todo: Correct wikilinks in the German version, special buildings starts tomorrow Edited February 6, 2020 by Beise Quote Link to comment Share on other sites More sharing options...
Beise Posted February 11, 2020 Author Report Share Posted February 11, 2020 @Stan` Hi, FYI, a very small thing: Match Setup - Map_Typ "Scenario" - Select Map Second line illegible, seen: de, en Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 11, 2020 Report Share Posted February 11, 2020 Yeah it happens with some maps. We are working on a different system to display maps. Unfortunately there isn't much we can do. Quote Link to comment Share on other sites More sharing options...
Beise Posted February 11, 2020 Author Report Share Posted February 11, 2020 I don't think that has anything to do with the maps. This is just a long text. You just have to make the text field a little wider or more lines. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 11, 2020 Report Share Posted February 11, 2020 22 minutes ago, Beise said: I don't think that has anything to do with the maps. This is just a long text. You just have to make the text field a little wider or more lines. What I mean is the plan is to replace the drop down by a grid view Quote Link to comment Share on other sites More sharing options...
Beise Posted April 1, 2020 Author Report Share Posted April 1, 2020 @vladislavbelov Hello Vladislav, I have a request. I take screenshots of all content in the editor. However, the list is too long for me. How or what do I have to edit to get only a certain area displayed (e.g. only buildings). My attempts (commenting out or copying) are unfortunately unsuccessful. thanks Andreas Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted April 1, 2020 Report Share Posted April 1, 2020 54 minutes ago, Beise said: I have a request. I take screenshots of all content in the editor. However, the list is too long for me. How or what do I have to edit to get only a certain area displayed (e.g. only buildings). My attempts (commenting out or copying) are unfortunately unsuccessful. Hi Andreas. If I understood you correctly, you might use the filter field. For example if you type "structures/athen" it will show you entities with names containing this text. Quote Link to comment Share on other sites More sharing options...
Beise Posted June 1, 2020 Author Report Share Posted June 1, 2020 @vladislavbelov That's it, thanks Quote Link to comment Share on other sites More sharing options...
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