coworotel Posted June 2, 2019 Report Share Posted June 2, 2019 Is it possible in Atlas (or manually in the XML) to put garrisoned buildings? Like a tower with a soldier inside? Quote Link to comment Share on other sites More sharing options...
Guest Posted June 2, 2019 Report Share Posted June 2, 2019 See Sicilia_Nomad.xml tldr; Add this to the map settings part of the xml file. "Garrison": { GarrisonHolderEntityID: [arrayOfentityIDsThatShouldBeGarissoned], }, Quote Link to comment Share on other sites More sharing options...
coworotel Posted June 4, 2019 Author Report Share Posted June 4, 2019 (edited) On 6/2/2019 at 3:06 PM, (-_-) said: See Sicilia_Nomad.xml tldr; Add this to the map settings part of the xml file. "Garrison": { GarrisonHolderEntityID: [arrayOfentityIDsThatShouldBeGarissoned], }, I don't know why but didn't work... I placed the units next to the building, then edited the code like that, but they just stayed in the place I put them... Edit: okay, I found the problem... Just a mess with the two copies of the map, one in the mods/user the other in the folder for the map I'm making... Edited June 4, 2019 by coworotel Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 7, 2019 Report Share Posted June 7, 2019 On 6/2/2019 at 8:52 AM, coworotel said: Is it possible in Atlas (or manually in the XML) to put garrisoned buildings? Like a tower with a soldier inside? I wish this could be done manually in Atlas. I also wish wallsets worked in Atlas. But alas. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 7, 2019 Report Share Posted June 7, 2019 23 minutes ago, wowgetoffyourcellphone said: I wish this could be done manually in Atlas. I also wish wallsets worked in Atlas. But alas. Can't you just run the simulation build the wall, save the map ? IIRC that works 2 Quote Link to comment Share on other sites More sharing options...
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