Jump to content

Map Making - Garrisoned buildings


Recommended Posts

See Sicilia_Nomad.xml

tldr; Add this to the map settings part of the xml file.

"Garrison": { GarrisonHolderEntityID: [arrayOfentityIDsThatShouldBeGarissoned], },

 

Link to comment
Share on other sites

On 6/2/2019 at 3:06 PM, (-_-) said:

See Sicilia_Nomad.xml

tldr; Add this to the map settings part of the xml file.

"Garrison": { GarrisonHolderEntityID: [arrayOfentityIDsThatShouldBeGarissoned], },

I don't know why but didn't work... I placed the units next to the building, then edited the code like that, but they just stayed in the place I put them...

Edit: okay, I found the problem... Just a mess with the two copies of the map, one in the mods/user the other in the folder for the map I'm making...

Edited by coworotel
Link to comment
Share on other sites

23 minutes ago, wowgetoffyourcellphone said:

I wish this could be done manually in Atlas. I also wish wallsets worked in Atlas. But alas.

Can't you just run the simulation build the wall, save the map ? IIRC that works :) 

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...