Tallestdavid Posted July 18, 2018 Report Share Posted July 18, 2018 how can we use like Thebans and spartan pikes and other units that are in the unit summaries I see there's way more units is there not a way to get them? are they incomplete? :( I would love a modern cleomenes II Spartans. or even a whole Greek faction gastrapede cross bow! and fire raisin.. what ever its called. the flame thrower xD oh the legionary post Marian too... BYZANTINE empire be cool to add :D Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 18, 2018 Report Share Posted July 18, 2018 14 minutes ago, Tallestdavid said: how can we use like Thebans and spartan pikes and other units that are in the unit summaries I see there's way more units is there not a way to get them? are they incomplete? I would love a modern cleomenes II Spartans. or even a whole Greek faction gastrapede cross bow! and fire raisin.. what ever its called. the flame thrower xD oh the legionary post Marian too... BYZANTINE empire be cool to add You mean Early Eastern Roman Empire. Mostly of that units are in atlas. and a viable in some mods. Quote Link to comment Share on other sites More sharing options...
asterix Posted July 18, 2018 Report Share Posted July 18, 2018 22 minutes ago, Tallestdavid said: I see there's way more units is there not a way to get them? are they incomplete? I would love a modern cleomenes II Spartans. or even a whole Greek faction gastrapede cross bow! and fire raisin.. what ever its called. the flame thrower xD @stanislas69 @Alexandermb 20 minutes ago, Tallestdavid said: how can we use like Thebans and spartan pikes and other units that are in the unit summaries I think that Delenda Est mod is using them and I think that Thebans are in Atlas but not used, about Spartan pikes it should be upated very likely 17 minutes ago, Tallestdavid said: oh the legionary post Marian too... BYZANTINE empire be cool to add hmm...https://www.moddb.com/mods/millennium-ad/news/xlo-23-now-available Quote Link to comment Share on other sites More sharing options...
Tallestdavid Posted July 18, 2018 Author Report Share Posted July 18, 2018 So it seems Spartan pikes aren't available :/ Quote Link to comment Share on other sites More sharing options...
Nescio Posted July 18, 2018 Report Share Posted July 18, 2018 7 hours ago, Tallestdavid said: So it seems Spartan pikes aren't available :/ It's very easy to make those and other units trainable by writing a tiny mod. Quote Link to comment Share on other sites More sharing options...
Tallestdavid Posted July 19, 2018 Author Report Share Posted July 19, 2018 7 hours ago, Nescio said: It's very easy to make those and other units trainable by writing a tiny mod. Yeah I need to learn how I see they are in the atlas Look outdated and have werid open mounths haha but yeah wonder if a modder would help me walk through would love to learn I do mod total war games so I hope it's not too different Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted July 19, 2018 Report Share Posted July 19, 2018 That main things you need to know are JavaScript for changing behaviour and GUI elements and XML for unit definitions lots of how to's here on the forum and on our wiki(just click the Development link on the forum header) and new models is a bit more complicated as it requires use of blender or an other 3D modelling app that can export to .dae format. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Nescio Posted July 19, 2018 Report Share Posted July 19, 2018 7 hours ago, Tallestdavid said: Yeah I need to learn how I see they are in the atlas Look outdated and have werid open mounths haha but yeah wonder if a modder would help me walk through would love to learn I do mod total war games so I hope it's not too different 0 A.D. may look daunting at first glance but is surprisingly easy when you're used to it. Besides, you can modify basically everything, not just content. All you need is a text editor (not a word-processor) and do the following: place your mod in the correct location, your `/0ad/mods/` folder: GNU/Linux (e.g. Fedora) typically: `~/.local/share/0ad/mods/` Macintosh/Apple OS X typically: `~/Library/Application\Support/0ad/mods/` Microsoft Windows typically: `~\Documents\My Games\0ad\mods\` include a `mod.json` file (to allow the game to detect and load it) follow the game's file structure (see https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/ If a file in your mod has the same name as one in the game, it replaces it; if it has a different name, both files exist alongside each other.) There is also a https://trac.wildfiregames.com/wiki/Modding_Guide For me it was more useful to post questions directly at https://wildfiregames.com/forum/index.php?/topic/21083-how-to-start-modifying/ Anyway, rather than explaining it to you step by step, I figured it's easier to just create a tiny example mod that does what you asked for, allowing you to use it as a starting point. Here you go: more_champions.zip 1 Quote Link to comment Share on other sites More sharing options...
Tallestdavid Posted August 8, 2018 Author Report Share Posted August 8, 2018 yeah I will mess with this a bit probably make some personal mods Quote Link to comment Share on other sites More sharing options...
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