Lion.Kanzen Posted March 19, 2021 Report Share Posted March 19, 2021 4 hours ago, Lopess said: Mayas Kaqchikeles posclassicos. Guatemala aún tiene mucho por descubrir. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 7, 2021 Report Share Posted April 7, 2021 @Trinketos me están preguntando por este modo dame tu twitter. Y dame avances de lo que contiene o está planeado. @Lopess if you can help me answer or add images of the mod on the page. 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted April 7, 2021 Report Share Posted April 7, 2021 11 minutes ago, Lion.Kanzen said: @Trinketos me está preguntando por este modo dame tu twitter. Y dame avances de lo que contiene o está planeado. @Lopess se você pode me ajudar a responder ou adicionar imagens do mod na página. Podemos publicar mañana, no soy muy bueno escribiendo buenas publicaciones, pero haré mi mejor esfuerzo kkkk/ jajaja. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 7, 2021 Report Share Posted April 7, 2021 2 minutes ago, Lopess said: Podemos publicar mañana, no soy muy bueno escribiendo buenas publicaciones, pero haré mi mejor esfuerzo kkkk/ jajaja. Sólo dar información general, yo estoy mal informado con mods que no he probado. Hay que recordar que el foro intimida por la barrera idiomática. Hay que dar links alternos donde encontrar más información como en moddb. 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 8, 2021 Author Report Share Posted April 8, 2021 My twitter: @Trinketoss I don't have a moddb page. 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 9, 2021 Author Report Share Posted April 9, 2021 (1) Aztec Empire en Twitter: "Our friend @lizzie_wade delivers another great article. This one is about a theory that Tikal and Teotihuacan had an embassy in each other's cities. https://t.co/6guwhW63DL" / Twitter 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 1, 2021 Author Report Share Posted May 1, 2021 screenshot0003.bmp 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 1, 2021 Report Share Posted May 1, 2021 1 hour ago, Trinketos said: screenshot0003.bmp 87 MB · 3 downloads 87 MB? Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 1, 2021 Author Report Share Posted May 1, 2021 2 minutes ago, Lion.Kanzen said: 87 MB? Esta madre no me puso la imagen. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 1, 2021 Report Share Posted May 1, 2021 3 minutes ago, Trinketos said: Esta madre no me puso la imagen. 87 megas? para que querés una imagen tan grande? Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 1, 2021 Author Report Share Posted May 1, 2021 1 hour ago, Lion.Kanzen said: 87 megas? para que querés una imagen tan grande? Para subirla xd Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 1, 2021 Report Share Posted May 1, 2021 15 minutes ago, Trinketos said: Para subirla xd Si , pero no sería mejor un jpg? O un png? Quote Link to comment Share on other sites More sharing options...
Lopess Posted May 1, 2021 Report Share Posted May 1, 2021 El mod necesita mejores imágenes de fondo como Popocatepetl. Quizás buenas imágenes de dominó en público? Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 1, 2021 Author Report Share Posted May 1, 2021 3 hours ago, Lopess said: El mod necesita mejores imágenes de fondo como Popocatepetl. Quizás buenas imágenes de dominó en público? Yo esa imagen la hice xd. tal ves encontremos alguna Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 2, 2021 Report Share Posted May 2, 2021 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted June 7, 2021 Author Report Share Posted June 7, 2021 Me and @Lopess almost close to finishing the first version of this mod xd (after 15,000 years!) 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted June 13, 2021 Author Report Share Posted June 13, 2021 (edited) Does anyone know why the archive builder creates a 1mb pyromod? i use this command: pyrogenesis.exe -mod=pre-colonial-mod -archivebuild="binaries\data\mods\pre-colonial-mod" -archivebuild-output="pre-colonial-mod.pyromod" -archivebuild-compress I already solved it, but the game does not recognize the mod (btw i moved the mod that is not in a zip file from the mod folder, if you ask xd) I attach the mod, and yes this is a pre-realse xd(if 0ad recognize this zip file) pre-colonial-mod.zip Edited June 13, 2021 by Trinketos Quote Link to comment Share on other sites More sharing options...
Lopess Posted June 13, 2021 Report Share Posted June 13, 2021 20 minutes ago, Trinketos said: Does anyone know why the archive builder creates a 1mb pyromod? i use this command: pyrogenesis.exe -mod=pre-colonial-mod -archivebuild="binaries\data\mods\pre-colonial-mod" -archivebuild-output="pre-colonial-mod.pyromod" -archivebuild-compress I already solved it, but the game does not recognize the mod (btw i moved the mod that is not in a zip file from the mod folder, if you ask xd) I attach the mod, and yes this is a pre-realse xd(if 0ad recognize this zip file) pre-colonial-mod.zip 31 MB · 0 downloads I don't know if it's related but the name "name": "precolonial" (mod.json), should be the same as the mod folder name. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted June 13, 2021 Author Report Share Posted June 13, 2021 4 minutes ago, Lopess said: I don't know if it's related but the name "name": "precolonial" (mod.json), should be the same as the mod folder name. i rename the zip file but: Quote Link to comment Share on other sites More sharing options...
Lopess Posted June 13, 2021 Report Share Posted June 13, 2021 Quite el filtro de compatibilidad y vea si aparece. Quote Link to comment Share on other sites More sharing options...
Lopess Posted June 13, 2021 Report Share Posted June 13, 2021 compruebe que no haya más carpetas antes del mod. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted June 13, 2021 Author Report Share Posted June 13, 2021 11 minutes ago, Lopess said: compruebe que no haya más carpetas antes del mod. Dosen't work Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 13, 2021 Report Share Posted June 13, 2021 1 minute ago, Trinketos said: Dosen't work Fíjate que cada cosa esté en su lugar. Mod.json esté en la primera carpeta del mod y que este compatible para la Alfa. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted June 13, 2021 Author Report Share Posted June 13, 2021 i rebuild the mod and i get this: Assertion failed: "ok" Location: archivebuilder.cpp:164 (CArchiveBuilder::Build) Call stack: CArchiveBuilder::Build (archivebuilder.cpp:164) this = 0x00F0F8B0 -> m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 92 ('\'), 240, 1, 0, 0, 2, 8, 2 } m_NumBaseMods = 1 (0x00000001) this = (unavailable) archive = 0x00F0FA2C -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 30606, 3, 0, 64084, 240, 8688, 30406 } archive = 0x00F0FA2C (see above) compress = true writer = (shared_ptr<IArchiveWriter>) colladaManager = m = 0x018006E8 -> dll = m_Name = 0x012BC184 -> "Collada" m_Handle = 0x60C70000 m_LoadErrorLogMethod = Error set_logger = 0x60C73AA0 -> (set_logger) set_skeleton_definitions = 0x60C73AD0 -> (set_skeleton_definitions) convert_dae_to_pmd = 0x60C73A30 -> (convert_dae_to_pmd) convert_dae_to_psa = 0x60C73A50 -> (convert_dae_to_psa) m_VFS = (shared_ptr<IVFS>) m_skeletonHashInvalidated = true m_skeletonHashes = (unsupported vector<u64 >) m_VFS = (shared_ptr<IVFS>) textureManager = m = 0x07804478 -> m_VFS = (shared_ptr<IVFS>) m_CacheLoader = m_VFS = (shared_ptr<IVFS>) m_FileExtension = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) m_DisableGL = true m_TextureConverter = m_VFS = (shared_ptr<IVFS>) m_HighQuality = true m_WorkerThread = (thread) m_WorkerMutex = (mutex) m_WorkerCV = (condition_variable) m_RequestQueue = (unsupported deque<shared_ptr<CTextureConverter::ConversionRequest> >) m_ResultQueue = (unsupported deque<shared_ptr<CTextureConverter::ConversionResult> >) m_Shutdown = false m_DefaultHandle = 0 (0x0000000000000000) m_ErrorTexture = m_Handle = 0 (0x0000000000000000) m_Texture = (shared_ptr<CTexture>) m_WhiteTexture = m_Handle = 0 (0x0000000000000000) m_Texture = (shared_ptr<CTexture>) m_TransparentTexture = m_Handle = 0 (0x0000000000000000) m_Texture = (shared_ptr<CTexture>) m_TextureCache = (unsupported unordered_set<shared_ptr<CTexture>,TPhash,TPequal_to >) m_HotloadFiles = (unsupported unordered_map<Path,set<weak_ptr<CTexture>,owner_less<weak_ptr<CTexture> > >,hash<Path>,equal_to<Path> >) m_SettingsFiles = (unsupported unordered_map<Path,shared_ptr<CTextureConverter::SettingsFile>,hash<Path>,equal_to<Path> >) xero = m_Pointer = 0x0C586018 -> "B" m_ElementNameCount = 10 (0x0000000A) m_AttributeNameCount = 6 (0x00000006) m_ElementPointer = 0x0C586B5A -> [8] { 6, 0, 0, 0, 97 ('a'), 99 ('c'), 116 ('t'), 111 ('o') } m_AttributePointer = 0x0C586BCB -> [8] { 8, 0, 0, 0, 118 ('v'), 101 ('e'), 114 ('r'), 115 ('s') } m_Data = m_Buffer = (shared_ptr<unsigned char>) m_Size = 3089 (0x00000C11) noDeflate = (unavailable - internal error) <begin>$L0 = (unavailable) <end>$L0 = 0x07870408 -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 0, 0, 0, 0, 0, 0, 0, 0 } realPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') ret = (unavailable - internal error) ok = (unavailable - internal error) cachedRealPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) cachedPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) ok = (unavailable - internal error) cachedPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) type = (unavailable - internal error) cachedRealPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) ok = (unavailable) cachedRealPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') cachedPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') RunGameOrAtlas (main.cpp:635) argc = 5 (0x00000005) argv = 0x01CA0008 -> 0x01CA0038 -> "C:\0ad\binaries\system\pyrogenesis.exe" isNonVisualReplay = false flags = (unavailable - internal error) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector<CStr8 >) isNonVisual = false isUsingRLInterface = false scriptEngine = (Singleton<ScriptEngine>) m_Contexts = (unsupported list<JSContext const * >) res = (unavailable - internal error) isVisualReplay = (unavailable - internal error) modsToInstall = (unsupported vector<Path >) replayFile = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') <begin>$L0 = 0x00000000 <end>$L0 = 0x00000000 modPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) replay = m_Stream = (unavailable - internal error) builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_NumBaseMods = 1 (0x00000001) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') mods = (unsupported vector<CStr8 >) i = (unavailable) i = 1 (0x00000001) installedMods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) installer = m_VFS = (shared_ptr<IVFS>) m_ModsDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_CacheDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_InstalledMods = (unsupported vector<CStr8 >) <end>$L1 = (unavailable - internal error) <begin>$L1 = (unavailable - internal error) g_Profiler2 = m_Initialised = (unavailable - internal error) m_FrameNumber = (unavailable - internal error) m_MgContext = (unavailable - internal error) m_GPU = (unavailable - internal error) m_Mutex = (mutex) m_Threads = (unsupported vector<unique_ptr<CProfiler2::ThreadStorage,default_delete<CProfiler2::ThreadStorage> > >) g_Shutdown = (unavailable - internal error) SDL_main (main.cpp:743) argc = 5 (0x00000005) argv = 0x01CA0008 (see above) main_getcmdline (sdl_windows_main.c:74) argvw = (unavailable) argc = (unavailable) __scrt_common_main_seh (exe_common.inl:288) has_cctor = false main_result = (unavailable - internal error) tls_init_callback = (unavailable - internal error) is_nested = false tls_dtor_callback = (unavailable - internal error) main_result = 0 (0x00000000) __scrt_current_native_startup_state = (unavailable - internal error) CallStartupWithinTryBlock (wseh.cpp:365) ret = (unavailable) ret = 0 (0x00000000) RtlGetAppContainerNamedObjectPath (:0) RtlGetAppContainerNamedObjectPath (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) Quote Link to comment Share on other sites More sharing options...
Lopess Posted September 15, 2021 Report Share Posted September 15, 2021 @Trinketos and I launched the American Ancient Empires https://www.moddb.com/mods/pre-colonial-mod mod a few days ago in the MODB. It's already playable for Alpha 25, lacking a bit of polish, but nothing to avoid the fun, something that in my honest opinion is the goal of a mod. I created a group for mods there too, whoever wants to contribute just ask me to accept it there. https://www.moddb.com/mods/pre-colonial-mod. 4 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.