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Untranslatable Strings


GunChleoc
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I just gave the latest release candidate a whirl, and there were quite a number of untranslated strings in it. I did spot checks on Transifex, and the strings are not there. I took screenshots. I'll split this into several posts in order not to have too many images in one post.

Mod Selector

726451188_02mod_selector2.thumb.png.27a35e327bb26c9dbf3437cfc24e90c0.png771776518_01mod_selector.thumb.png.cedaf7a042df36b76d7b8fb1d936ffd2.png

Edited by GunChleoc
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The description for the Kush civilization is missing too. I just thought I hadn't translated it yet, but it's not on Transifex either. See screenshot in the linked topic

 

Edited by GunChleoc
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Loadgame and Host game -> forgot to update messages.json, bad, wondering why there are other translated strings in there, likely stem from other GUI pages

Lobby "test" -> message sent by server, cant be translated

modmod.js:        toggleModButton.caption = listObjectName == "modsDisabledList" ? "Enable" : "Disable"; (not mine)

Looks like a24 fixes to me

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Not really recently, we had issues with that when the SVN/Trac server had issues before the migration to our server. But the fact that those two specific resources stop being updated is definitely a bug on their end.

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