Imarok Posted March 20, 2018 Report Share Posted March 20, 2018 What about redoing the territory borders like it's proposed in So a clean long smooth alpha transition towards the inside of the territory. (This imho looks nicer and also has the advantage, that the player can easily distinguish inside and outside of the territory) (The art files are binaries/data/mods/public/art/textures/misc/territory_border.png and binaries/data/mods/public/art/textures/misc/territory_border_mask.png. The size can be changed in binaries/data/mods/public/simulation/data/territorymanager.xml.) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 21, 2018 Report Share Posted March 21, 2018 I prefer gloss effect over drop shadow effect. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted March 21, 2018 Report Share Posted March 21, 2018 I agree with @Lion.Kanzen about dark gradient, it needs to be lighter. Also how it looks for small border shapes? Like small rings? Because it's harder to make a nice border with wider sprite. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 21, 2018 Report Share Posted March 21, 2018 If we go that route both side would have to have a drop shadow. Also it'd be better if the shadow was player color. Quote Link to comment Share on other sites More sharing options...
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