Alexandermb Posted February 5, 2018 Share Posted February 5, 2018 files updated with a minor fix on the ptol fisherman move animation, and sails folded while gathering fish.Fisherman_New.7z 1 Link to comment Share on other sites More sharing options...
Stan` Posted February 5, 2018 Author Share Posted February 5, 2018 Thanks Link to comment Share on other sites More sharing options...
Stan` Posted February 5, 2018 Author Share Posted February 5, 2018 @Alexandermb Better ! It still looks like sometimes the fishnet start moving before the unit. Do you think you can fix that ? Here an example on how we could fake the fishing basket https://github.com/0ADMods/terra_magna/blob/b6e7ff355c3575aed26edc8389aff248b76f9b2c/art/actors/structures/chinese/fishing_ship.xml The jumping fishes looks nice but a bit out of place. Basically it's empty at the beginning, Middle when gathering, And full when carrying. Nice work Link to comment Share on other sites More sharing options...
Alexandermb Posted February 10, 2018 Share Posted February 10, 2018 Can't see where it starts moving, i used for the net something similar to enrique's death simulation but instead of a rigid body i used cloth simulator, and pined with cinematic IK each bone to one vertex group so to the cloth simulation mesh, here's the file to take a look.Hellene fisherman.7z Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 12, 2018 Share Posted February 12, 2018 I found this but km not a fish net expert. Link to comment Share on other sites More sharing options...
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