gameboy Posted December 24, 2017 Report Share Posted December 24, 2017 Today, I tested the latest SVN20678, and when I chose a soldier to build it, the wrong message appeared: ERROR: Error in timer on entity 1684, IID97, function TimerHandler: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.COMBAT.ATTACKING.Timer@simulation/components/UnitAI.js:1974:8 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:274:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3947:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: Error in timer on entity 1783, IID55, function FireArrows: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 BuildingAI.prototype.FireArrows@simulation/components/BuildingAI.js:340:4 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: Error in timer on entity 1783, IID55, function FireArrows: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 BuildingAI.prototype.FireArrows@simulation/components/BuildingAI.js:340:4 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: Error in timer on entity 1783, IID55, function FireArrows: TypeError: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554:17 BuildingAI.prototype.FireArrows@simulation/components/BuildingAI.js:340:4 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 24, 2017 Report Share Posted December 24, 2017 (edited) You're a wrong message. j/k, Needs an autobuild. Edited December 24, 2017 by wowgetoffyourcellphone 1 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 24, 2017 Author Report Share Posted December 24, 2017 It's unbelievable that I've built a new solution, but the problem still exists. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 24, 2017 Report Share Posted December 24, 2017 3 minutes ago, gameboy said: It's unbelievable that I've built a new solution, but the problem still exists. I can't believe it either. A solution come soon. 1 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 24, 2017 Author Report Share Posted December 24, 2017 @bb_ Please help me, thank you! 2 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 24, 2017 Author Report Share Posted December 24, 2017 Just now I tested the latest SVN20679, the error still exists Quote Link to comment Share on other sites More sharing options...
elexis Posted December 24, 2017 Report Share Posted December 24, 2017 gameboy which files do we upload when we have a bug in a game to report? 9 hours ago, gameboy said: cmpVisual.GetProjectileActor is not a function Attack.prototype.PerformAttack@simulation/components/Attack.js:554 I don't see cmpVisual.GetProjectileActor in Attack.js line 554 nor any other JS file. So the file must come from a mod. So some mod kept a modified copy of that file around which should be deleted and 0ad should be extended to cover the use case of the mod. 3 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 24, 2017 Author Report Share Posted December 24, 2017 @elexis Thank you very much, my friend. Thank you for helping me solve this problem. In accordance with your reminding, I have solved this problem. Thank you very much. Merry Christmas, my friend. 1 Quote Link to comment Share on other sites More sharing options...
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