gameboy Posted December 22, 2017 Share Posted December 22, 2017 (edited) @elexis I tested the latest SVN20674, when I entered the replay list and selected a replay, there was a warning message: WARNING: JavaScript warning: gui/common/gamedescription.js line 178 reference to undefined property playerData.AIBehavior WARNING: JavaScript warning: gui/common/gamedescription.js line 178 reference to undefined property playerData.AIBehavior Edited December 22, 2017 by gameboy 1 Link to comment Share on other sites More sharing options...
elexis Posted December 22, 2017 Share Posted December 22, 2017 Because you have selected a replay that didn't have AI behaviors yet. No problem in the code, just an old replay. Link to comment Share on other sites More sharing options...
gameboy Posted December 22, 2017 Author Share Posted December 22, 2017 @elexis Why does it produce such a warning that such a warning can be a little more friendly? Link to comment Share on other sites More sharing options...
elexis Posted December 22, 2017 Share Posted December 22, 2017 We don't add backwards compatibility. If we would do it in general, our codebase would get an order of magnitude greater for little benefit. You will not be able to replay these replays anyway, so you might delete them or archive them elsewhere if you don't want to see the replay menu being unfriendly towards deprecated svn replays. 1 1 Link to comment Share on other sites More sharing options...
elexis Posted December 22, 2017 Share Posted December 22, 2017 Also, we have AI behaviors now. 1 Link to comment Share on other sites More sharing options...
Sundiata Posted December 22, 2017 Share Posted December 22, 2017 3 hours ago, elexis said: Also, we have AI behaviors now. Some more explanation? Sounds mouthwateringly interesting Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 22, 2017 Share Posted December 22, 2017 31 minutes ago, Sundiata said: Some more explanation? Sounds mouthwateringly interesting Yes, I want to know. I expecting is that I'm tthinking... Link to comment Share on other sites More sharing options...
elexis Posted December 22, 2017 Share Posted December 22, 2017 Well besides the difficulty one can select a behavior (names are currently random, balanced, aggressive and defensive). It is only the first very basic prototype, so don't get too excited. It mostly influences the number of attacks and expansion. But the infrastructure is here and it could be extended each time the AI strategy is extended. 1 1 Link to comment Share on other sites More sharing options...
Sundiata Posted December 22, 2017 Share Posted December 22, 2017 55 minutes ago, elexis said: so don't get too excited That's difficult, lol... This is potentially huge, and will especially help inexperienced players easing in to the game, as well as having a more varied SP experience in general. Nice! I have a bunch of friends who've played the game before who'll definitely Loooove this! I salute the gods of coding! 1 Link to comment Share on other sites More sharing options...
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